OpenGL Uniform Buffer issue

4 years 2 months ago - 4 years 2 months ago #1 by VitorMac10 OpenGL Uniform Buffer issue was created by VitorMac10
Hello, im new to this forum, and I joined to share my experience with reshade
I am a game developer and I usually make things using OpenGL. I always used Reshade to test the performance of my game, and yesterday, after implementing Uniform Buffers in GLSL, Reshade simply doesn't work, before that, it was working fine
I get some weird flashing screen and all the rendering is messed up if I enable any effects
here some screenshots of the glitch:

I made some proper tests to my code, and figured out that using GL_UNIFORM_BUFFER causes this issue. Shaders are properly configured and working fine with version 420 core

I would be glad if someone help me with this, thanks anyways xD
Last edit: 4 years 2 months ago by VitorMac10. Reason: links not showing up :v

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4 years 2 months ago #2 by crosire Replied by crosire on topic OpenGL Uniform Buffer issue
ReShade should not affect bindings. It resets them to the previous state after finishing rendering. Try to reset your OpenGL state every frame anyway. Also make sure drivers are up-to-date.

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