Battlefield 1942 with ReShade 0.18.0 Crash

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7 years 6 months ago - 7 years 4 months ago #1 by tekktekk Battlefield 1942 with ReShade 0.18.0 Crash was created by tekktekk
I've updated ReShade to 0.16.0 but still crash.
BF1942.exe shows a error message "releaseNativeTexture() release error :4." (In 0.15.0, this massage shows release error "3")

d3d8.log
1drv.ms/1Fdm4O6

log.tracelog
1drv.ms/1Fdmioi

BF1942.exe.11116.dmp
1drv.ms/1Fdmsfo
Last edit: 7 years 4 months ago by tekktekk.

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7 years 6 months ago - 7 years 6 months ago #2 by ScureHD Replied by ScureHD on topic Battlefield 1942 with ReShade 0.16.0 Crash
What is your hardware/OS and game version?
My PC:
HD6870, 14.12 (Omega Driver), Windows 8.1, game version 1.61 (latest)

I have error much earlier.
28/03/2015 19:52:16:511 [03356] | INFO  | Initializing Crosire's ReShade version '0.16.0.786' built on '2015-03-19 21:42:59' loaded from "C:\Program Files (x86)\EA GAMES\Battlefield 1942\d3d8.dll" to "C:\Program Files (x86)\EA GAMES\Battlefield 1942\BF1942.exe" ...
28/03/2015 19:52:16:521 [03356] | INFO  | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
28/03/2015 19:52:16:521 [03356] | INFO  | > Delayed.
28/03/2015 19:52:16:521 [03356] | INFO  | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
28/03/2015 19:52:16:521 [03356] | INFO  | > Delayed.
28/03/2015 19:52:16:521 [03356] | INFO  | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
28/03/2015 19:52:16:521 [03356] | INFO  | > Delayed.
28/03/2015 19:52:16:521 [03356] | INFO  | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
28/03/2015 19:52:16:521 [03356] | INFO  | > Delayed.
28/03/2015 19:52:16:521 [03356] | INFO  | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
28/03/2015 19:52:16:523 [03356] | INFO  | > Delayed.
28/03/2015 19:52:16:523 [03356] | INFO  | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
28/03/2015 19:52:16:523 [03356] | INFO  | > Delayed.
28/03/2015 19:52:16:523 [03356] | INFO  | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
28/03/2015 19:52:16:523 [03356] | INFO  | > Delayed.
28/03/2015 19:52:16:523 [03356] | INFO  | Registering hooks for "C:\Windows\system32\user32.dll" ...
28/03/2015 19:52:16:523 [03356] | INFO  | > Libraries loaded.
28/03/2015 19:52:16:537 [03356] | INFO  | > Found 4 match(es). Installing ...
28/03/2015 19:52:16:555 [03356] | INFO  | > Installed 4 hook(s).
28/03/2015 19:52:16:555 [03356] | INFO  | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
28/03/2015 19:52:16:555 [03356] | INFO  | > Libraries loaded.
28/03/2015 19:52:16:559 [03356] | INFO  | > Found 8 match(es). Installing ...
28/03/2015 19:52:16:595 [03356] | INFO  | > Installed 8 hook(s).
28/03/2015 19:52:16:595 [03356] | INFO  | Initialized.
28/03/2015 19:52:17:384 [03356] | INFO  | Redirecting 'RegisterClassExA(0018ECE0)' ...
28/03/2015 19:52:17:384 [03356] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'BF1942 (Ver: Tue, 19 Oct 2004 14:58:45)'.
28/03/2015 19:52:17:385 [03356] | INFO  | Installing delayed hooks for "C:\Windows\system32\d3d8.dll" ...
28/03/2015 19:52:17:385 [03356] | INFO  | > Found 1 match(es). Installing ...
28/03/2015 19:52:17:385 [03356] | INFO  | > Installed 1 hook(s).
28/03/2015 19:52:17:502 [03356] | INFO  | Redirecting 'Direct3DCreate8(220)' ...
28/03/2015 19:52:17:502 [03356] | INFO  | > Passing on to 'Direct3DCreate9':
28/03/2015 19:52:17:504 [03356] | INFO  | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" (Just loaded via 'LoadLibraryA("d3d9.dll")') ...
