Hello, im new to this forum, and I joined to share my experience with reshade
I am a game developer and I usually make things using OpenGL. I always used Reshade to test the performance of my game, and yesterday, after implementing Uniform Buffers in GLSL, Reshade simply doesn't work, before that, it was working fine
I get some weird flashing screen and all the rendering is messed up if I enable any effects
here some screenshots of the glitch:
imgur.com/9jcf1mG
imgur.com/b6d2heJ
I made some proper tests to my code, and figured out that using GL_UNIFORM_BUFFER causes this issue. Shaders are properly configured and working fine with version 420 core
I would be glad if someone help me with this, thanks anyways xD