Nier automata with FAR + Reshade. crashes
- fuc847
- Topic Author
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i can run Nier with FAR fine, but when i add reshade via adding the following to FAR's dxgi.ini, it crashes (i have reshade64.dll in the same root folder):
[Import.ReShade]
Architecture=x64
Filename=ReShade64.dll
Role=ThirdParty
When=Early
[Import.ReShade]
Architecture=x64
Filename=ReShade64.dll
Role=ThirdParty
When=Early
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- FierySwordswoman
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6 years 11 months ago #2
by FierySwordswoman
Replied by FierySwordswoman on topic Nier automata with FAR + Reshade. crashes
What's a "F.A.R."? 'Ferram Aerospace Research'?
Even Urban Dictionary doesn't help me with this one...
Even Urban Dictionary doesn't help me with this one...
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- Insomnia
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6 years 11 months ago #3
by Insomnia
Replied by Insomnia on topic Nier automata with FAR + Reshade. crashes
FierySwordswoman wrote: What's a "F.A.R."? 'Ferram Aerospace Research'?
Even Urban Dictionary doesn't help me with this one...
wccftech.com/nier-automata-pc-fix-fullsc...-performance-issues/
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- fuc847
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6 years 11 months ago #4
by fuc847
Replied by fuc847 on topic Nier automata with FAR + Reshade. crashes
sorry it is the game specific performance incerasing mod that also uses dxgi.dll
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- Insomnia
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6 years 11 months ago #5
by Insomnia
Replied by Insomnia on topic Nier automata with FAR + Reshade. crashes
Can't you just rename the mod to d3d11.dll or something?
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- FierySwordswoman
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6 years 11 months ago - 6 years 11 months ago #6
by FierySwordswoman
Replied by FierySwordswoman on topic Nier automata with FAR + Reshade. crashes
If shoving both .dll's in is all it takes you could also try injecting reshade64.dll with a 3rd party program.Insomnia wrote: Can't you just rename the mod to d3d11.dll or something?
Last edit: 6 years 11 months ago by FierySwordswoman.
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- Aelius Maximus
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6 years 11 months ago #7
by Aelius Maximus
Replied by Aelius Maximus on topic Nier automata with FAR + Reshade. crashes
FierySwordswoman wrote:
If shoving both .dll's in is all it takes you could also try injecting reshade64.dll with a 3rd party program.Insomnia wrote: Can't you just rename the mod to d3d11.dll or something?
Injecting two 64bit dll's is a tough one.. and often results in crashes...
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