Reshade 3.4.1MXAO BUG on gtaIV

  • Posts: 4
1 year 11 months ago - 1 year 11 months ago #1 by t-ru
Hello everyone, congratulations to the Reshade Team, this is just a great work, fantastic shaders!
I have a problem with MXAO v.3.4.1 I didn't tried previous version.

The bug is that instead ambient occlusion there is a burned squares on the textures, no matter what settings are adjusted:



I was thinking because of the Enb series but I tried on the stock game 1.0.7.0 and it's the same!

Edit:
The windows is 8.1 64bit

and this's from the log file:
16:32:19:825 [01452] | INFO | Compiling 'D:\gta4\Grand Theft Auto IV\reshade-shaders-master\Shaders\MXAO.fx' ...
16:32:20:202 [01452] | WARN | > Successfully compiled with warnings:
D:\gta4\Grand Theft Auto IV\Shader@0x0FDA94A0(78,10-20): warning X4008: floating point division by zero
D:\gta4\Grand Theft Auto IV\Shader@0x0FDA94A0(78,10-20): warning X4008: floating point division by zero
D:\gta4\Grand Theft Auto IV\Shader@0x0FDA94A0(78,10-20): warning X4008: floating point division by zero

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  • Posts: 104
1 year 11 months ago #2 by Tojkar
Go to settings tab and change the preprocessor value depth inverted to either 0 or 1, depending on which one it already is.
The following user(s) said Thank You: t-ru

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  • Posts: 4
1 year 11 months ago #3 by t-ru
Thanks for the replay!
There is a 4 values:
RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,
RESHADE_DEPTH_INPUT_IS_REVERSED=1,
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0

I changed them ingame and do/help or change nothing!
Do i need to restart the game if i change them?

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  • Posts: 104
1 year 11 months ago #4 by Tojkar
Yes, I meant that RESHADE_DEPTH_INPUT_IS_REVERSED value. After you've changed it, go back to the first tab and hit reload button in the bottom. That initialises the preprocessor values and reloads the shaders. Restarting the game would have the same effect.
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  • Posts: 4
1 year 11 months ago #5 by t-ru
Yes, OMG, IT'S worked, Greetings man, I love you!!!wow Finaly!!!

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