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TOPIC: [SOLVED] ReShade 3.2.x and dgVoodoo2

ReShade 3.2.x and dgVoodoo2 3 months 3 weeks ago #1

Dege's thoughts about the incompatibility:

www.vogons.org/viewtopic.php?p=665218#p665218

@crosire, can you fix the issue? Dege says he can't do anything by his side.
Last Edit: 3 months 3 weeks ago by lowenz.
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ReShade 3.2.x and dgVoodoo2 3 months 3 weeks ago #2

ReShade doesn't do anything in OMSetRenderTargets (except check the depth stencil pointer), so I don't see how a nullptr would affect it in any way.
Cheers, crosire =)
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ReShade 3.2.x and dgVoodoo2 3 months 3 weeks ago #3

Well, it's actually impossible to use reshade 3.2.x and dgVoodoo 2 in D3D8->D3D11 games.
No problem for DDRAW->D3D11.

ReShade 3.1.2 works with dgVoodoo2 without any issues.
Last Edit: 3 months 3 weeks ago by lowenz.
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ReShade 3.2.x and dgVoodoo2 3 months 3 weeks ago #4

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ReShade 3.2.x and dgVoodoo2 3 months 2 weeks ago #5

Any news?
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ReShade 3.2.x and dgVoodoo2 3 months 2 weeks ago #6

Can't confirm this since I have no games where dgVoodoo and ReShade together are crashing (except for those where it's crashing without ReShade), but judging by Dege's callstack, this should fix it: github.com/crosire/reshade/commit/d0c9c3...14fbad10e9da83c5f7c7.
Cheers, crosire =)
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ReShade 3.2.x and dgVoodoo2 3 months 1 week ago #7

It's working now :)
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