[SOLVED] ReShade 3.2.x and dgVoodoo2

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4 years 7 months ago - 4 years 7 months ago #1 by lowenz ReShade 3.2.x and dgVoodoo2 was created by lowenz
Dege's thoughts about the incompatibility:

www.vogons.org/viewtopic.php?p=665218#p665218

@crosire, can you fix the issue? Dege says he can't do anything by his side.
Last edit: 4 years 7 months ago by lowenz.

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4 years 7 months ago #2 by crosire Replied by crosire on topic ReShade 3.2.x and dgVoodoo2
ReShade doesn't do anything in OMSetRenderTargets (except check the depth stencil pointer), so I don't see how a nullptr would affect it in any way.

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4 years 7 months ago - 4 years 7 months ago #3 by lowenz Replied by lowenz on topic ReShade 3.2.x and dgVoodoo2
Well, it's actually impossible to use reshade 3.2.x and dgVoodoo 2 in D3D8->D3D11 games.
No problem for DDRAW->D3D11.

ReShade 3.1.2 works with dgVoodoo2 without any issues.
Last edit: 4 years 7 months ago by lowenz.

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4 years 6 months ago #4 by lowenz Replied by lowenz on topic ReShade 3.2.x and dgVoodoo2

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4 years 6 months ago #5 by lowenz Replied by lowenz on topic ReShade 3.2.x and dgVoodoo2
Any news?

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4 years 6 months ago #6 by crosire Replied by crosire on topic ReShade 3.2.x and dgVoodoo2
Can't confirm this since I have no games where dgVoodoo and ReShade together are crashing (except for those where it's crashing without ReShade), but judging by Dege's callstack, this should fix it: github.com/crosire/reshade/commit/d0c9c3...14fbad10e9da83c5f7c7 .

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4 years 6 months ago #7 by lowenz Replied by lowenz on topic ReShade 3.2.x and dgVoodoo2
It's working now :)

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