Space Engine didn't work on my laptop with reshade
- Ritch
-
Topic Author
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4 years 7 months ago - 4 years 7 months ago #1
by Ritch
Space Engine didn't work on my laptop with reshade was created by Ritch
Hello, Space Engine(SE) is used by OpenGL.
I'm not good at English. I'm so sorry.
First here is my laptop spec.
i5-8300H 2.3Ghz-4.0Ghz
GTX 1060 6GB
Ram 8GB 2666MHz
SSD 128GB + HDD 1TB 5400rpm
Monitor TN panel 120Hz, 1920x1080
and, Desktop spec
i5-4690 3.5Ghz-3.8Ghz
ZOTAC GTX 750Ti 2GB
Ram 8GB 2400MHz
HDD 1TB 7200rpm
Monitor 60Hz, 75Hz, 1440x900
My Space Engine 0.980e didn't work on my laptop.
But It can running on my desktop.
To be accurate, Space Engine.exe can run but SE window does not appear on a whole display and the running icon appears on the task bar.
And....it disappeared after a while.
<summing-up>
1. Click Space Engine.exe
2. SE pop-up appears on my display
3. But, SE window for play didn't appear on display.
4. And SE running icon appears on the task bar.
5. It also disappeared after a while.
However, Once I've removed the NVIDIA graphics driver on my laptop, it works normally!
I think there's a problem with that GTX 1060 and its driver cannot be compatible with Reshade...
Is there a problem with my laptop?
Or Reshade? Graphics Driver?
Thank you for your help.
Here is my OPENGL32, se log files.
I'm not good at English. I'm so sorry.
First here is my laptop spec.
i5-8300H 2.3Ghz-4.0Ghz
GTX 1060 6GB
Ram 8GB 2666MHz
SSD 128GB + HDD 1TB 5400rpm
Monitor TN panel 120Hz, 1920x1080
and, Desktop spec
i5-4690 3.5Ghz-3.8Ghz
ZOTAC GTX 750Ti 2GB
Ram 8GB 2400MHz
HDD 1TB 7200rpm
Monitor 60Hz, 75Hz, 1440x900
My Space Engine 0.980e didn't work on my laptop.
But It can running on my desktop.
To be accurate, Space Engine.exe can run but SE window does not appear on a whole display and the running icon appears on the task bar.
And....it disappeared after a while.
<summing-up>
1. Click Space Engine.exe
2. SE pop-up appears on my display
3. But, SE window for play didn't appear on display.
4. And SE running icon appears on the task bar.
5. It also disappeared after a while.
However, Once I've removed the NVIDIA graphics driver on my laptop, it works normally!
I think there's a problem with that GTX 1060 and its driver cannot be compatible with Reshade...
Is there a problem with my laptop?
Or Reshade? Graphics Driver?
Thank you for your help.
Here is my OPENGL32, se log files.
Warning: Spoiler!
17:24:29:603 [07500] | INFO | Initializing crosire's ReShade version '3.4.1.350' (32-bit) built on '2018-08-11 18:17:32' loaded from '
\SpaceEngine0.980e\system\OPENGL32.dll' to '
\SpaceEngine0.980e\system\SpaceEngine.exe' ...
17:24:29:670 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
17:24:29:670 [07500] | INFO | > Delayed.
17:24:29:670 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
17:24:29:671 [07500] | INFO | > Delayed.
17:24:29:671 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
17:24:29:671 [07500] | INFO | > Delayed.
17:24:29:671 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
17:24:29:671 [07500] | INFO | > Delayed.
17:24:29:671 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
17:24:29:671 [07500] | INFO | > Delayed.
17:24:29:671 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
17:24:29:671 [07500] | INFO | > Delayed until first call to an exported function.
17:24:29:671 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\user32.dll' ...
17:24:29:672 [07500] | INFO | > Libraries loaded.
17:24:29:672 [07500] | INFO | > Found 13 match(es). Installing ...
17:24:29:689 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\ws2_32.dll' ...
17:24:29:689 [07500] | INFO | > Delayed.
17:24:29:689 [07500] | INFO | Initialized.
17:24:29:768 [07500] | INFO | Redirecting 'RegisterClassExW(00D5FB0C)' ...
17:24:29:768 [07500] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SE Splash'.
17:24:29:792 [07500] | INFO | Redirecting 'RegisterClassW(00D5FBC8)' ...
17:24:29:794 [07500] | INFO | Installing export hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
17:24:29:794 [07500] | INFO | > Found 360 match(es). Installing ...
17:24:30:174 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5F4BC)' ...
17:24:30:174 [07500] | INFO | > Dumping pixel format descriptor:
17:24:30:174 [07500] | INFO | +
+
+
17:24:30:174 [07500] | INFO | | Name | Value |
17:24:30:174 [07500] | INFO | +
+
+
17:24:30:174 [07500] | INFO | | Flags | 0x25 |
17:24:30:174 [07500] | INFO | | ColorBits | 32 |
17:24:30:174 [07500] | INFO | | DepthBits | 32 |
17:24:30:174 [07500] | INFO | | StencilBits | 0 |
17:24:30:175 [07500] | INFO | +
+
+
17:24:30:181 [07500] | INFO | > Returned format: 10
17:24:30:181 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5F4BC)' ...
17:24:30:181 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:30:181 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:30:181 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:30:182 [07500] | INFO | > Returning OpenGL context: 00010000
17:24:30:182 [07500] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010000)' ...
17:24:31:787 [07500] | INFO | > Switched to new runtime 08F29ED8.
17:24:42:695 [07500] | INFO | Redirecting 'RegisterClassW(00D5FAC8)' ...
17:24:42:695 [07500] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SDLHelperWindowInputCatcher'.
17:24:42:697 [07500] | WARN | Ignoring 'LoadLibraryA("HID.DLL")' call to avoid possible deadlock.
17:24:42:697 [07500] | WARN | Ignoring 'LoadLibraryA("SETUPAPI.DLL")' call to avoid possible deadlock.
17:24:42:697 [07500] | WARN | Ignoring 'LoadLibraryA("WINMM.DLL")' call to avoid possible deadlock.
17:24:42:697 [07500] | WARN | Ignoring 'LoadLibraryA("USER32.DLL")' call to avoid possible deadlock.
17:24:42:697 [07632] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\ws2_32.dll' (Just loaded via 'LoadLibraryA("ext-ms-win-mininput-inputhost-l1-1-1.dll")') ...
17:24:42:698 [07632] | INFO | > Found 8 match(es). Installing ...
17:24:42:701 [07500] | WARN | Ignoring 'LoadLibraryA("XInput1_4.dll")' call to avoid possible deadlock.
17:24:42:709 [04064] | INFO | Redirecting 'RegisterClassExW(1E72FD10)' ...
17:24:42:709 [04064] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Message'.
17:24:42:769 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:42:769 [07500] | INFO | > Dumping pixel format descriptor:
17:24:42:769 [07500] | INFO | +
+
+
17:24:42:769 [07500] | INFO | | Name | Value |
17:24:42:769 [07500] | INFO | +
+
+
17:24:42:769 [07500] | INFO | | Flags | 0x25 |
17:24:42:769 [07500] | INFO | | ColorBits | 32 |
17:24:42:769 [07500] | INFO | | DepthBits | 32 |
17:24:42:769 [07500] | INFO | | StencilBits | 0 |
17:24:42:769 [07500] | INFO | +
+
+
17:24:42:778 [07500] | INFO | > Returned format: 10
17:24:42:778 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:42:778 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:42:778 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:42:778 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:42:778 [07500] | INFO | > Returning OpenGL context: 00010001
17:24:42:778 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010001)' ...
17:24:42:779 [03720] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010001)' ...
17:24:42:800 [03720] | INFO | > Switched to existing runtime 08F29ED8.
