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TOPIC: Metal Gear Solid V Ground Zeroes

Metal Gear Solid V Ground Zeroes 1 year 11 months ago #1

  • JPulowski
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Reshade version: 0.11.1
Game version: 1.0.0.2

The game starts in the background then closes down quietly. Fortunately, Reshade is able to create a log file.

Logs:
forums.guru3d.com/showpost.php?p=4986570&postcount=334
pastebin.com/auqLHVeu

Edit: Tracelog
Last Edit: 1 year 11 months ago by JPulowski.
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Metal Gear Solid V Ground Zeroes 1 year 11 months ago #2

  • Nekrik
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Same here, though the game starts and works fine with the 0.10 version but without depth-buffer access
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Metal Gear Solid V Ground Zeroes 1 year 10 months ago #3

  • JPulowski
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crosire wrote:
Changelog:
0.11.3:
  • Fixed crash if "D3D10CreateDeviceAndSwapChain" or "D3D11CreateDeviceAndSwapChain" were called with a null pointer for the device parameter
  • Fixed "IDXGISwapChain::ResizeBuffers" hook logging an incorrect swapchain description
  • Fixed "wglChoosePixelFormatARB" hook logging invalid formats
  • Update NanoVG
As of version 0.11.3 the issue still remains. Here is the tracelog:
pastebin.com/YXnFnyQs
Last Edit: 1 year 10 months ago by JPulowski.
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Metal Gear Solid V Ground Zeroes 1 year 10 months ago #4

  • crosire
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So after spending a good 3 or more hours trying to narrow the problem down with help from JPulowski I'm starting to believe this is going to remain unfixed. Game seems to have all kinds of anti-debugging-protections.
I managed to figure out where exactly the problem originates, but that part is absolutly valid: Any attempt in modifying the VTable of "ID3D11DeviceContext" or replacing the whole object (and thus having a different VTable too) results in the game closing itself for good.
Now I could instead hook each method function invidually (like I did in 0.10.0), but that destroys compatibility with quite a few other games and overlays, so that's not a solution to consider. Removing the whole "ID3D11DeviceContext" hooks would work too, but that kills depthbuffer access and statistics, so no solution either.
Cheers, crosire =)
Last Edit: 1 year 10 months ago by crosire.
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Metal Gear Solid V Ground Zeroes 1 year 10 months ago #5

  • Nerd
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That really sucks, I wonder why they did that. MGSV is the game I wanted to use this with the most :(
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Metal Gear Solid V Ground Zeroes 1 year 3 months ago #6

  • kasakka
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With MGSV: The Phantom Pain out and it's experiencing the same issue, I guess there's no chance of getting ReShade for that game either? Will older versions of ReShade work if all I generally want is just to add a sharpen filter, maybe swap FXAA for SMAA when mod tools to disable AA become available?
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Metal Gear Solid V Ground Zeroes 1 year 3 months ago #7

  • JBeckman
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From the above post by Crosire
"
Removing the whole "ID3D11DeviceContext" hooks would work too, but that kills depthbuffer access and statistics, so no solution either.
"
it seems that would be the only way to get a compatible version of ReShade that works with Phantom Pain and Ground Zeroes but if such a build of ReShade was made it would lack depth the buffer hook (Which when it works allows for effects in the shader framework pack such as depth of field and ambient occlusion to work correctly.) and statistics (FPS counter?) so it would be a trade-off and Crosire probably isn't too keen on cutting out parts of ReShade and maintaining two separate builds and I guess this is not something that would work via a config file either as it has to be set before it can be read by the injector.
Last Edit: 1 year 3 months ago by JBeckman.
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Metal Gear Solid V Ground Zeroes 1 year 3 months ago #8

  • crosire
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It could have worked a while ago, but not anymore. The usage went beyond just depthbuffer access and statistics, I can't do without those hooks. Not that it would have been a great solution in the first place (as you mentioned, I prefer to have one build and not multiple different ones). So I'm afraid there won't be a compatible version for those two titles soon.
Cheers, crosire =)
Last Edit: 1 year 3 months ago by crosire.
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Metal Gear Solid V Ground Zeroes 1 year 3 months ago #9

  • kasakka
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What about rather old versions of ReShade? Would those work? 0.10 or so?

