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[SOLVED] VS 2017 wrong version numbers of ReShade32/64.dll
- samkatakouzinos
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2 years 8 months ago #1 by samkatakouzinos
VS 2017 wrong version numbers of ReShade32/64.dll was created by samkatakouzinos
When building from git clone source files I build 'Release' '32-bit', '64-bit' then 'Release Setup' '64-bit'.
This produces the 'ReShade Setup.exe' file that produces the two dll files when using the Control key.
When I try to use in-game I get notified that it needs version 3*.
I find that even though I can set the exe file Product Version and File Version properties correctly, the dll files have Product Version 0.0.0 and File Version that increments with each build.
How can I set Product Version and File Version properties for the dll files so my build runs well?
This produces the 'ReShade Setup.exe' file that produces the two dll files when using the Control key.
When I try to use in-game I get notified that it needs version 3*.
I find that even though I can set the exe file Product Version and File Version properties correctly, the dll files have Product Version 0.0.0 and File Version that increments with each build.
How can I set Product Version and File Version properties for the dll files so my build runs well?
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- crosire
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2 years 8 months ago - 2 years 8 months ago #2 by crosire
Replied by crosire on topic VS 2017 wrong version numbers of ReShade32/64.dll
Edit version.h accordingly. Next time you build it will start counting up from whatever version you set there.
Last edit: 2 years 8 months ago by crosire.
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