[SOLVED] ReShade 3.2.x and dgVoodoo2
- lowenz
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5 years 11 months ago - 5 years 11 months ago #1
by lowenz
ReShade 3.2.x and dgVoodoo2 was created by lowenz
Dege's thoughts about the incompatibility:
www.vogons.org/viewtopic.php?p=665218#p665218
@crosire, can you fix the issue? Dege says he can't do anything by his side.
www.vogons.org/viewtopic.php?p=665218#p665218
@crosire, can you fix the issue? Dege says he can't do anything by his side.
Last edit: 5 years 11 months ago by lowenz.
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- crosire
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ReShade doesn't do anything in OMSetRenderTargets (except check the depth stencil pointer), so I don't see how a nullptr would affect it in any way.
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- lowenz
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5 years 11 months ago - 5 years 11 months ago #3
by lowenz
Replied by lowenz on topic ReShade 3.2.x and dgVoodoo2
Well, it's actually impossible to use reshade 3.2.x and dgVoodoo 2 in D3D8->D3D11 games.
No problem for DDRAW->D3D11.
ReShade 3.1.2 works with dgVoodoo2 without any issues.
No problem for DDRAW->D3D11.
ReShade 3.1.2 works with dgVoodoo2 without any issues.
Last edit: 5 years 11 months ago by lowenz.
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- lowenz
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- lowenz
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- crosire
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Can't confirm this since I have no games where dgVoodoo and ReShade together are crashing (except for those where it's crashing without ReShade), but judging by Dege's callstack, this should fix it:
github.com/crosire/reshade/commit/d0c9c3...14fbad10e9da83c5f7c7
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- lowenz
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