17:24:42:854 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:42:854 [07500] | INFO | > Dumping pixel format descriptor:
17:24:42:854 [07500] | INFO | +
+
+
17:24:42:854 [07500] | INFO | | Name | Value |
17:24:42:854 [07500] | INFO | +
+
+
17:24:42:854 [07500] | INFO | | Flags | 0x25 |
17:24:42:854 [07500] | INFO | | ColorBits | 32 |
17:24:42:854 [07500] | INFO | | DepthBits | 32 |
17:24:42:854 [07500] | INFO | | StencilBits | 0 |
17:24:42:854 [07500] | INFO | +
+
+
17:24:42:863 [07500] | INFO | > Returned format: 10
17:24:42:863 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:42:863 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:42:863 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:42:863 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:42:863 [07500] | INFO | > Returning OpenGL context: 00010002
17:24:42:863 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010002)' ...
17:24:42:864 [07880] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010002)' ...
17:24:42:877 [07880] | INFO | > Switched to existing runtime 08F29ED8.
17:24:42:928 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:42:928 [07500] | INFO | > Dumping pixel format descriptor:
17:24:42:928 [07500] | INFO | +
+
+
17:24:42:928 [07500] | INFO | | Name | Value |
17:24:42:928 [07500] | INFO | +
+
+
17:24:42:928 [07500] | INFO | | Flags | 0x25 |
17:24:42:928 [07500] | INFO | | ColorBits | 32 |
17:24:42:928 [07500] | INFO | | DepthBits | 32 |
17:24:42:928 [07500] | INFO | | StencilBits | 0 |
17:24:42:928 [07500] | INFO | +
+
+
17:24:42:937 [07500] | INFO | > Returned format: 10
17:24:42:937 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:42:937 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:42:937 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:42:937 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:42:937 [07500] | INFO | > Returning OpenGL context: 00010003
17:24:42:937 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010003)' ...
17:24:42:938 [11224] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010003)' ...
17:24:42:950 [11224] | INFO | > Switched to existing runtime 08F29ED8.
17:24:43:003 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:43:003 [07500] | INFO | > Dumping pixel format descriptor:
17:24:43:003 [07500] | INFO | +
+
+
17:24:43:003 [07500] | INFO | | Name | Value |
17:24:43:003 [07500] | INFO | +
+
+
17:24:43:003 [07500] | INFO | | Flags | 0x25 |
17:24:43:003 [07500] | INFO | | ColorBits | 32 |
17:24:43:003 [07500] | INFO | | DepthBits | 32 |
17:24:43:003 [07500] | INFO | | StencilBits | 0 |
17:24:43:003 [07500] | INFO | +
+
+
17:24:43:012 [07500] | INFO | > Returned format: 10
17:24:43:012 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:43:012 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:43:012 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:43:012 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:43:012 [07500] | INFO | > Returning OpenGL context: 00010004
17:24:43:012 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010004)' ...
17:24:43:013 [04368] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010004)' ...
17:24:43:025 [04368] | INFO | > Switched to existing runtime 08F29ED8.
17:24:43:078 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:43:078 [07500] | INFO | > Dumping pixel format descriptor:
17:24:43:078 [07500] | INFO | +
+
+
17:24:43:078 [07500] | INFO | | Name | Value |
17:24:43:078 [07500] | INFO | +
+
+
17:24:43:078 [07500] | INFO | | Flags | 0x25 |
17:24:43:078 [07500] | INFO | | ColorBits | 32 |
17:24:43:078 [07500] | INFO | | DepthBits | 32 |
17:24:43:078 [07500] | INFO | | StencilBits | 0 |
17:24:43:078 [07500] | INFO | +
+
+
17:24:43:087 [07500] | INFO | > Returned format: 10
17:24:43:087 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:43:087 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:43:087 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:43:087 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:43:087 [07500] | INFO | > Returning OpenGL context: 00010005
17:24:43:087 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010005)' ...
17:24:43:087 [06296] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010005)' ...
17:24:43:100 [06296] | INFO | > Switched to existing runtime 08F29ED8.
17:24:43:151 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:43:151 [07500] | INFO | > Dumping pixel format descriptor:
17:24:43:151 [07500] | INFO | +
+
+
17:24:43:151 [07500] | INFO | | Name | Value |
17:24:43:151 [07500] | INFO | +
+
+
17:24:43:151 [07500] | INFO | | Flags | 0x25 |
17:24:43:151 [07500] | INFO | | ColorBits | 32 |
17:24:43:151 [07500] | INFO | | DepthBits | 32 |
17:24:43:151 [07500] | INFO | | StencilBits | 0 |
17:24:43:151 [07500] | INFO | +
+
+
17:24:43:160 [07500] | INFO | > Returned format: 10
17:24:43:160 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:43:160 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:43:160 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:43:160 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:43:160 [07500] | INFO | > Returning OpenGL context: 00010006
17:24:43:160 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010006)' ...
17:24:43:161 [07420] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010006)' ...
17:24:43:173 [07420] | INFO | > Switched to existing runtime 08F29ED8.
17:24:43:257 [07500] | INFO | Resizing runtime 08F29ED8 on device context 58011590 to 1536x864 ...
17:24:43:267 [07500] | INFO | Recreated runtime environment on runtime 08F29ED8.
17:24:43:280 [04108] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\dxgi.dll' (Just loaded via 'LoadLibraryW("C:\WINDOWS\system32\dxgi.dll")') ...
17:24:43:280 [04108] | INFO | > Found 7 match(es). Installing ...
17:24:43:302 [04108] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\d3d11.dll' (Just loaded via 'LoadLibraryW("C:\WINDOWS\system32\d3d11.dll")') ...
17:24:43:302 [04108] | INFO | > Found 2 match(es). Installing ...
17:24:43:323 [04108] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 2572EB10)' ...
17:24:43:329 [04108] | INFO | Redirecting 'D3D11CreateDevice(17B7C388, 0, 00000000, 0x9, 00000000, 0, 7, 2572EB04, 0679DD50, 2572EB08)' ...
17:24:43:329 [04108] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
17:24:43:329 [04108] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(17B7C388, 0, 00000000, 0x9, 00000000, 0, 7, 00000000, 00000000, 2572EB04, 0679DD50, 2572EB08)' ...
17:24:43:367 [04108] | INFO | > Using feature level 0xb000.
17:24:43:373 [04108] | INFO | Redirecting 'IDXGIFactory2::CreateSwapChainForHwnd(14AA93F0, 21F24738, 001505D0, 0679DD7C, 00000000, 00000000, 2572EB18)' ...
17:24:43:373 [04108] | INFO | > Dumping swap chain description:
17:24:43:373 [04108] | INFO | +
+
+
17:24:43:373 [04108] | INFO | | Parameter | Value |
17:24:43:373 [04108] | INFO | +
+
+
17:24:43:373 [04108] | INFO | | Width | 0 |
17:24:43:373 [04108] | INFO | | Height | 0 |
17:24:43:373 [04108] | INFO | | Format | 87 |
17:24:43:373 [04108] | INFO | | Stereo | FALSE |
17:24:43:373 [04108] | INFO | | SampleCount | 1 |
17:24:43:373 [04108] | INFO | | SampleQuality | 0 |
17:24:43:373 [04108] | INFO | | BufferUsage | 96 |
17:24:43:373 [04108] | INFO | | BufferCount | 3 |
17:24:43:373 [04108] | INFO | | Scaling | 0 |
17:24:43:373 [04108] | INFO | | SwapEffect | 3 |
17:24:43:373 [04108] | INFO | | AlphaMode | 0 |
17:24:43:373 [04108] | INFO | | Flags | 0x802 |
17:24:43:373 [04108] | INFO | +
+
+
17:24:43:373 [04108] | INFO | Redirecting 'D3D11CreateDevice(25A00C50, 0, 00000000, 0x89, 0679D498, 1, 7, 0679D4A0, 00000000, 00000000)' ...
