[SOLVED] DMC 4 & RE5 (DX10) Crash!

  • Nekrik
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9 years 3 months ago - 9 years 3 months ago #1 by Nekrik DMC 4 & RE5 (DX10) Crash! was created by Nekrik
Reshade versions: 0.10 and 0.11.1

Both Devil May Cry 4 (dx10) and Resident Evil 5 (dx10), crash upon launch with Message "ERR03 : Failed to initialize DirectX10"

DMC4: dxgi.tracelog: pastebin.com/hpunrhvU - dxgi.log: pastebin.com/H0R4XqLm
RE5: dxgi.tracelog: pastebin.com/B3RxuVKk - dxgi.log: pastebin.com/PdkPkzXn
Last edit: 9 years 3 months ago by Nekrik.

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  • crosire
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9 years 3 months ago #2 by crosire Replied by crosire on topic DMC 4 & RE5 (DX10) Crash!
Both games use the same engine (MT Framework), it would be interesting to see if other games using it suffer from the same problem (Dead Rising, Lost Planet, ...), so if anybody happens to have one, please report the result! =)

Log shows no trace of a Direct3D error during initialization. I'll grab the Resident Evil 5 benchmark and hope that it produces the same message, so to do some debugging on it ...

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  • Nekrik
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9 years 3 months ago - 9 years 3 months ago #3 by Nekrik Replied by Nekrik on topic DMC 4 & RE5 (DX10) Crash!
I thought the exactly same thing about the MT framework engine. DMC 4 Uses MT framework 1.3 while RE5 uses MT framework 1.4 Seems it is some some strange internal issue.
Also when the crash happens no Crashdump file is generated. Strange Indeed!
I 'll try to find other MT Framework titles to try with Reshade.
Last edit: 9 years 3 months ago by Nekrik.

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  • LucasFonte23
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9 years 3 months ago #4 by LucasFonte23 Replied by LucasFonte23 on topic DMC 4 & RE5 (DX10) Crash!

crosire wrote: Both games use the same engine (MT Framework), it would be interesting to see if other games using it suffer from the same problem (Dead Rising, Lost Planet, ...), so if anybody happens to have one, please report the result! =)


I can confirm that ReShade 0.11.1 works fine with Dead Rising 2

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  • kgonepostl
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9 years 3 months ago #5 by kgonepostl Replied by kgonepostl on topic DMC 4 & RE5 (DX10) Crash!
Lost planet boots into dx9 just fine, dx10 it crashes. Here's the log for dx10:
pastebin.com/7q3XQLEb

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  • Nekrik
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9 years 3 months ago #6 by Nekrik Replied by Nekrik on topic DMC 4 & RE5 (DX10) Crash!
I think though that DR2 is DX9 only. The problem about MT Framewok games at least prior to versrion 2.0 that they crash in dx10 mode.

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  • crosire
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9 years 3 months ago - 9 years 3 months ago #7 by crosire Replied by crosire on topic DMC 4 & RE5 (DX10) Crash!
So I downloaded the Resident Evil 5 Benchmark demo and started it in Dx10 mode. Unfortunately ReShade is loaded and effects are applied without that error showing up ... I'll see if a friend owns one of the games so I can check the release version.
Until then: Are there any overlays running, like RTSS?
Last edit: 9 years 3 months ago by crosire.
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  • Nekrik
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9 years 3 months ago #8 by Nekrik Replied by Nekrik on topic DMC 4 & RE5 (DX10) Crash!
Very strange. I also downloaded the demo, same thing happens. No RTSS running nor RadeonPro, Fraps or Afterburner. Latest NVidia Drivers No HBAO forced through N.Inspector. My OS is Win7 x64. Will run windows update and re install gpu drivers after DDU cleaning.
Thanks for testing Crosire.

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  • Nekrik
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9 years 3 months ago - 9 years 3 months ago #9 by Nekrik Replied by Nekrik on topic DMC 4 & RE5 (DX10) Crash!
Issue fixed after windows update !! Can confirm RE5 working flawlessly both in dx9 and dx10 with depth buffer access .
DMC 4 now starts fine in DX 10 mode with all effects applied, but no depth buffer acess both in dx9 and dx10 modes. I am posting the tracelog for you Crosire but if i am not wrong there is no reference of depth info in there or i got it wrong :).
If you want to check it yourself there is also a demo-benchmark of DMC4 Link : www.techpowerup.com/downloads/1111/devil-may-cry-4-benchmark/
Tracelog: pastebin.com/X7fu8RLD
Last edit: 9 years 3 months ago by Nekrik.
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  • crosire
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9 years 3 months ago - 9 years 3 months ago #10 by crosire Replied by crosire on topic DMC 4 & RE5 (DX10) Crash!
Great to hear! =)
I'll download the DMC demo too and check why ReShade not even considers any depthbuffer for the depth access ...

EDIT:
DMC does something fairly strange. It's depthstencil size is fixed to 2048x2048. While that is possible in D3D9 as long as the resolution is below that size, it certainly is not in D3D10. And as expected, when I run the game, the D3D debug runtime starts to spam, throwing errors about the depthstencil size being invalid and thus aborting the whole thing.
ReShade never considers that depthstencil as a valid candidate (because according to Microsofts documentation for Direct3D it isn't) for the depthbuffer and ignores it.
Last edit: 9 years 3 months ago by crosire. Reason: Updated status
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  • Nekrik
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9 years 3 months ago #11 by Nekrik Replied by Nekrik on topic DMC 4 & RE5 (DX10) Crash!
Thanks again for looking into it.

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  • xNameleSSx
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8 years 11 months ago - 8 years 11 months ago #12 by xNameleSSx Replied by xNameleSSx on topic DMC 4 & RE5 (DX10) Crash!
Sorry for necro posting, guys. But i think i found a solution.
KB2670838 (known as "Evil Update") must be installed to make it work (and maybe hotfix for it - KB2834140 )
I tested it in DMC4 DX10 right now.
Before that update game crashes with Dx10 error and "D3D10CreateDeviceAndSwapChain' failed with 'E_NOTIMPL" in log.
Without wrapper game always works fine.

Sorry for my english ;)
Last edit: 8 years 11 months ago by xNameleSSx.

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  • crosire
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8 years 11 months ago - 8 years 11 months ago #13 by crosire Replied by crosire on topic DMC 4 & RE5 (DX10) Crash!
Yes, the platform update is a requirement for ReShade on Windows 7.
Last edit: 8 years 11 months ago by crosire.

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