MAX PAYNE 3(Directx 11 Mode) Crashes On EXIT

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7 years 9 months ago - 7 years 8 months ago #1 by paxton676 MAX PAYNE 3(Directx 11 Mode) Crashes On EXIT was created by paxton676
Max Payne 3(Directx 11 mode) works with Reshade 11.1 but when you go to exit the game, it hangs and crashes. The same can be said of Reshade 10.0 , 11.0, and all other(sweetfx 1.4, 1.5.1, radeonpro, etc...) wrappers that i have tried. Radepnpro is the worst because you don't even know it crashed, it just leaves the process running in task manager. The game does not crash on exit without a wrapper.

Here is the log


03/01/2015 10:42:21,863 | INFO | Initializing Crosire's ReShade version '0.11.1.624' built on '2015-01-02 16:37:15' loaded from "C:\Program Files (x86)\Steam\steamapps\common\Max Payne 3\Max Payne 3\dxgi.dll" to "C:\Program Files (x86)\Steam\steamapps\common\Max Payne 3\Max Payne 3\MaxPayne3.exe" ...
03/01/2015 10:42:21,881 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
03/01/2015 10:42:21,882 | INFO | > Delayed.
03/01/2015 10:42:21,882 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
03/01/2015 10:42:21,882 | INFO | > Libraries loaded.
03/01/2015 10:42:21,882 | INFO | > Found 9 match(es). Installing ...
03/01/2015 10:42:21,939 | INFO | > Installed 9 hook(s).
03/01/2015 10:42:21,939 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
03/01/2015 10:42:21,939 | INFO | > Delayed.
03/01/2015 10:42:21,939 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
03/01/2015 10:42:21,939 | INFO | > Delayed.
03/01/2015 10:42:21,939 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
03/01/2015 10:42:21,940 | INFO | > Libraries loaded.
03/01/2015 10:42:21,940 | INFO | > Found 2 match(es). Installing ...
03/01/2015 10:42:21,953 | INFO | > Installed 2 hook(s).
03/01/2015 10:42:21,953 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
03/01/2015 10:42:21,953 | INFO | > Delayed.
03/01/2015 10:42:21,953 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
03/01/2015 10:42:21,953 | INFO | > Delayed.
03/01/2015 10:42:21,953 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
03/01/2015 10:42:21,953 | INFO | > Libraries loaded.
03/01/2015 10:42:21,956 | INFO | > Found 8 match(es). Installing ...
03/01/2015 10:42:22,006 | INFO | > Installed 8 hook(s).
03/01/2015 10:42:22,006 | INFO | Initialized.
03/01/2015 10:42:22,007 | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" ...
03/01/2015 10:42:22,033 | INFO | > Found 2 match(es). Installing ...
03/01/2015 10:42:22,033 | INFO | > Installed 2 hook(s).
03/01/2015 10:42:22,037 | INFO | Installing delayed hooks for "C:\Windows\system32\d3d10_1.dll" (Just loaded via 'LoadLibraryA("D3D10_1.DLL")') ...
03/01/2015 10:42:22,038 | INFO | > Found 2 match(es). Installing ...
03/01/2015 10:42:22,050 | INFO | > Installed 2 hook(s).
03/01/2015 10:42:22,051 | INFO | Redirecting 'D3D11CreateDevice(00000000, 1, 00000000, 0, 00000000, 0, 7, 00000000, 0018FDE8, 00000000)' ...
03/01/2015 10:42:22,051 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
03/01/2015 10:42:22,051 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 0, 00000000, 0, 7, 00000000, 00000000, 00000000, 0018FDE8, 00000000)' ...
03/01/2015 10:42:22,051 | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0018F718)' ...
03/01/2015 10:42:22,071 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0018FDCC)' ...
03/01/2015 10:42:22,120 | INFO | Redirecting 'D3D11CreateDevice(00000000, 1, 00000000, 0, 00000000, 0, 7, 00000000, 0018FCF8, 00000000)' ...
03/01/2015 10:42:22,120 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
03/01/2015 10:42:22,120 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 0, 00000000, 0, 7, 00000000, 00000000, 00000000, 0018FCF8, 00000000)' ...
03/01/2015 10:42:22,121 | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0018F628)' ...
03/01/2015 10:42:22,132 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0018FCD8)' ...
03/01/2015 10:42:22,148 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(3410D338, 0, 00000000, 0, 2EE2FE88, 3, 7, 120F697C, 120DBE2C, 120F6E34, 2EE2FE94, 120F6E38)' ...
03/01/2015 10:42:22,157 | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(3410B030, 3413FA5C, 120F697C, 120DBE2C)' ...
03/01/2015 10:42:22,740 | INFO | Recreated effect environment on runtime 34253610.
03/01/2015 10:42:22,759 | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(342A3198, 1, 3410D638)' ...
03/01/2015 10:42:23,611 | INFO | Loading effect from "C:\Program Files (x86)\Steam\steamapps\common\Max Payne 3\Max Payne 3\Sweet.fx" ...
03/01/2015 10:42:23,661 | INFO | > Successfully compiled effect.
03/01/2015 10:43:25,391 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0018F7B4)' ...
03/01/2015 10:43:25,394 | INFO | Redirecting 'D3D11CreateDevice(00000000, 1, 00000000, 0, 00000000, 0, 7, 00000000, 0018F7C8, 00000000)' ...
03/01/2015 10:43:25,394 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
03/01/2015 10:43:25,394 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 0, 00000000, 0, 7, 00000000, 00000000, 00000000, 0018F7C8, 00000000)' ...
03/01/2015 10:43:25,394 | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0018F0E0)' ...
03/01/2015 10:43:56,547 | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(342A3198, 0, 00000000)' ...
03/01/2015 10:43:56,882 | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(342A3198, 1, 1363, 743, 28, 2)' ...
03/01/2015 10:43:56,882 | INFO | Destroyed effect environment on runtime 34253610.
Last edit: 7 years 8 months ago by crosire. Reason: Added spoiler around log

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7 years 8 months ago - 7 years 8 months ago #2 by paxton676 Replied by paxton676 on topic MAX PAYNE 3(Directx 11 Mode) Crashes On EXIT
I don't know if you are interested in fixing the issue but here is the crash dump. I was running Reshade 12 when the crash dump was made.

dropcanvas.com/068k7
Last edit: 7 years 8 months ago by paxton676.

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7 years 8 months ago - 7 years 8 months ago #3 by crosire Replied by crosire on topic MAX PAYNE 3(Directx 11 Mode) Crashes On EXIT
May be the overlay that's part of the game interfering with ReShade. There's "gameoverlayrenderer!OverlayHookD3D3" in the crash callstack and "hook" rings all kinds of alarm bells in my head =)
Last edit: 7 years 8 months ago by crosire.

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