17:24:43:373 [04108] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
17:24:43:373 [04108] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(25A00C50, 0, 00000000, 0x89, 0679D498, 1, 7, 00000000, 00000000, 0679D4A0, 00000000, 00000000)' ...
17:24:43:384 [04108] | INFO | > Using feature level 0xb000.


17:24:29:670 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
17:24:29:670 [07500] | INFO | > Delayed.
17:24:29:670 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
17:24:29:671 [07500] | INFO | > Delayed.
17:24:29:671 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
17:24:29:671 [07500] | INFO | > Delayed.
17:24:29:671 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
17:24:29:671 [07500] | INFO | > Delayed.
17:24:29:671 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
17:24:29:671 [07500] | INFO | > Delayed.
17:24:29:671 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
17:24:29:671 [07500] | INFO | > Delayed until first call to an exported function.
17:24:29:671 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\user32.dll' ...
17:24:29:672 [07500] | INFO | > Libraries loaded.
17:24:29:672 [07500] | INFO | > Found 13 match(es). Installing ...
17:24:29:689 [07500] | INFO | Registering hooks for 'C:\WINDOWS\system32\ws2_32.dll' ...
17:24:29:689 [07500] | INFO | > Delayed.
17:24:29:689 [07500] | INFO | Initialized.
17:24:29:768 [07500] | INFO | Redirecting 'RegisterClassExW(00D5FB0C)' ...
17:24:29:768 [07500] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SE Splash'.
17:24:29:792 [07500] | INFO | Redirecting 'RegisterClassW(00D5FBC8)' ...
17:24:29:794 [07500] | INFO | Installing export hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
17:24:29:794 [07500] | INFO | > Found 360 match(es). Installing ...
17:24:30:174 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5F4BC)' ...
17:24:30:174 [07500] | INFO | > Dumping pixel format descriptor:
17:24:30:174 [07500] | INFO | +
+
+
17:24:30:174 [07500] | INFO | | Name | Value |
17:24:30:174 [07500] | INFO | +
+
+
17:24:30:174 [07500] | INFO | | Flags | 0x25 |
17:24:30:174 [07500] | INFO | | ColorBits | 32 |
17:24:30:174 [07500] | INFO | | DepthBits | 32 |
17:24:30:174 [07500] | INFO | | StencilBits | 0 |
17:24:30:175 [07500] | INFO | +
+
+
17:24:30:181 [07500] | INFO | > Returned format: 10
17:24:30:181 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5F4BC)' ...
17:24:30:181 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:30:181 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:30:181 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:30:182 [07500] | INFO | > Returning OpenGL context: 00010000
17:24:30:182 [07500] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010000)' ...
17:24:31:787 [07500] | INFO | > Switched to new runtime 08F29ED8.
17:24:42:695 [07500] | INFO | Redirecting 'RegisterClassW(00D5FAC8)' ...
17:24:42:695 [07500] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SDLHelperWindowInputCatcher'.
17:24:42:697 [07500] | WARN | Ignoring 'LoadLibraryA("HID.DLL")' call to avoid possible deadlock.
17:24:42:697 [07500] | WARN | Ignoring 'LoadLibraryA("SETUPAPI.DLL")' call to avoid possible deadlock.
17:24:42:697 [07500] | WARN | Ignoring 'LoadLibraryA("WINMM.DLL")' call to avoid possible deadlock.
17:24:42:697 [07500] | WARN | Ignoring 'LoadLibraryA("USER32.DLL")' call to avoid possible deadlock.
17:24:42:697 [07632] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\ws2_32.dll' (Just loaded via 'LoadLibraryA("ext-ms-win-mininput-inputhost-l1-1-1.dll")') ...
17:24:42:698 [07632] | INFO | > Found 8 match(es). Installing ...
17:24:42:701 [07500] | WARN | Ignoring 'LoadLibraryA("XInput1_4.dll")' call to avoid possible deadlock.
17:24:42:709 [04064] | INFO | Redirecting 'RegisterClassExW(1E72FD10)' ...
17:24:42:709 [04064] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Message'.
17:24:42:769 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:42:769 [07500] | INFO | > Dumping pixel format descriptor:
17:24:42:769 [07500] | INFO | +
+
+
17:24:42:769 [07500] | INFO | | Name | Value |
17:24:42:769 [07500] | INFO | +
+
+
17:24:42:769 [07500] | INFO | | Flags | 0x25 |
17:24:42:769 [07500] | INFO | | ColorBits | 32 |
17:24:42:769 [07500] | INFO | | DepthBits | 32 |
17:24:42:769 [07500] | INFO | | StencilBits | 0 |
17:24:42:769 [07500] | INFO | +
+
+
17:24:42:778 [07500] | INFO | > Returned format: 10
17:24:42:778 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:42:778 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:42:778 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:42:778 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:42:778 [07500] | INFO | > Returning OpenGL context: 00010001
17:24:42:778 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010001)' ...
17:24:42:779 [03720] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010001)' ...
17:24:42:800 [03720] | INFO | > Switched to existing runtime 08F29ED8.
17:24:42:854 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:42:854 [07500] | INFO | > Dumping pixel format descriptor:
17:24:42:854 [07500] | INFO | +
+
+
17:24:42:854 [07500] | INFO | | Name | Value |
17:24:42:854 [07500] | INFO | +
+
+
17:24:42:854 [07500] | INFO | | Flags | 0x25 |
17:24:42:854 [07500] | INFO | | ColorBits | 32 |
17:24:42:854 [07500] | INFO | | DepthBits | 32 |
17:24:42:854 [07500] | INFO | | StencilBits | 0 |
17:24:42:854 [07500] | INFO | +
+
+
17:24:42:863 [07500] | INFO | > Returned format: 10
17:24:42:863 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:42:863 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:42:863 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:42:863 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:42:863 [07500] | INFO | > Returning OpenGL context: 00010002
17:24:42:863 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010002)' ...
17:24:42:864 [07880] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010002)' ...
17:24:42:877 [07880] | INFO | > Switched to existing runtime 08F29ED8.
17:24:42:928 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:42:928 [07500] | INFO | > Dumping pixel format descriptor:
17:24:42:928 [07500] | INFO | +
+
+
17:24:42:928 [07500] | INFO | | Name | Value |
17:24:42:928 [07500] | INFO | +
+
+
17:24:42:928 [07500] | INFO | | Flags | 0x25 |
17:24:42:928 [07500] | INFO | | ColorBits | 32 |
17:24:42:928 [07500] | INFO | | DepthBits | 32 |
17:24:42:928 [07500] | INFO | | StencilBits | 0 |
17:24:42:928 [07500] | INFO | +
+
+
17:24:42:937 [07500] | INFO | > Returned format: 10
17:24:42:937 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:42:937 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:42:937 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:42:937 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:42:937 [07500] | INFO | > Returning OpenGL context: 00010003
17:24:42:937 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010003)' ...
17:24:42:938 [11224] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010003)' ...
17:24:42:950 [11224] | INFO | > Switched to existing runtime 08F29ED8.
17:24:43:003 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:43:003 [07500] | INFO | > Dumping pixel format descriptor:
17:24:43:003 [07500] | INFO | +
+
+
17:24:43:003 [07500] | INFO | | Name | Value |
17:24:43:003 [07500] | INFO | +
+
+
17:24:43:003 [07500] | INFO | | Flags | 0x25 |
17:24:43:003 [07500] | INFO | | ColorBits | 32 |
17:24:43:003 [07500] | INFO | | DepthBits | 32 |
17:24:43:003 [07500] | INFO | | StencilBits | 0 |
17:24:43:003 [07500] | INFO | +
+
+
17:24:43:012 [07500] | INFO | > Returned format: 10
17:24:43:012 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:43:012 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:43:012 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:43:012 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:43:012 [07500] | INFO | > Returning OpenGL context: 00010004
17:24:43:012 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010004)' ...