28/03/2015 19:52:17:504 [03356] | INFO  | > Found 9 match(es). Installing ...
28/03/2015 19:52:17:546 [03356] | INFO  | > Installed 9 hook(s).
28/03/2015 19:52:17:546 [03356] | INFO  | Redirecting 'Direct3DCreate9(32)' ...
28/03/2015 19:52:17:572 [03356] | INFO  | Redirecting 'IDirect3D8::CreateDevice(00C5E018, 0, 1, 00120462, 80, 02448264, 02448238)' ...
28/03/2015 19:52:17:572 [03356] | INFO  | Redirecting 'IDirect3D9::CreateDevice(00C6C7C0, 0, 1, 00120462, 80, 0018E9A4, 0018E998)' ...
28/03/2015 19:52:17:945 [03356] | INFO  | Recreated effect environment on runtime 00D29E40.
28/03/2015 19:52:17:947 [03356] | INFO  | Redirecting 'IDirect3DDevice8::CreateVertexShader(00C502A8, 026742E0, 03C46800, 0018EA34, 0)' ...
28/03/2015 19:52:17:947 [03356] | INFO  | > Translating vertex declaration ...
28/03/2015 19:52:17:947 [03356] | INFO  | > Disassembling shader and translating assembly to Direct3D 9 compatible code ...
28/03/2015 19:52:17:953 [03356] | INFO  | Redirecting 'IDirect3DDevice8::CreateVertexShader(00C502A8, 026742E0, 03C5E1F0, 0018EA34, 0)' ...
28/03/2015 19:52:17:953 [03356] | INFO  | > Translating vertex declaration ...
28/03/2015 19:52:17:953 [03356] | INFO  | > Disassembling shader and translating assembly to Direct3D 9 compatible code ...
28/03/2015 19:52:17:957 [03356] | INFO  | Redirecting 'IDirect3DDevice8::CreateVertexShader(00C502A8, 026742E0, 03C5E1F0, 0018EA34, 0)' ...
28/03/2015 19:52:17:957 [03356] | INFO  | > Translating vertex declaration ...
28/03/2015 19:52:17:957 [03356] | INFO  | > Disassembling shader and translating assembly to Direct3D 9 compatible code ...
28/03/2015 19:52:17:963 [03356] | INFO  | Redirecting 'IDirect3DDevice8::CreateVertexShader(00C502A8, 026742E0, 03C4BF08, 0018EA34, 0)' ...
28/03/2015 19:52:17:963 [03356] | INFO  | > Translating vertex declaration ...
28/03/2015 19:52:17:963 [03356] | INFO  | > Disassembling shader and translating assembly to Direct3D 9 compatible code ...
28/03/2015 19:52:17:969 [03356] | INFO  | Redirecting 'IDirect3DDevice8::CreateVertexShader(00C502A8, 026742E0, 03C4F050, 0018EA34, 0)' ...
28/03/2015 19:52:17:969 [03356] | INFO  | > Translating vertex declaration ...
28/03/2015 19:52:17:969 [03356] | INFO  | > Disassembling shader and translating assembly to Direct3D 9 compatible code ...
28/03/2015 19:52:18:190 [03356] | WARN  | Reference count for 'IDirect3DDevice9' object 00C50158 (23) is inconsistent.
28/03/2015 19:52:18:653 [03356] | INFO  | Redirecting 'RegisterClassExA(0018E554)' ...
28/03/2015 19:52:18:654 [03356] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'Error BF1942 (Ver: Tue, 19 Oct 2004 14:58:45)'.
28/03/2015 19:52:18:669 [03356] | INFO  | Exiting ...
28/03/2015 19:52:18:669 [03356] | INFO  | Uninstalling 25 hook(s) ...
28/03/2015 19:52:18:779 [03356] | INFO  | Exited.
Last edit: 7 years 6 months ago by ScureHD.

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7 years 4 months ago #3 by tekktekk Replied by tekktekk on topic Battlefield 1942 with ReShade 0.16.0 Crash
I repot again with ReShade 0.18.0 + Framework (applied no effect).
The game shows error "releaseNativeTexture() release error :4." when launch map.
If ignore that error, the game completes loading map and applied post process.(but no depth buffer access.)
And, when exit map or launch next map, the game crash without any error message.

tracelog
1drv.ms/1QYhuHE

full crash dump
1drv.ms/1QYhBCT

>ScureHD
Windows7 64bit
BF1942.exe version 1.61 (with compatibility fix)
GTX660Ti

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