Reshade and X-Plane 11 - How to add Opengl to it?

  • ClickityCat
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7 years 3 months ago - 7 years 3 months ago #1 by ClickityCat Reshade and X-Plane 11 - How to add Opengl to it? was created by ClickityCat
Hi guys,

I just saw in the games list this morning that Reshade works perfect with X-Plane 11. I am recording the simulation and of course the effects don't record. I have the latest reshade 3.4 from a couple of days ago, how do I get the opengl version to work?

Where do I get that from etc?
Will that also make a difference in quality etc to make it work etc?

Many thanks in advance for anyones help

Regards the ClickityCat.
Last edit: 7 years 3 months ago by ClickityCat.

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  • ClickityCat
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7 years 3 months ago #2 by ClickityCat Replied by ClickityCat on topic Reshade and X-Plane 11 - How to add Opengl to it?
Do I need to ask a different question, do I add something to my game folder to allow me to record opengl effects, as the simulation right now looks perfect with reshade but unable to record the effects, I have used action, dxtory, bandicam etc recording the gamely but not the effects. So the question I should be asking is if this game is rendered in opengl then why would I not be able to capture its effects by reshade in game.

So I need to fobs recording software that records opengl?

Can anyone offer me some suggestions to point me in the right direction please.

Thanks in advance

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  • Uncle Crassius
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7 years 3 months ago #3 by Uncle Crassius Replied by Uncle Crassius on topic Reshade and X-Plane 11 - How to add Opengl to it?
I'm afraid I can't help you but I know how it feels like when nobody's replying to your posts. Hope you'll at least get some answer.

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  • ClickityCat
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7 years 3 months ago #4 by ClickityCat Replied by ClickityCat on topic Reshade and X-Plane 11 - How to add Opengl to it?
Thanks Crassius, I am fervently looking for the answer, I know it exists because others are recording the simulation but not the quality that you would expect, thanks for your reply Crassius regards!

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