17:24:43:013 [04368] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010004)' ...
17:24:43:025 [04368] | INFO | > Switched to existing runtime 08F29ED8.
17:24:43:078 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:43:078 [07500] | INFO | > Dumping pixel format descriptor:
17:24:43:078 [07500] | INFO | +
+
+
17:24:43:078 [07500] | INFO | | Name | Value |
17:24:43:078 [07500] | INFO | +
+
+
17:24:43:078 [07500] | INFO | | Flags | 0x25 |
17:24:43:078 [07500] | INFO | | ColorBits | 32 |
17:24:43:078 [07500] | INFO | | DepthBits | 32 |
17:24:43:078 [07500] | INFO | | StencilBits | 0 |
17:24:43:078 [07500] | INFO | +
+
+
17:24:43:087 [07500] | INFO | > Returned format: 10
17:24:43:087 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:43:087 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:43:087 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:43:087 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:43:087 [07500] | INFO | > Returning OpenGL context: 00010005
17:24:43:087 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010005)' ...
17:24:43:087 [06296] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010005)' ...
17:24:43:100 [06296] | INFO | > Switched to existing runtime 08F29ED8.
17:24:43:151 [07500] | INFO | Redirecting 'wglChoosePixelFormat(58011590, 00D5FB34)' ...
17:24:43:151 [07500] | INFO | > Dumping pixel format descriptor:
17:24:43:151 [07500] | INFO | +
+
+
17:24:43:151 [07500] | INFO | | Name | Value |
17:24:43:151 [07500] | INFO | +
+
+
17:24:43:151 [07500] | INFO | | Flags | 0x25 |
17:24:43:151 [07500] | INFO | | ColorBits | 32 |
17:24:43:151 [07500] | INFO | | DepthBits | 32 |
17:24:43:151 [07500] | INFO | | StencilBits | 0 |
17:24:43:151 [07500] | INFO | +
+
+
17:24:43:160 [07500] | INFO | > Returned format: 10
17:24:43:160 [07500] | INFO | Redirecting 'wglSetPixelFormat(58011590, 10, 00D5FB34)' ...
17:24:43:160 [07500] | INFO | Redirecting 'wglCreateContext(58011590)' ...
17:24:43:160 [07500] | INFO | > Passing on to 'wglCreateLayerContext' ...
17:24:43:160 [07500] | INFO | Redirecting 'wglCreateLayerContext(58011590, 0)' ...
17:24:43:160 [07500] | INFO | > Returning OpenGL context: 00010006
17:24:43:160 [07500] | INFO | Redirecting 'wglShareLists(00010000, 00010006)' ...
17:24:43:161 [07420] | INFO | Redirecting 'wglMakeCurrent(58011590, 00010006)' ...
17:24:43:173 [07420] | INFO | > Switched to existing runtime 08F29ED8.
17:24:43:257 [07500] | INFO | Resizing runtime 08F29ED8 on device context 58011590 to 1536x864 ...
17:24:43:267 [07500] | INFO | Recreated runtime environment on runtime 08F29ED8.
17:24:43:280 [04108] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\dxgi.dll' (Just loaded via 'LoadLibraryW("C:\WINDOWS\system32\dxgi.dll")') ...
17:24:43:280 [04108] | INFO | > Found 7 match(es). Installing ...
17:24:43:302 [04108] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\d3d11.dll' (Just loaded via 'LoadLibraryW("C:\WINDOWS\system32\d3d11.dll")') ...
17:24:43:302 [04108] | INFO | > Found 2 match(es). Installing ...
17:24:43:323 [04108] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 2572EB10)' ...
17:24:43:329 [04108] | INFO | Redirecting 'D3D11CreateDevice(17B7C388, 0, 00000000, 0x9, 00000000, 0, 7, 2572EB04, 0679DD50, 2572EB08)' ...
17:24:43:329 [04108] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
17:24:43:329 [04108] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(17B7C388, 0, 00000000, 0x9, 00000000, 0, 7, 00000000, 00000000, 2572EB04, 0679DD50, 2572EB08)' ...
17:24:43:367 [04108] | INFO | > Using feature level 0xb000.
17:24:43:373 [04108] | INFO | Redirecting 'IDXGIFactory2::CreateSwapChainForHwnd(14AA93F0, 21F24738, 001505D0, 0679DD7C, 00000000, 00000000, 2572EB18)' ...
17:24:43:373 [04108] | INFO | > Dumping swap chain description:
17:24:43:373 [04108] | INFO | +
+
+
17:24:43:373 [04108] | INFO | | Parameter | Value |
17:24:43:373 [04108] | INFO | +
+
+
17:24:43:373 [04108] | INFO | | Width | 0 |
17:24:43:373 [04108] | INFO | | Height | 0 |
17:24:43:373 [04108] | INFO | | Format | 87 |
17:24:43:373 [04108] | INFO | | Stereo | FALSE |
17:24:43:373 [04108] | INFO | | SampleCount | 1 |
17:24:43:373 [04108] | INFO | | SampleQuality | 0 |
17:24:43:373 [04108] | INFO | | BufferUsage | 96 |
17:24:43:373 [04108] | INFO | | BufferCount | 3 |
17:24:43:373 [04108] | INFO | | Scaling | 0 |
17:24:43:373 [04108] | INFO | | SwapEffect | 3 |
17:24:43:373 [04108] | INFO | | AlphaMode | 0 |
17:24:43:373 [04108] | INFO | | Flags | 0x802 |
17:24:43:373 [04108] | INFO | +
+
+
17:24:43:373 [04108] | INFO | Redirecting 'D3D11CreateDevice(25A00C50, 0, 00000000, 0x89, 0679D498, 1, 7, 0679D4A0, 00000000, 00000000)' ...
17:24:43:373 [04108] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
17:24:43:373 [04108] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(25A00C50, 0, 00000000, 0x89, 0679D498, 1, 7, 00000000, 00000000, 0679D4A0, 00000000, 00000000)' ...
17:24:43:384 [04108] | INFO | > Using feature level 0xb000.
Warning: Spoiler!
SpaceEngine Version 0.9.8.0 beta
STARTING
[MT] Scanning data directories
[MT] Data directory "data"
[MT] Data directory "addons"
[MT] Loading script "config/main-def.cfg"
[MT] Loading script "config/main-user.cfg"
[MT] Loading image "data/textures/common/splash12.jpg"
[MT] 20 localizations found
DONE
INITIALIZING OPENGL
[MT] Vendor: NVIDIA Corporation
[MT] Renderer: GeForce GTX 1060/PCIe/SSE2
[MT] Driver version: 398.82
[MT] OpenGL version: 4.6.0 NVIDIA 398.82
[MT] GLSL version: 4.60 NVIDIA
[MT] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[MT] Floating-point pixel format: GL_RGBA16F_ARB
[MT] Debug output supported
[MT] Reverse float depth buffer supported (via GL_NV_depth_buffer_float)
[MT] Half float supported
[MT] 3D textures supported
[MT] Swap control tear not supported
[MT] Stereoscopic draw buffers not supported
[MT] Direct state access supported
[MT] Binary shader program supported
[MT] Sync objects supported
[MT] Max texture image units: 32
[MT] Max vertex texture image units: 32
[MT] Max combined texture image units: 192
[MT] Max texture size: 32768
[MT] Max rectangle texture size: 32768
[MT] Max cubemap texture size: 32768
[MT] Max 3D texture size: 16384
[MT] Max viewport size: 32768 x 32768
[MT] Max anisotropy: 16
[MT] Max multisamples: 32
[MT] Multisampling supported
[MT] Draw buffers: 8
[MT] Saving script "config/main-user.cfg"
DONE
INITIALIZING OPENAL
[MT] Vendor: Creative Labs Inc.
