[SOLVED] DMC 4 & RE5 (DX10) Crash!
- Nekrik
- Topic Author
Both Devil May Cry 4 (dx10) and Resident Evil 5 (dx10), crash upon launch with Message "ERR03 : Failed to initialize DirectX10"
DMC4: dxgi.tracelog: pastebin.com/hpunrhvU - dxgi.log: pastebin.com/H0R4XqLm
RE5: dxgi.tracelog: pastebin.com/B3RxuVKk - dxgi.log: pastebin.com/PdkPkzXn
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- crosire
Log shows no trace of a Direct3D error during initialization. I'll grab the Resident Evil 5 benchmark and hope that it produces the same message, so to do some debugging on it ...
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- Nekrik
- Topic Author
Also when the crash happens no Crashdump file is generated. Strange Indeed!
I 'll try to find other MT Framework titles to try with Reshade.
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- LucasFonte23
crosire wrote: Both games use the same engine (MT Framework), it would be interesting to see if other games using it suffer from the same problem (Dead Rising, Lost Planet, ...), so if anybody happens to have one, please report the result!
I can confirm that ReShade 0.11.1 works fine with Dead Rising 2
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- kgonepostl
pastebin.com/7q3XQLEb
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- Nekrik
- Topic Author
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- crosire
Until then: Are there any overlays running, like RTSS?
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- Nekrik
- Topic Author
Thanks for testing Crosire.
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- Nekrik
- Topic Author
DMC 4 now starts fine in DX 10 mode with all effects applied, but no depth buffer acess both in dx9 and dx10 modes. I am posting the tracelog for you Crosire but if i am not wrong there is no reference of depth info in there or i got it wrong .
If you want to check it yourself there is also a demo-benchmark of DMC4 Link : www.techpowerup.com/downloads/1111/devil-may-cry-4-benchmark/
Tracelog: pastebin.com/X7fu8RLD
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- crosire
I'll download the DMC demo too and check why ReShade not even considers any depthbuffer for the depth access ...
EDIT:
DMC does something fairly strange. It's depthstencil size is fixed to 2048x2048. While that is possible in D3D9 as long as the resolution is below that size, it certainly is not in D3D10. And as expected, when I run the game, the D3D debug runtime starts to spam, throwing errors about the depthstencil size being invalid and thus aborting the whole thing.
ReShade never considers that depthstencil as a valid candidate (because according to Microsofts documentation for Direct3D it isn't) for the depthbuffer and ignores it.
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- Nekrik
- Topic Author
- xNameleSSx
KB2670838 (known as "Evil Update") must be installed to make it work (and maybe hotfix for it - KB2834140 )
I tested it in DMC4 DX10 right now.
Before that update game crashes with Dx10 error and "D3D10CreateDeviceAndSwapChain' failed with 'E_NOTIMPL" in log.
Without wrapper game always works fine.
Sorry for my english
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- crosire
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