Hi guys, im a developer of FPS Monitor app (our software shows FPS/GPU/CPU and other system info in game).
Our users complain that Reshade is blocking our overlay. Can you do something with it? Thank you!
You'll have to make sure your hooking method does not clash with ReShade. D3D11/DXGI is hooked by replacing the interface returned from "D3D11CreateDeviceAndSwapChain" and "IDXGIFactory::CreateSwapChain" with a custom derived class that implements all methods and redirects them to the original object.
Since ReShade is open source, this should be fairly easy to debug for you.
Cheers, crosire =)
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