[MT] Renderer: Software
[MT] OpenAL Version: OpenAL 1.0
[MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
[MT] ALC Default device specifier: DirectSound3D
[MT] ALC Device specifier: DirectSound
[MT] ALC Extensions:
[MT] Loading default sounds
[MT] Loading sound "data/sounds/button.ogg"
[MT] Loading sound "data/sounds/menu.ogg"
[MT] Loading sound "data/sounds/rocket_engine.ogg"
[MT] Loading sound "data/sounds/rocket_engine_2.ogg"
DONE
INITIALIZING LOADER
[MT] Number of CPUs: 8
[MT] Worker threads: 6
[MT] RAM granularty: 4 kb
[MT] Total RAM: 4095 Mb
[MT] Available RAM: 3732 Mb
[MT] Physical VRAM: 6144 Mb
[MT] Available VRAM: 6029 Mb
[MT] Max. used VRAM: 6144 Mb
[MT] Scanning pak files
[MT] Loading "addons/Kexitt_Galaxies_0909.pak": 6 folders, 323 files
[MT] Loading "addons/SS-Bodies-Less-Brightness.pak": 2 folders, 2 files
[MT] Loading "addons/more_nebulae 4.5.pak": 6 folders, 184 files
[MT] Loading "data/catalogs/Catalogs0980.pak": 5 folders, 40 files
[MT] Loading "data/locale/Fonts.pak": 0 folders, 8 files
[MT] Loading "data/models/atmospheres/Atmospheres0980.pak": 0 folders, 11 files
[MT] Loading "data/models/galaxies/GalaxiesModels0980.pak": 0 folders, 1 files
[MT] Loading "data/models/nebulae/NebulaeModels0980.pak": 0 folders, 4 files
[MT] Loading "data/models/spacecraft/ShipsModels0980.pak": 2 folders, 119 files
[MT] Loading "data/shaders/Shaders0980.pak": 0 folders, 101 files
[MT] Loading "data/textures/common/CommonTex0980.pak": 0 folders, 25 files
[MT] Loading "data/textures/flares/FlaresTex0980.pak": 0 folders, 41 files
[MT] Loading "data/textures/galaxies/GalaxiesTex0980.pak": 0 folders, 171 files
[MT] Loading "data/textures/nebulae/NebulaeTex0980.pak": 0 folders, 170 files
[MT] Loading "data/textures/planets/PlanetsTex0980.pak": 408 folders, 34217 files
[MT] Loading "data/textures/spacecraft/ShipsTex0980.pak": 3 folders, 35 files
[MT] Total: 35452 files in 16 paks
[MT] Initializing the filesystem data
DONE
INITIALIZING OCULUS RIFT
[MT] Oculus Rift HMD not found, or Oculus Runtime version is not 0.8
DONE
INITIALIZING ENGINE
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_down.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_gauss_blur.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: LUMA)
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: ALPHA)
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: REVERSE)
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING)
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING, REVERSE)
[MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye_gui.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/proj_cylinder.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" (defines: HOR)
[MT] Loading shader "data/shaders/Shaders0980.pak/3D_anaglyph.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy_cube.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/fxaa.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/fxaa_lum.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES)
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: CUBEMAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: TEXCOORD)
[MT] Initializing galaxies models cache
[MT] Loading script "addons/Kexitt_Galaxies_0909.pak/models/galaxies/KexittModels.cfg"
[MT] Loading script "addons/models/galaxies/Milky Way v2.cfg"
[MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
[MT] Initializing nebulae models cache
[MT] Loading script "addons/models/nebulae/Tarantula.cfg"
[MT] Loading script "addons/models/nebulae/morenebulae.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Astroniki.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Bambusman.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Default.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Voekoevaka.cfg"
[MT] Loading script "data/models/atmospheres/Atmospheres0980.pak/atmospheres.cfg"
[MT] Loading shader "data/shaders/Shaders0980.pak/atmo_transm.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE,ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl" (defines: ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl" (defines: MSAA)
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_mark.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_conv.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" (defines: MODULATE)
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_spiral_galaxy.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_sun_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_color.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_sun_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_glow.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_sun_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_terra_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_color.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_terra_color.glsl":
Fragment info
0(3152) : warning C7050: "height" might be used before being initialized
0(3152) : warning C7050: "slope" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_terra_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_glow.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_terra_glow.glsl":
Fragment info
0(3068) : warning C7050: "height" might be used before being initialized
0(3068) : warning C7050: "slope" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_terra_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_selena_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_color.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_selena_color.glsl":
Fragment info
0(3106) : warning C7050: "height" might be used before being initialized
0(3106) : warning C7050: "slope" might be used before being initialized
0(3107) : warning C7050: "norm" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_selena_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_glow.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_selena_glow.glsl":
Fragment info
0(3031) : warning C7050: "height" might be used before being initialized
0(3031) : warning C7050: "slope" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_selena_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_asteroid_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_color.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_asteroid_color.glsl":
Fragment info
0(3014) : warning C7050: "height" might be used before being initialized
0(3014) : warning C7050: "slope" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_asteroid_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_glow.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_asteroid_glow.glsl":
Fragment info
0(3018) : warning C7050: "height" might be used before being initialized
0(3018) : warning C7050: "slope" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_asteroid_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_clouds_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_color.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_clouds_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_glow.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_clouds_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_gasgiant_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_color.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_gasgiant_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_glow.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_gasgiant_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_browndwarf_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_color.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_browndwarf_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_glow.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_browndwarf_glow.bin"
[MT] Procedural generator shaders loaded in 6898.561 ms
[MT] Loading image "data/textures/common/CommonTex0980.pak/planet_atlas.png"
[MT] Loading script "data/textures/common/CommonTex0980.pak/atlas.cfg"
[MT] Loading script "data/textures/common/CommonTex0980.pak/palette.cfg"
[MT] Loading image "data/textures/common/CommonTex0980.pak/notex.png"
[MT] Loading script "data/locale/Fonts.pak/win1252.cfg"
[MT] Loading script "data/textures/common/CommonTex0980.pak/Minimalistic Black skin.cfg"
[MT] Loading image "data/locale/Fonts.pak/win1252-font.png"
[MT] Loading image "data/locale/eng-menu.png"
[MT] Loading image "data/textures/common/CommonTex0980.pak/interface_min.png"
[MT] Loading shader "data/shaders/Shaders0980.pak/gui.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/gui_3d.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/billboard.glsl"
[MT] Loading image "config/exitscreen.jpg"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/rings_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_atm_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_atm_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_atm_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_sun_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_sun_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_atm_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_sun_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_atm_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_atm_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_atm_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_sun_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_sun_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_atm_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_sun_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/rings_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_atm_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_atm_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_atm_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_sun_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_sun_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_atm_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_sun_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/rings_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_atm_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_atm_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_atm_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_sun_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_sun_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_atm_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_sun_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/rings_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_atm_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_atm_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_atm_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_sun_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_sun_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_atm_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_sun_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/rings_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_bump_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_bump_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_asp_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_asp_bump_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_spec_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_bump_spec_light1.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/particle.glsl"
