[SOLVED] ReShade 3.2.x and dgVoodoo2

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1 year 11 months ago - 1 year 11 months ago #1 by lowenz
Dege's thoughts about the incompatibility:

www.vogons.org/viewtopic.php?p=665218#p665218

@crosire, can you fix the issue? Dege says he can't do anything by his side.

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1 year 11 months ago #2 by crosire
ReShade doesn't do anything in OMSetRenderTargets (except check the depth stencil pointer), so I don't see how a nullptr would affect it in any way.

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1 year 11 months ago - 1 year 11 months ago #3 by lowenz
Well, it's actually impossible to use reshade 3.2.x and dgVoodoo 2 in D3D8->D3D11 games.
No problem for DDRAW->D3D11.

ReShade 3.1.2 works with dgVoodoo2 without any issues.

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1 year 11 months ago #4 by lowenz

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1 year 10 months ago #5 by lowenz
Any news?

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1 year 10 months ago #6 by crosire
Can't confirm this since I have no games where dgVoodoo and ReShade together are crashing (except for those where it's crashing without ReShade), but judging by Dege's callstack, this should fix it: github.com/crosire/reshade/commit/d0c9c3...14fbad10e9da83c5f7c7 .

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1 year 10 months ago #7 by lowenz
It's working now :)

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