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TOPIC: ut2k4-win64 issues with

ut2k4-win64 issues with 1 week 2 days ago #1

Seems like Reshade recognizes UT2004-64 bit patch as dx8, I checked underhood of .exe file of ut2004 64 bit and it says d3d9.dll.
But reshade installs dx9 hook.
Seems like its first versions of dx9, still its dx9 implementation into game.

checked with cff explorer.
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ut2k4-win64 issues with 1 week 2 days ago #2

lukonja wrote:
Seems like Reshade recognizes UT2004-64 bit patch as dx8, I checked underhood of .exe file of ut2004 64 bit and it says d3d9.dll.
But reshade installs dx9 hook.
Seems like its first versions of dx9, still its dx9 implementation into game.

checked with cff explorer.
It's D3D9 :)
But it's really a "beta" version, never got the appropriate support.

UT 2004 64 bit -> D3D9
UT 2004 32 bit + dgVoodoo2 -> D3D11
UT 2004 32 bit + Crosire wrapper -> D3D9
Last Edit: 1 week 1 day ago by lowenz.
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ut2k4-win64 issues with 1 week 2 days ago #3

There is no dedicated DX9 hook, it's all the same ReShade DLL. There are 2, one for 32 bit and one for 64, they just get renamed according to the API. So in case the installer mistakens the API level, just rename the file.
Last Edit: 1 week 2 days ago by Marty McFly.
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ut2k4-win64 issues with 1 week 1 day ago #4

lowenz wrote:
lukonja wrote:
Seems like Reshade recognizes UT2004-64 bit patch as dx8, I checked underhood of .exe file of ut2004 64 bit and it says d3d9.dll.
But reshade installs dx9 hook.
Seems like its first versions of dx9, still its dx9 implementation into game.

checked with cff explorer.
It's D3D9 :)
But it's really a "beta" version, never got the appropriate support.

UT 2004 64 bit -> D3D9
UT 2004 32 bit + dgVoodoo2 -> D3D11
UT 2004 32 bit + Crosire wrapper -> D3D9

This explains alot. They probably used same calls and just half implemented vertex and pixel shaders, it explains bugs with shaders.

Question, where can i find proper D3D9 wrapper I saw you made/compiled one. Possible that you PM me that?
Can you change pixel and vertex shader model to 2.0 or above?
I wanna bring out maximum of win-64-bit patch, like HardwareT&L and HardwareVS. I know 9.1c is not possible, but atleast maximum out of what it uses would be nice.
To understand it, I have gtx 1080 here, I am using old sweetfx with dx9 hook from crosire wrapper, it works "ok" but I cansee graphical bugs in main menu... with enabled or disabled sweet fx, its very buggy version, only thing I use ingame are sharpness + fxaa, cause it makes big maps so clean.
But problem is its OVERLAY, so it messes up everything. And newest reshade is annoying, when I go alt+tab, it "reconstructs" overlay everytime, and it works same as 5 years older one.
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ut2k4-win64 issues with 1 week 1 day ago #5

*Crosire wrapper: github.com/crosire/d3d8to9/releases
*dgVoodoo 2 last WIP: www.vogons.org/viewtopic.php?p=696238#p696238
*Fixed MicroSoft D3D8 for Win10 (choose the right Win10 version in the package): www.vogons.org/viewtopic.php?f=8&t=47772
Last Edit: 1 week 1 day ago by lowenz.
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The following user(s) said Thank You: lukonja

ut2k4-win64 issues with 1 week 1 day ago #6

An you can use WineD3D too (->OpenGL)!

fdossena.com/?p=wined3d/index.frag
Last Edit: 1 week 1 day ago by lowenz.
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The following user(s) said Thank You: lukonja

ut2k4-win64 issues with 2 days 9 hours ago #7

lowenz wrote:
*Crosire wrapper: github.com/crosire/d3d8to9/releases
*dgVoodoo 2 last WIP: www.vogons.org/viewtopic.php?p=696238#p696238
*Fixed MicroSoft D3D8 for Win10 (choose the right Win10 version in the package): www.vogons.org/viewtopic.php?f=8&t=47772

The crossire wrapper is d3d8? I need d3D9 64 bit one... standalone, without reshade. To work with the game.

Others I didn't bother dling, cause they are for 32 bit version :/
Last Edit: 2 days 9 hours ago by lukonja.
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