[SOLVED] ReShade 3.2.2.274 not observing V-Sync (FFXIV)

  • Kalypto
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5 years 11 months ago #1 by Kalypto ReShade 3.2.2.274 not observing V-Sync (FFXIV) was created by Kalypto


I'm unsure why, but I've noticed reshade now runs completely unsynced from the game, regardless of v-sync settings in nVidia control panel or the game itself. Is there a setting I'm missing or did I stumble across some compatibility issue with the game?

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  • crosire
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5 years 11 months ago - 5 years 11 months ago #2 by crosire Replied by crosire on topic ReShade 3.2.2.274 not observing V-Sync (FFXIV)
That doesn't make sense. ReShade cannot run unsynced from the game. It's technically impossible. ReShade runs right before the game swaps buffers, so right before the driver waits for the next v-blank event (aka v-sync).
If anything the FPS display is broken, which seems to be the case, because the frametime is correct (16ms is how long a frame should take when synced for 60Hz). Just the calculated FPS is wrong.
Last edit: 5 years 11 months ago by crosire.
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  • Kalypto
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5 years 11 months ago #3 by Kalypto Replied by Kalypto on topic ReShade 3.2.2.274 not observing V-Sync (FFXIV)
Ah, you're right. My apologies. It seems the accompanying GPU use spike was from a denoise filter.

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