DONE
LOADING GALAXIES
[MT] Loading galaxy bulge texture
[MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_gal.png"
[MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_neb.png"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_point.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite_blur.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_point.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_line.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_mark.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane_map.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge_map.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model_map.glsl"
[MT] Loading galaxies catalogs
[MT] Loading csv file "data/catalogs/Catalogs0980.pak/galaxies/NGC-IC.csv"
[MT] Loading script "addons/catalogs/galaxies/IC2184.sc"
[MT] Loading script "addons/Kexitt_Galaxies_0909.pak/catalogs/galaxies/KexittCatalog.sc"
[MT] Loading script "addons/catalogs/galaxies/MilkyWaySats.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/BlackholeHosts.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/LocalGroup.sc"
[MT] Merging duplicate galaxies
[MT] Building galaxies octree
[MT] csv cat galaxies: 10896
[MT] sc cat galaxies: 115
[MT] sc del galaxies: 0
[MT] Merged galaxies: 26
[MT] Deleted galaxies: 0
[MT] Failed galaxies: 0
[MT] Final galaxies: 10985
DONE
LOADING CLUSTERS
[MT] Loading clusters catalogs
[MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-extra.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-globular.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-open.sc"
[MT] Merging duplicate clusters
[MT] sc cat clusters: 1266
[MT] sc del clusters: 0
[MT] Merged clusters: 0
[MT] Deleted clusters: 0
[MT] Failed clusters: 0
[MT] Final clusters: 1266
DONE
LOADING NEBULAE
[MT] Loading nebulae catalogs
[MT] Loading script "addons/catalogs/nebulae/Tarantula.sc"
[MT] Loading script "addons/more_nebulae 4.5.pak/catalogs/nebulae/more_nebulas.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae-extra.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae.sc"
[MT] Loading nebulae catalogs
[MT] Merging duplicate nebulae
[MT] sc cat nebulae: 284
[MT] sc del nebulae: 0
[MT] Merged nebulae: 77
[MT] Deleted nebulae: 0
[MT] Failed nebulae: 0
[MT] Final nebulae: 207
DONE
LOADING PLANETS
[MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_tex.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_proc.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/comet_tail.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: TEX_NOISE)
[MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: DETAIL)
[MT] Loading planets catalogs
[MT] Loading script "addons/SS-Bodies-Less-Brightness.pak/catalogs/planets/Moons-small.sc"
[MT] Loading script "addons/catalogs/planets/My Proxima b.sc"
[MT] Loading script "addons/SS-Bodies-Less-Brightness.pak/catalogs/planets/SolarSys.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-small.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BlackHoles.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BrownDwarfs-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Comets.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-custom.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-unconfirmed.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanetsSuns-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt-small.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Moons-small.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-custom.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/SolarSys.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Stars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/WhiteDwarfs-bin.sc"
[MT] Merging duplicate planets
[MT] sc cat planets: 12204
[MT] sc del planets: 1
[MT] Merged planets: 166
[MT] Deleted planets: 0
[MT] Failed planets: 0
[MT] Final planets: 12038
DONE
LOADING STARS
[MT] Loading shader "addons/shaders/star_point.glsl"
[MT] Loading shader "addons/shaders/star_sprite.glsl"
[MT] Loading shader "addons/shaders/star_sprite_blur.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/star_map_point.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/star_map_line.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/star_map_mark.glsl"
[MT] Loading star catalogs
[MT] Loading csv file "data/catalogs/Catalogs0980.pak/stars/HIPPARCOS.csv"
[MT] Loading script "addons/catalogs/stars/Intergalactic Stars.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BlackHoles.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-custom.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs.sc"
[MT] Merging duplicate stars
[MT] "addons/catalogs/stars/Intergalactic Stars.sc" line 54: WARNING: Duplicate star found at line 74 "2MASS J17255439+0300265" --- "2MASS J17255439+0300265", second removed
[MT] Building stars octree
[MT] bin cat stars: 0
[MT] csv cat stars: 112523
[MT] sc cat stars: 14410
[MT] sc del stars: 607
[MT] Merged stars: 928
[MT] Deleted stars: 221
[MT] Failed stars: 1
[MT] Final stars: 125784
[MT] Central stars: 56
DONE
LOADING SPACECRAFT
[MT] Loading script "config/spacecraft.cfg"
[MT] Loading materials
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/AmS.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Dragonfly/fire_dragonfly.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Shuttle.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Skylone.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/modules/SHW.sml"
[MT] Loading aero models
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_FUSION)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_AEROSPIKE)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION2)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_SQUARE)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CHEMICAL)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM01)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM02)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM03)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM04)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM05)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM06)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM07)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM08)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM09)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM10)
DONE
BUILDING DATABASE
[MT] Loading local database
[MT] Loading script "data/locale/eng-db.cfg"
DONE
INITIALIZING CLUSTERS
[MT] Initializing catalog clusters parameters
DONE
INITIALIZING NEBULAE
[MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model_map.glsl"
[MT] Initializing catalog nebulae parameters
DONE
INITIALIZING GALAXIES
[MT] Creating subsystems of galaxy "Andromeda"
[MT] Loading model "cache/models/galaxies/M31.gm"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M31_small.png"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M31_sys.jpg"
[MT] Creating subsystems of galaxy "Triangulum"
[MT] Loading model "cache/models/galaxies/M33.gm"
[MT] Loading image "addons/Kexitt_Galaxies_0909.pak/textures/galaxies/M33_small.png"
[MT] Loading image "addons/Kexitt_Galaxies_0909.pak/textures/galaxies/M33_sys.jpg"
[MT] Creating subsystems of galaxy "Milky Way"
[MT] Loading model "cache/models/galaxies/MilkyWay.gm"
[MT] Loading image "addons/textures/galaxies/MilkyWay_small.png"
[MT] Loading image "addons/textures/galaxies/MilkyWay_sys.jpg"
[MT] Creating subsystems of galaxy "Large Magellanic Cloud"
[MT] Loading model "cache/models/galaxies/LMC.gm"
[MT] Creating subsystems of galaxy "Small Magellanic Cloud"
[MT] Loading model "cache/models/galaxies/SMC.gm"
DONE
INITIALIZING PLANETS
Initializing planets hierarchy
Initializing catalog stars parameters
DONE
INITIALIZING STARS
Initializing catalog stars parameters
DONE
INITIALIZING ENGINE
[MT] Loading shader "data/shaders/Shaders0980.pak/body_point.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl" (defines: MODULATE)
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl" (defines: MODULATE)
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl" (defines: MODULATE)
[MT] Loading shader "data/shaders/Shaders0980.pak/body_mark.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl" (defines: MAP_MODE)
[MT] Number of joysticks detected: 0
[MT] Loading script "config/keys.cfg"
[MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki2 flares.cfg"
[MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki3 ghosts.cfg"
[MT] Loading shader "data/shaders/Shaders0980.pak/map_sphere.glsl"
[MT] Loading script "config/places-def.cfg"
[MT] Loading script "config/journal.cfg"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-B.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-C.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-S.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Asterisk.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Barrel-1.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Barrel-2.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/DoctorShip.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/DragonFly.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Drone.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Explorer-1.sss"
[MT] Loading script "data/models/spacecraft/Shi
STARTING
[MT] Scanning data directories
[MT] Data directory "data"
[MT] Data directory "addons"
[MT] Loading script "config/main-def.cfg"
[MT] Loading script "config/main-user.cfg"
[MT] Loading image "data/textures/common/splash12.jpg"
[MT] 20 localizations found
DONE
INITIALIZING OPENGL
[MT] Vendor: NVIDIA Corporation
[MT] Renderer: GeForce GTX 1060/PCIe/SSE2
[MT] Driver version: 398.82
[MT] OpenGL version: 4.6.0 NVIDIA 398.82
[MT] GLSL version: 4.60 NVIDIA
[MT] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[MT] Floating-point pixel format: GL_RGBA16F_ARB
[MT] Debug output supported
[MT] Reverse float depth buffer supported (via GL_NV_depth_buffer_float)
[MT] Half float supported
[MT] 3D textures supported
[MT] Swap control tear not supported
[MT] Stereoscopic draw buffers not supported
[MT] Direct state access supported
[MT] Binary shader program supported
[MT] Sync objects supported
[MT] Max texture image units: 32
[MT] Max vertex texture image units: 32
[MT] Max combined texture image units: 192
[MT] Max texture size: 32768
[MT] Max rectangle texture size: 32768
[MT] Max cubemap texture size: 32768
[MT] Max 3D texture size: 16384
[MT] Max viewport size: 32768 x 32768
[MT] Max anisotropy: 16
[MT] Max multisamples: 32
[MT] Multisampling supported
[MT] Draw buffers: 8
[MT] Saving script "config/main-user.cfg"
DONE
INITIALIZING OPENAL
[MT] Vendor: Creative Labs Inc.
