VULKAN API
- Mike Gous
- Topic Author
Is there any chance that Reshade will work with it some time in the future?
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- budyll
Shame that for whatever reason it isn't working. While Wolfenstein The New Order looked great out of the box, Wolfenstein II has some serious "foggy" filter to its graphics which makes everything TERRIBLY washed out .
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- Mike Gous
- Topic Author
(2) I agree the game looks sometimes very washed out.
(3) Another problem is that I cannot do a screencapture. I have even tried MSI Afterburner.
(4) Fraps refuse to load and "Print Screen" gives me just a black screen.
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- Mike Gous
- Topic Author
If more game makers go over to this Vulkan API it can cause big problems for all the Reshade gamers.
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- budyll
Mike Gous wrote: I have "Googled" quite a bit and everywhere they say that Reshade and even the old SweetFx is not working with this game.
If more game makers go over to this Vulkan API it can cause big problems for all the Reshade gamers.
Still, I don't have DOOM currently installed, but I finally bought it last month and it was only working for me in Vulkan mode. Weirdly, ReShade was working for me.
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- Mike Gous
- Topic Author
Let us concentratrate on this game. Me and many guys on the internet have tried to let Reshade and even SweetFx work with this game, with no luck.
The best is to wait for other people on this forum who is also playing this game to confirm my findings.
Anyway, thanks for trying to help.
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- demolisher
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- BlueSkyKnight
demolisher wrote: You can launch game in opengl mode with +r_renderapi 0, but it still ignores reshade. at least for me
Ya, I had this problem. Turned out it was my sound card software that was keeping reshade from working in doom. Since the Sonar Has some kind of overlay. Make sure all overlays are disabled when using reshade.
+r_renderapi 0 works for DOOM. But, not for Wolfenstine. You can also change the API in-game in the settings.
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- Mike Gous
- Topic Author
You can also change the API in-game in the settings.
I cannot find that setting, sorry. Please give more particulars.
I am speaking of the game Wolfenstein, or are you referring to Doom.
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- BlueSkyKnight
Mike Gous wrote: BlueSkyKnight wrote:
You can also change the API in-game in the settings.
I cannot find that setting, sorry. Please give more particulars.
I am speaking of the game Wolfenstein, or are you referring to Doom.
Ya, I am referring to DOOM.
Adding +r_renderapi 0 to Wolfenstein does nothing.
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- Mike Gous
- Topic Author
Now back to my question right at the beginning: "Will Reshade work with Vulcan API in the foreseeable future?"
I think Crosire is maybe the only man that can give us an answer here. Let us hear from the great man.
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- crosire
See reshade.me/forum/suggestions/3687-vulkan#24500 and reshade.me/forum/troubleshooting/3674-re...wolfenstein-ii#24501Mike Gous wrote: Will Reshade work with Vulkan API in the foreseeable future?
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- Mike Gous
- Topic Author
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- WalterDasTrevas
Regrettably I do not have any technical knowledge on the subject.
Let's hope for someone with free time take up the challenge.
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- Mike Gous
- Topic Author
Thanks for the feedback. At the beginning Reshade did not work with OpenGl, but you put your foot down and eventually to the happiness of many gameplayers it did work. That was a day that I cheered!
It appears that this Vulcan is a mean bastard and that it can take a long time (and a lot of work) to break. There should not be many persons who has the knowledge or determination to do this.
You say you still have the Vulkan hooking code lying around. Is it not possible that you and more people (CeeJay, Marty McFly and others) stand together and make the workload lighter. I am just asking.
I see that this can be a big challenge, but you will have the gratitude of your supporters forever if you can pull this off.
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- Qsimil
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- Mike Gous
- Topic Author
The big problem is that more game developers may change over to the Vulcan API and at the end of the day game players will sit with a lot of games that look up to maggotts.
We must just trust that somewhere decisions will be made to rectify this matter.
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