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TOPIC: OpenGL Uniform Buffer issue

OpenGL Uniform Buffer issue 2 months 2 weeks ago #1

Hello, im new to this forum, and I joined to share my experience with reshade
I am a game developer and I usually make things using OpenGL. I always used Reshade to test the performance of my game, and yesterday, after implementing Uniform Buffers in GLSL, Reshade simply doesn't work, before that, it was working fine
I get some weird flashing screen and all the rendering is messed up if I enable any effects
here some screenshots of the glitch:

imgur.com/9jcf1mG
imgur.com/b6d2heJ

I made some proper tests to my code, and figured out that using GL_UNIFORM_BUFFER causes this issue. Shaders are properly configured and working fine with version 420 core

I would be glad if someone help me with this, thanks anyways xD
Last Edit: 2 months 2 weeks ago by VitorMac10. Reason: links not showing up :v
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OpenGL Uniform Buffer issue 2 months 1 week ago #2

ReShade should not affect bindings. It resets them to the previous state after finishing rendering. Try to reset your OpenGL state every frame anyway. Also make sure drivers are up-to-date.
Cheers, crosire =)
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