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TOPIC: Been getting some very odd depth buffer issues

Been getting some very odd depth buffer issues 3 months 3 weeks ago #1

So I've been using Reshade with my Sims 3 installs for a couple of years now, and I've come to rely on it, but lately the game's been giving me a lot of crap. And Reshade's causing it. So I decided to give that fancy new version with the in-game UI a shot. I'm still getting the exact same issues.

Basically, the whole depth-dependent part of the postprocessor recedes into a 1024x512 pixel corner that comes and goes at random, and the AO is not only upside down, it's rendering it from another angle than the game camera itself. How or why, I do not know, but it's fairly frustrating.
Last Edit: 2 months 3 weeks ago by GrijzePilion.
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Easiest way to port a preset 1-on-1 from v2 to v3? 3 months 2 weeks ago #2

Let me elaborate on "a lot of crap", actually - these issues I'm having only happen with effects that make use of the depth buffer. When I turn the game-default AA back on, the issues disappear. While this does not make Reshade as a whole unusable, it does affect the visual quality I've come to expect. I've played this game for years now with AO, DOF and various other ambient effects. I really don't want to have to get rid of them.

So basically, the whole depth-dependent part of the postprocessor recedes into a 1024x512 pixel corner that comes and goes at random, and the AO is not only upside down, it's rendering it from another angle than the game camera itself. How or why, I do not know, but it's fairly frustrating. That AO and depth of field cannot exist in the same place at the same time is nothing new, but this makes that a lot more annoying as well. Notice how the Sim also fails to render properly in front of the mirror. That's Reshade's doing as well. Again, no clue why. I only know that it's only been a problem for a little while, and that Reshade version 3 works fine.
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Easiest way to port a preset 1-on-1 from v2 to v3? 3 months 1 week ago #3

Right, so my experiences with version 3 confirm that the issues are entirely related to the depth buffer. It's turning off and on at a set interval, about every 4-5 seconds. First it'll be working normally, then it'll go into the top left of the screen, then it'll disappear, and then it'll come back. It's very very odd and I need to fix it.
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Easiest way to port a preset 1-on-1 from v2 to v3? 3 months 1 week ago #4

Hello,
Can you give me your reshade settings ? Reshade 3 introduced some new techniques to retrieve depth buffer data. Those techniques are available in the "DX11" or "DX10" tab (according to the dll version of the game).
If the game is a dx9 game, those techniques are not available for the moment. I suggest you to have a look at the Depth Buffer Detection Modification thread in the Discussion section, as i posted some alternative versions of Reshade that embed some changes in the depth buffer detection algorithm for d3d9. Maybe it could help you.
Last Edit: 3 months 1 week ago by thalixte.
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Easiest way to port a preset 1-on-1 from v2 to v3? 3 months 3 days ago #5

Here's the INI for the preset I use. The game predates DX10 and DX11, so it's just a good old 32-bit, single core DX9 engine. For better or worse, that is, because it's not doing it any favours in terms of performance.

INI link

But again, I had these exact same issues in ReShade 2 as well.
Last Edit: 3 months 3 days ago by GrijzePilion.
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Easiest way to port a preset 1-on-1 from v2 to v3? 2 months 4 weeks ago #6

Okay this is really damn annoying. These issues were sporadic at first, then became frequent, and now they're there 99% of the time. I can't record any gameplay like this. All of it will look wrong.
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Easiest way to port a preset 1-on-1 from v2 to v3? 2 months 3 weeks ago #7

Right @thalixte, I've tried your alternate depth buffer configuration. The issues are less frequent, I'd say I'm getting them 50% of the time instead of 95%, but they're still there. I guess I will never know what's causing this, considering the issues started appearing randomly when ReShade had been working perfectly fine for me for 2 whole years. I seriously doubt it's my GPU, considering there have been no other signs of it being damaged.

But this is still really annoying, I've had to push my next episode back several times because of various technical issues and this is perhaps the biggest one because it cannot be avoided.
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Been getting some very odd depth buffer issues 2 months 2 weeks ago #8

Problem is, I have no idea what this is. Why it's happening. Why the 1024x512 window? None of it makes any sense because I don't have an intricate understanding of the postprocessor. All I know is that I need to find a way to fix it, and I need to find a way to fix it yesterday. This is ridiculous.

Base image


Depth buffer


Composit
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