[MT] Renderer: Software
[MT] OpenAL Version: OpenAL 1.0
[MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
[MT] ALC Default device specifier: DirectSound3D
[MT] ALC Device specifier: DirectSound
[MT] ALC Extensions:
[MT] Loading default sounds
[MT] Loading sound "data/sounds/button.ogg"
[MT] Loading sound "data/sounds/menu.ogg"
[MT] Loading sound "data/sounds/rocket_engine.ogg"
[MT] Loading sound "data/sounds/rocket_engine_2.ogg"
DONE
INITIALIZING LOADER
[MT] Number of CPUs: 8
[MT] Worker threads: 6
[MT] RAM granularty: 4 kb
[MT] Total RAM: 4095 Mb
[MT] Available RAM: 3732 Mb
[MT] Physical VRAM: 6144 Mb
[MT] Available VRAM: 6029 Mb
[MT] Max. used VRAM: 6144 Mb
[MT] Scanning pak files
[MT] Loading "addons/Kexitt_Galaxies_0909.pak": 6 folders, 323 files
[MT] Loading "addons/SS-Bodies-Less-Brightness.pak": 2 folders, 2 files
[MT] Loading "addons/more_nebulae 4.5.pak": 6 folders, 184 files
[MT] Loading "data/catalogs/Catalogs0980.pak": 5 folders, 40 files
[MT] Loading "data/locale/Fonts.pak": 0 folders, 8 files
[MT] Loading "data/models/atmospheres/Atmospheres0980.pak": 0 folders, 11 files
[MT] Loading "data/models/galaxies/GalaxiesModels0980.pak": 0 folders, 1 files
[MT] Loading "data/models/nebulae/NebulaeModels0980.pak": 0 folders, 4 files
[MT] Loading "data/models/spacecraft/ShipsModels0980.pak": 2 folders, 119 files
[MT] Loading "data/shaders/Shaders0980.pak": 0 folders, 101 files
[MT] Loading "data/textures/common/CommonTex0980.pak": 0 folders, 25 files
[MT] Loading "data/textures/flares/FlaresTex0980.pak": 0 folders, 41 files
[MT] Loading "data/textures/galaxies/GalaxiesTex0980.pak": 0 folders, 171 files
[MT] Loading "data/textures/nebulae/NebulaeTex0980.pak": 0 folders, 170 files
[MT] Loading "data/textures/planets/PlanetsTex0980.pak": 408 folders, 34217 files
[MT] Loading "data/textures/spacecraft/ShipsTex0980.pak": 3 folders, 35 files
[MT] Total: 35452 files in 16 paks
[MT] Initializing the filesystem data
DONE
INITIALIZING OCULUS RIFT
[MT] Oculus Rift HMD not found, or Oculus Runtime version is not 0.8
DONE
INITIALIZING ENGINE
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_down.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_gauss_blur.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: LUMA)
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: ALPHA)
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: REVERSE)
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING)
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING, REVERSE)
[MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye_gui.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/proj_cylinder.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" (defines: HOR)
[MT] Loading shader "data/shaders/Shaders0980.pak/3D_anaglyph.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy_cube.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/fxaa.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/fxaa_lum.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES)
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: CUBEMAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: TEXCOORD)
[MT] Initializing galaxies models cache
[MT] Loading script "addons/Kexitt_Galaxies_0909.pak/models/galaxies/KexittModels.cfg"
[MT] Loading script "addons/models/galaxies/Milky Way v2.cfg"
[MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
[MT] Initializing nebulae models cache
[MT] Loading script "addons/models/nebulae/Tarantula.cfg"
[MT] Loading script "addons/models/nebulae/morenebulae.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Astroniki.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Bambusman.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Default.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Voekoevaka.cfg"
[MT] Loading script "data/models/atmospheres/Atmospheres0980.pak/atmospheres.cfg"
[MT] Loading shader "data/shaders/Shaders0980.pak/atmo_transm.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE)
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE,ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl" (defines: ENV_MAP)
[MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl" (defines: MSAA)
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_mark.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_conv.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" (defines: MODULATE)
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_spiral_galaxy.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_sun_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_color.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_sun_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_glow.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_sun_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_terra_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_color.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_terra_color.glsl":
Fragment info
0(3152) : warning C7050: "height" might be used before being initialized
0(3152) : warning C7050: "slope" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_terra_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_glow.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_terra_glow.glsl":
Fragment info
0(3068) : warning C7050: "height" might be used before being initialized
0(3068) : warning C7050: "slope" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_terra_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_selena_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_color.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_selena_color.glsl":
Fragment info
0(3106) : warning C7050: "height" might be used before being initialized
0(3106) : warning C7050: "slope" might be used before being initialized
0(3107) : warning C7050: "norm" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_selena_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_glow.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_selena_glow.glsl":
Fragment info
0(3031) : warning C7050: "height" might be used before being initialized
0(3031) : warning C7050: "slope" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_selena_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_asteroid_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_color.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_asteroid_color.glsl":
Fragment info
0(3014) : warning C7050: "height" might be used before being initialized
0(3014) : warning C7050: "slope" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_asteroid_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_glow.glsl"
[MT] WARNING: Linking shader "#/shaders/tg_asteroid_glow.glsl":
Fragment info
0(3018) : warning C7050: "height" might be used before being initialized
0(3018) : warning C7050: "slope" might be used before being initialized
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_asteroid_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_clouds_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_color.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_clouds_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_glow.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_clouds_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_gasgiant_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_color.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_gasgiant_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_glow.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_gasgiant_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_height.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_browndwarf_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_color.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_browndwarf_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_glow.glsl"
[MT] Saving shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/tg_browndwarf_glow.bin"
[MT] Procedural generator shaders loaded in 6898.561 ms
[MT] Loading image "data/textures/common/CommonTex0980.pak/planet_atlas.png"
[MT] Loading script "data/textures/common/CommonTex0980.pak/atlas.cfg"
[MT] Loading script "data/textures/common/CommonTex0980.pak/palette.cfg"
[MT] Loading image "data/textures/common/CommonTex0980.pak/notex.png"
[MT] Loading script "data/locale/Fonts.pak/win1252.cfg"
[MT] Loading script "data/textures/common/CommonTex0980.pak/Minimalistic Black skin.cfg"
[MT] Loading image "data/locale/Fonts.pak/win1252-font.png"
[MT] Loading image "data/locale/eng-menu.png"
[MT] Loading image "data/textures/common/CommonTex0980.pak/interface_min.png"
[MT] Loading shader "data/shaders/Shaders0980.pak/gui.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/gui_3d.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/billboard.glsl"
[MT] Loading image "config/exitscreen.jpg"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/rings_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_atm_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_atm_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_atm_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_sun_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_sun_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_atm_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_sun_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_atm_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_atm_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_atm_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_sun_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_sun_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_atm_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_sun_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/rings_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_atm_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_atm_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_atm_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_sun_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_sun_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_atm_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_sun_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/rings_light2.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_atm_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_atm_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_atm_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_sun_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_sun_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_atm_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_sun_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/rings_light3.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_ice_atm_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_water_atm_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_transp_atm_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_sun_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/planet_atm_sun_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/water_atm_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/sky_sun_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/rings_light4.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_light0.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_bump_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_bump_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_asp_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_asp_bump_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_spec_light1.bin"
