Assassins Creed Origins and Reshade problem
- Jaxalot
- Topic Author
Im a bit stuck on getting reshade 3.0.8 working with Assassins Creed Origins. I tried older versions but most crash when i enter "abilities" menu in-game.
Ive tried different solutions on the net, like changing dxgi.dll to d3d11.dll but both their logs show this message:
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"Registering hooks for 'C:\Windows\system32\dxgi.dll'
> Delayed until first call to an exported function."
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Which i believe is the factor as ive not seen that in other games reshade logs except for ME:shadow of war.
I also turned off all overlays including Uplays own but nothing works so far. I dont have any background application running either and ive excluded the game in both firewall and AV application. I literally tried everything within my knowledge.
Writing here is my last resort. Really hope anyone could explain to me what that message means.
Thanks in advance.
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- Uncle Crassius
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- JBeckman
ReShade64.dll as DXGI.dll in my case, Steam version of the game with Steam and UPlay's overlays disabled and then Afterburner/Rivatuner 4.4.0/7.0.0 beta for FPS overlay info and screenshot functionality.
Wonder what that error could be, game uses DirectX 11.x so in that regard it should be compatible as well.
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- Echo
In order to run ACO with Reshade 3 successfully , I have to reboot my PC (Windows 7 Ultimate 64bit). But if I exit the game and try to run it again, the game does start but hangs forever @ the splash-screen and won't load, though it doesn't crash or gives any error.
I tried deleting my video-settings/cache-files of Uplay/emptied temp&prefetch items/Uplay offline-mode....nothing worked. Not even logging out, I really have to reboot or shutdown my system in order to run it with Reshade 3. But the game does work with Reshade 1 & 2 without any issues.
Here is the dxgi.txt while the game runs successfully with Reshade 3 (after rebooting Windows 7):
And here is the dxgi.txt while the game hangs after exiting and restart it (without rebooting Windows 7)
Hope this might help with finding a solution.
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- Eolath
It's actually worth adding that it didn't work when I disabled RTSS, but turning that specific setting on within RTSS fixed the issue. It's a little bit odd if you ask me but there are so many programs that add an overlay to the game, even Radeon Crimson does for Christ's sake and that's my driver software. I presume RTSS Direct3D support makes it easier for overlays to work together or something and we all know Reshade doesn't play nice with overlays in general, AFAIK Fraps still doesn't work at all for example unless it was fixed since I last used that program.
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- Echo
Eolath wrote: Had the exact same issue, spend an hour trying every possible setting under the moon, disabling RTSS, Afterburner, Radeon Settings, Uplay, ESET, MWB and several other programs but I couldn't get AC:O to launch more than once with Reshade and only whenever rebooting Win7 64. Eventually I got everything working by toggling "Custom Direct3D" support in RivaTuner SS. Hopefully this saves someone else an hour of their life
It's actually worth adding that it didn't work when I disabled RTSS, but turning that specific setting on within RTSS fixed the issue. It's a little bit odd if you ask me but there are so many programs that add an overlay to the game, even Radeon Crimson does for Christ's sake and that's my driver software. I presume RTSS Direct3D support makes it easier for overlays to work together or something and we all know Reshade doesn't play nice with overlays in general, AFAIK Fraps still doesn't work at all for example unless it was fixed since I last used that program.
Awesome weird a$$ find! Thank you Eolath for the solution and your efforts!!
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- crisscross97
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