Battlefield 1942 with ReShade 0.18.0 Crash

  • tekktekk
  • Topic Author
More
9 years 1 month ago - 8 years 11 months ago #1 by tekktekk Battlefield 1942 with ReShade 0.18.0 Crash was created by tekktekk
I've updated ReShade to 0.16.0 but still crash.
BF1942.exe shows a error message "releaseNativeTexture() release error :4." (In 0.15.0, this massage shows release error "3")

d3d8.log
1drv.ms/1Fdm4O6

log.tracelog
1drv.ms/1Fdmioi

BF1942.exe.11116.dmp
1drv.ms/1Fdmsfo
Last edit: 8 years 11 months ago by tekktekk.

Please Log in or Create an account to join the conversation.

  • ScureHD
More
9 years 3 weeks ago - 9 years 3 weeks ago #2 by ScureHD Replied by ScureHD on topic Battlefield 1942 with ReShade 0.16.0 Crash
What is your hardware/OS and game version?
My PC:
HD6870, 14.12 (Omega Driver), Windows 8.1, game version 1.61 (latest)

I have error much earlier.
Warning: Spoiler!
Last edit: 9 years 3 weeks ago by ScureHD.

Please Log in or Create an account to join the conversation.

  • tekktekk
  • Topic Author
More
8 years 11 months ago #3 by tekktekk Replied by tekktekk on topic Battlefield 1942 with ReShade 0.16.0 Crash
I repot again with ReShade 0.18.0 + Framework (applied no effect).
The game shows error "releaseNativeTexture() release error :4." when launch map.
If ignore that error, the game completes loading map and applied post process.(but no depth buffer access.)
And, when exit map or launch next map, the game crash without any error message.

tracelog
1drv.ms/1QYhuHE

full crash dump
1drv.ms/1QYhBCT

>ScureHD
Windows7 64bit
BF1942.exe version 1.61 (with compatibility fix)
GTX660Ti

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.