GTASA, Empty screenshots, backbuffer format 35

  • ApxuBbI
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6 years 11 months ago #1 by ApxuBbI GTASA, Empty screenshots, backbuffer format 35 was created by ApxuBbI
Reshade creates empty screenshots.
I'm using pretty old DLL file, because it works fine with other games.
Game is vanilla with SkyGfx ( gtaforums.com/topic/750681-skygfx-ps2-and-xbox-graphics-for-pc/ )
So here is my question: Is there some solution?

LOG

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  • crosire
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6 years 11 months ago #2 by crosire Replied by crosire on topic GTASA, Empty screenshots, backbuffer format 35
ReShade does only support 8-bit per channel back buffers for screenshots at the moment. Game, or more likely something in the SkyGfx mod, forces D3DFMT_A2R10G10B10 aka 10-bit per channel. There is no solution for this implemented right now.
The following user(s) said Thank You: ApxuBbI

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  • ApxuBbI
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6 years 11 months ago #3 by ApxuBbI Replied by ApxuBbI on topic GTASA, Empty screenshots, backbuffer format 35
Seems like easiest way to capture screenshots for me will be by updating to awful ShadowPlay3.
Thx.

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  • Marty McFly
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6 years 11 months ago #4 by Marty McFly Replied by Marty McFly on topic GTASA, Empty screenshots, backbuffer format 35
Can confirm that the stock game is fine, have been developing my shaders on GTASA since ReShade 0.7something up to 3.0 and screenshots worked fine all the time.

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  • ApxuBbI
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6 years 11 months ago - 6 years 10 months ago #5 by ApxuBbI Replied by ApxuBbI on topic GTASA, Empty screenshots, backbuffer format 35
Removed skyfgx, still empty screenshots.
Configs, works fine...

UPD. [strike]Yes, SkyGfx block's screenshot capture. =\[/strike]
UPD2. No, it doesn't :silly:
Last edit: 6 years 10 months ago by ApxuBbI.

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