When building from git clone source files I build 'Release' '32-bit', '64-bit' then 'Release Setup' '64-bit'.
This produces the 'ReShade Setup.exe' file that produces the two dll files when using the Control key.
When I try to use in-game I get notified that it needs version 3*.
I find that even though I can set the exe file Product Version and File Version properties correctly, the dll files have Product Version 0.0.0 and File Version that increments with each build.
How can I set Product Version and File Version properties for the dll files so my build runs well?
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VS 2017 wrong version numbers of ReShade32/64.dll
3 months 1 week ago #2