EDIT: Seems they don't, tried 0.10.0 and 0.11.2.
Last Edit: 1 year 3 months ago by kasakka.
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Metal Gear Solid V Ground Zeroes 1 year 3 months ago #10

  • crosire
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kasakka wrote:
What about rather old versions of ReShade? Would those work? 0.10 or so?
They mostly used and always will use the same system.
Cheers, crosire =)
Last Edit: 1 year 3 months ago by crosire.
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Metal Gear Solid V Ground Zeroes 1 year 3 months ago #11

  • kasakka
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Actually got it working! ReShade 0.10.0 does work after all.
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Metal Gear Solid V Ground Zeroes 1 year 2 months ago #12

  • Bishi
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Yep, I can confirm that 0.10 works in MGSV:Phantom Pain. Running SMAA, Lumasharpen and Dither just fine!
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Metal Gear Solid V Ground Zeroes 1 year 2 months ago #13

  • MonarchX
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Which Windows? 7? 8.1? 10? I was also wondering if using Phantom Pain crack would allow ReShade 1.0 to work with it, since the reason ReShade 1.0 won't work with normal version is due to protection.
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Metal Gear Solid V Ground Zeroes 1 year 2 months ago #14

  • MonarchX
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I got it to work on Windows 10! YEY! Now it looks immensely better with SMAA + FXAA + LumaSharpen + Dither + Extra Extra Settings tweak/config. Now I wish i could use my 3DLUT with this 0.10 version... Is there a way to combine ReShade 1.0's CustomFX with ReShade 0.10?
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Metal Gear Solid V Ground Zeroes 1 year 2 months ago #15

  • kaicooper
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how did u guys made it work?
i tried all version nothing happnd..but i tried Reshade 0.10 and only lounching then stuck on trying to access effect
but crash
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Metal Gear Solid V Ground Zeroes 1 year 2 months ago #16

  • MonarchX
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Remove all ReShade and SweetFX files from your MGS V folder. Then download my Preset (which includes only SMAA + FXAA + LumaSharpen to offset SMAA & and FXAA blur) from here - dl.dropboxusercontent.com/u/93831976/AA%20Preset.rar . Extract included files and folders into MGS V directory, where .exe is located. Then see if the game starts up. If not - I don't know what the issue is. If it does, then you can try to edit my AA Preset however you want. It could that only certain effects cause the game to crash.

To CROSIRE - if 0.10 version works, then maybe 1.0.0 version can be made to work too?
Last Edit: 1 year 2 months ago by MonarchX.
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Metal Gear Solid V Ground Zeroes 1 year 2 months ago #17

MonarchX wrote:
Remove all ReShade and SweetFX files from your MGS V folder. Then download my Preset (which includes only SMAA + FXAA + LumaSharpen to offset SMAA & and FXAA blur) from here - dl.dropboxusercontent.com/u/93831976/AA%20Preset.rar . Extract included files and folders into MGS V directory, where .exe is located. Then see if the game starts up. If not - I don't know what the issue is. If it does, then you can try to edit my AA Preset however you want. It could that only certain effects cause the game to crash.

To CROSIRE - if 0.10 version works, then maybe 1.0.0 version can be made to work too?

Is there a screenshot button for this , used to be prnt screen but after pressing it no screenshots show in the game folder.
Last Edit: 1 year 2 months ago by Kalamity222.
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Metal Gear Solid V Ground Zeroes 1 year 2 months ago #18

  • crosire
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Please note that there won't be support for 0.10.0. So if you use that version, you are on your own =).
Cheers, crosire =)
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Metal Gear Solid V Ground Zeroes 1 year 2 months ago #19

  • MonarchX
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crosire wrote:
Please note that there won't be support for 0.10.0. So if you use that version, you are on your own =).

OK, but this does mean that ReShade CAN work with this game, bypassing all the protections that the most recent ReShade cannot.
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Metal Gear Solid V Ground Zeroes 1 year 2 months ago #20

  • MonarchX
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Could you let us know what is so special about 0.10 release that makes it work with MGS V? I am just curious...
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