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reShade makes the software Action! to be disabled
- ShaharM
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4 years 10 months ago #1 by ShaharM
reShade makes the software Action! to be disabled was created by ShaharM
Hi,
so I installed reShade on the game PLAYERUNKOWN BATTLEGROUNDS and it makes to the software "Action!" not to work on this game.
I checked other games, and Action! can allow recording in these games, but only games that with reShade i just can't record with Action!.
Please help?
someone have a solution?
so I installed reShade on the game PLAYERUNKOWN BATTLEGROUNDS and it makes to the software "Action!" not to work on this game.
I checked other games, and Action! can allow recording in these games, but only games that with reShade i just can't record with Action!.
Please help?
someone have a solution?
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- FierySwordswoman
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4 years 10 months ago #2 by FierySwordswoman
Replied by FierySwordswoman on topic reShade makes the software Action! to be disabled
As per section 2a:
reshade.me/forum/troubleshooting/3293-co...-and-their-solutions
-with overlays it's basically a dice roll. Try MSI Afterburner or Shadowplay, as they might work.
reshade.me/forum/troubleshooting/3293-co...-and-their-solutions
-with overlays it's basically a dice roll. Try MSI Afterburner or Shadowplay, as they might work.
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- Sunesha
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4 years 10 months ago #3 by Sunesha
Replied by Sunesha on topic reShade makes the software Action! to be disabled
I use borderless window and start Action after the game has started. Yeah, Action just doesn't like to share hooks. Just put Action into recording "Active screen"
Some games action will hook if you rename Dxgi.dll to d3d11.dll.
I use borderless window for all my recording. Has bi-effeect of getting rid of tearing. Though I know some FPS guys like as many frames per seconds as possible. So there is a minimal performance cost. My estimate is around 1-3%. I would recommend using fps limiter to get better input lag.
Some games action will hook if you rename Dxgi.dll to d3d11.dll.
I use borderless window for all my recording. Has bi-effeect of getting rid of tearing. Though I know some FPS guys like as many frames per seconds as possible. So there is a minimal performance cost. My estimate is around 1-3%. I would recommend using fps limiter to get better input lag.
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