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[SOLVED] Build from git, no version number
- purarity
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4 years 10 months ago #1 by purarity
Build from git, no version number was created by purarity
When I try to build reshade from github, I get version 0.0.0.0, thus unable to load any shader/effect, I try to edit version.h in /res but it show the same error that i need reshade 3.0+ to load shader
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- JBeckman
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4 years 10 months ago #2 by JBeckman
Replied by JBeckman on topic Build from git, no version number
For the shader version check you can open ReShade.fxh and change the start of the file and that should solve it. 
#if !defined(__RESHADE__) || __RESHADE__ < 30000
#error "ReShade 3.0+ is required to use this header file"
#endif
to
#if !defined(__RESHADE__) || __RESHADE__ < 00000
#error "ReShade 3.0+ is required to use this header file"
#endif
Or just delete it entirely.

#if !defined(__RESHADE__) || __RESHADE__ < 30000
#error "ReShade 3.0+ is required to use this header file"
#endif
to
#if !defined(__RESHADE__) || __RESHADE__ < 00000
#error "ReShade 3.0+ is required to use this header file"
#endif
Or just delete it entirely.

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- airone
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2 years 1 month ago #3 by airone
Replied by airone on topic Build from git, no version number
how do you use your compiled version of reshade? i have built reshade from github and got .exe file, but i expected dxgi.dll or something like that
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