GTASA, Empty screenshots, backbuffer format 35

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5 years 5 months ago #1 by ApxuBbI GTASA, Empty screenshots, backbuffer format 35 was created by ApxuBbI
Reshade creates empty screenshots.
I'm using pretty old DLL file, because it works fine with other games.
Game is vanilla with SkyGfx ( gtaforums.com/topic/750681-skygfx-ps2-and-xbox-graphics-for-pc/ )
So here is my question: Is there some solution?

20/04/2017 15:03:05:935 [05968] | INFO | Loading effect from "C:\Games\GTA San Andreas\ReShade.fx" ...
20/04/2017 15:03:06:006 [05968] | INFO | > Successfully compiled effect.
20/04/2017 15:03:08:785 [05968] | WARN | Screenshots are not supported for backbuffer format 35.
20/04/2017 15:03:08:785 [05968] | INFO | Saving screenshot to "C:\Games\GTA San Andreas\gta_sa 2017-04-20 15-03-08.png" ...

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5 years 5 months ago #2 by crosire Replied by crosire on topic GTASA, Empty screenshots, backbuffer format 35
ReShade does only support 8-bit per channel back buffers for screenshots at the moment. Game, or more likely something in the SkyGfx mod, forces D3DFMT_A2R10G10B10 aka 10-bit per channel. There is no solution for this implemented right now.
The following user(s) said Thank You: ApxuBbI

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5 years 5 months ago #3 by ApxuBbI Replied by ApxuBbI on topic GTASA, Empty screenshots, backbuffer format 35
Seems like easiest way to capture screenshots for me will be by updating to awful ShadowPlay3.
Thx.

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5 years 5 months ago #4 by Marty McFly Replied by Marty McFly on topic GTASA, Empty screenshots, backbuffer format 35
Can confirm that the stock game is fine, have been developing my shaders on GTASA since ReShade 0.7something up to 3.0 and screenshots worked fine all the time.

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5 years 5 months ago - 5 years 3 months ago #5 by ApxuBbI Replied by ApxuBbI on topic GTASA, Empty screenshots, backbuffer format 35
Removed skyfgx, still empty screenshots.
Configs, works fine...

UPD. [strike]Yes, SkyGfx block's screenshot capture. =\[/strike]
UPD2. No, it doesn't :silly:
Last edit: 5 years 3 months ago by ApxuBbI.

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