[MT] Loading shader "cache/shaders/NVidia_398.82_4.6.0_4.60/bin/spacecraft_diff_bump_spec_light1.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/particle.glsl"
DONE
LOADING GALAXIES
[MT] Loading galaxy bulge texture
[MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_gal.png"
[MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_neb.png"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_point.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite_blur.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_point.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_line.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_mark.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane_map.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge_map.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model_map.glsl"
[MT] Loading galaxies catalogs
[MT] Loading csv file "data/catalogs/Catalogs0980.pak/galaxies/NGC-IC.csv"
[MT] Loading script "addons/catalogs/galaxies/IC2184.sc"
[MT] Loading script "addons/Kexitt_Galaxies_0909.pak/catalogs/galaxies/KexittCatalog.sc"
[MT] Loading script "addons/catalogs/galaxies/MilkyWaySats.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/BlackholeHosts.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/LocalGroup.sc"
[MT] Merging duplicate galaxies
[MT] Building galaxies octree
[MT] csv cat galaxies: 10896
[MT] sc cat galaxies: 115
[MT] sc del galaxies: 0
[MT] Merged galaxies: 26
[MT] Deleted galaxies: 0
[MT] Failed galaxies: 0
[MT] Final galaxies: 10985
DONE
LOADING CLUSTERS
[MT] Loading clusters catalogs
[MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-extra.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-globular.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-open.sc"
[MT] Merging duplicate clusters
[MT] sc cat clusters: 1266
[MT] sc del clusters: 0
[MT] Merged clusters: 0
[MT] Deleted clusters: 0
[MT] Failed clusters: 0
[MT] Final clusters: 1266
DONE
LOADING NEBULAE
[MT] Loading nebulae catalogs
[MT] Loading script "addons/catalogs/nebulae/Tarantula.sc"
[MT] Loading script "addons/more_nebulae 4.5.pak/catalogs/nebulae/more_nebulas.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae-extra.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae.sc"
[MT] Loading nebulae catalogs
[MT] Merging duplicate nebulae
[MT] sc cat nebulae: 284
[MT] sc del nebulae: 0
[MT] Merged nebulae: 77
[MT] Deleted nebulae: 0
[MT] Failed nebulae: 0
[MT] Final nebulae: 207
DONE
LOADING PLANETS
[MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_tex.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_proc.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/comet_tail.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: TEX_NOISE)
[MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: DETAIL)
[MT] Loading planets catalogs
[MT] Loading script "addons/SS-Bodies-Less-Brightness.pak/catalogs/planets/Moons-small.sc"
[MT] Loading script "addons/catalogs/planets/My Proxima b.sc"
[MT] Loading script "addons/SS-Bodies-Less-Brightness.pak/catalogs/planets/SolarSys.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-small.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BlackHoles.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BrownDwarfs-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Comets.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-custom.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-unconfirmed.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanetsSuns-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt-small.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Moons-small.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-custom.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/SolarSys.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Stars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/WhiteDwarfs-bin.sc"
[MT] Merging duplicate planets
[MT] sc cat planets: 12204
[MT] sc del planets: 1
[MT] Merged planets: 166
[MT] Deleted planets: 0
[MT] Failed planets: 0
[MT] Final planets: 12038
DONE
LOADING STARS
[MT] Loading shader "addons/shaders/star_point.glsl"
[MT] Loading shader "addons/shaders/star_sprite.glsl"
[MT] Loading shader "addons/shaders/star_sprite_blur.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/star_map_point.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/star_map_line.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/star_map_mark.glsl"
[MT] Loading star catalogs
[MT] Loading csv file "data/catalogs/Catalogs0980.pak/stars/HIPPARCOS.csv"
[MT] Loading script "addons/catalogs/stars/Intergalactic Stars.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BlackHoles.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-custom.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs.sc"
[MT] Merging duplicate stars
[MT] "addons/catalogs/stars/Intergalactic Stars.sc" line 54: WARNING: Duplicate star found at line 74 "2MASS J17255439+0300265" --- "2MASS J17255439+0300265", second removed
[MT] Building stars octree
[MT] bin cat stars: 0
[MT] csv cat stars: 112523
[MT] sc cat stars: 14410
[MT] sc del stars: 607
[MT] Merged stars: 928
[MT] Deleted stars: 221
[MT] Failed stars: 1
[MT] Final stars: 125784
[MT] Central stars: 56
DONE
LOADING SPACECRAFT
[MT] Loading script "config/spacecraft.cfg"
[MT] Loading materials
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/AmS.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Dragonfly/fire_dragonfly.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Shuttle.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Skylone.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/modules/SHW.sml"
[MT] Loading aero models
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_FUSION)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_AEROSPIKE)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION2)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_SQUARE)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CHEMICAL)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM01)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM02)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM03)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM04)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM05)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM06)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM07)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM08)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM09)
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM10)
DONE
BUILDING DATABASE
[MT] Loading local database
[MT] Loading script "data/locale/eng-db.cfg"
DONE
INITIALIZING CLUSTERS
[MT] Initializing catalog clusters parameters
DONE
INITIALIZING NEBULAE
[MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model_map.glsl"
[MT] Initializing catalog nebulae parameters
DONE
INITIALIZING GALAXIES
[MT] Creating subsystems of galaxy "Andromeda"
[MT] Loading model "cache/models/galaxies/M31.gm"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M31_small.png"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M31_sys.jpg"
[MT] Creating subsystems of galaxy "Triangulum"
[MT] Loading model "cache/models/galaxies/M33.gm"
[MT] Loading image "addons/Kexitt_Galaxies_0909.pak/textures/galaxies/M33_small.png"
[MT] Loading image "addons/Kexitt_Galaxies_0909.pak/textures/galaxies/M33_sys.jpg"
[MT] Creating subsystems of galaxy "Milky Way"
[MT] Loading model "cache/models/galaxies/MilkyWay.gm"
[MT] Loading image "addons/textures/galaxies/MilkyWay_small.png"
[MT] Loading image "addons/textures/galaxies/MilkyWay_sys.jpg"
[MT] Creating subsystems of galaxy "Large Magellanic Cloud"
[MT] Loading model "cache/models/galaxies/LMC.gm"
[MT] Creating subsystems of galaxy "Small Magellanic Cloud"
[MT] Loading model "cache/models/galaxies/SMC.gm"
DONE
INITIALIZING PLANETS
Initializing planets hierarchy
Initializing catalog stars parameters
DONE
INITIALIZING STARS
Initializing catalog stars parameters
DONE
INITIALIZING ENGINE
[MT] Loading shader "data/shaders/Shaders0980.pak/body_point.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl" (defines: MODULATE)
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl" (defines: MODULATE)
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl" (defines: MODULATE)
[MT] Loading shader "data/shaders/Shaders0980.pak/body_mark.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl"
[MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl" (defines: MAP_MODE)
[MT] Number of joysticks detected: 0
[MT] Loading script "config/keys.cfg"
[MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki2 flares.cfg"
[MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki3 ghosts.cfg"
[MT] Loading shader "data/shaders/Shaders0980.pak/map_sphere.glsl"
[MT] Loading script "config/places-def.cfg"
[MT] Loading script "config/journal.cfg"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-B.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-C.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-S.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Asterisk.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Barrel-1.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Barrel-2.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/DoctorShip.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/DragonFly.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Drone.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Explorer-1.sss"
[MT] Loading script "data/models/spacecraft/Shi
Last edit: 4 years 7 months ago by Ritch.
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