ut2k4-win64 issues with
- lukonja
- Topic Author
But reshade installs dx9 hook.
Seems like its first versions of dx9, still its dx9 implementation into game.
checked with cff explorer.
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- lowenz
It's D3D9lukonja wrote: Seems like Reshade recognizes UT2004-64 bit patch as dx8, I checked underhood of .exe file of ut2004 64 bit and it says d3d9.dll.
But reshade installs dx9 hook.
Seems like its first versions of dx9, still its dx9 implementation into game.
checked with cff explorer.
But it's really a "beta" version, never got the appropriate support.
UT 2004 64 bit -> D3D9
UT 2004 32 bit + dgVoodoo2 -> D3D11
UT 2004 32 bit + Crosire wrapper -> D3D9
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- Marty McFly
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- lukonja
- Topic Author
lowenz wrote:
It's D3D9lukonja wrote: Seems like Reshade recognizes UT2004-64 bit patch as dx8, I checked underhood of .exe file of ut2004 64 bit and it says d3d9.dll.
But reshade installs dx9 hook.
Seems like its first versions of dx9, still its dx9 implementation into game.
checked with cff explorer.
But it's really a "beta" version, never got the appropriate support.
UT 2004 64 bit -> D3D9
UT 2004 32 bit + dgVoodoo2 -> D3D11
UT 2004 32 bit + Crosire wrapper -> D3D9
This explains alot. They probably used same calls and just half implemented vertex and pixel shaders, it explains bugs with shaders.
Question, where can i find proper D3D9 wrapper I saw you made/compiled one. Possible that you PM me that?
Can you change pixel and vertex shader model to 2.0 or above?
I wanna bring out maximum of win-64-bit patch, like HardwareT&L and HardwareVS. I know 9.1c is not possible, but atleast maximum out of what it uses would be nice.
To understand it, I have gtx 1080 here, I am using old sweetfx with dx9 hook from crosire wrapper, it works "ok" but I cansee graphical bugs in main menu... with enabled or disabled sweet fx, its very buggy version, only thing I use ingame are sharpness + fxaa, cause it makes big maps so clean.
But problem is its OVERLAY, so it messes up everything. And newest reshade is annoying, when I go alt+tab, it "reconstructs" overlay everytime, and it works same as 5 years older one.
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- lowenz
*dgVoodoo 2 last WIP: www.vogons.org/viewtopic.php?p=696238#p696238
*Fixed MicroSoft D3D8 for Win10 (choose the right Win10 version in the package): www.vogons.org/viewtopic.php?f=8&t=47772
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- lowenz
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- lukonja
- Topic Author
lowenz wrote: *Crosire wrapper: github.com/crosire/d3d8to9/releases
*dgVoodoo 2 last WIP: www.vogons.org/viewtopic.php?p=696238#p696238
*Fixed MicroSoft D3D8 for Win10 (choose the right Win10 version in the package): www.vogons.org/viewtopic.php?f=8&t=47772
The crossire wrapper is d3d8? I need d3D9 64 bit one... standalone, without reshade. To work with the game.
Others I didn't bother dling, cause they are for 32 bit version
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- lukonja
- Topic Author
UT2004-64-bit uses DX9.0b. And Reshade works fine.
So what is big "guy was wrong" solution.
Game is starting windowed instead full screen and solution implies to one of mistakes from Windows 10 itself, (Microsoft).
The API call is Windowed on Win10 64 bit dx9.0b, instead fullscreen. And thats it...
There are links to this in google search... takes 10 seconds, but I don't think I am allowed to post any of them so enjoy.
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- lowenz
UT 2004 64 bit -> D3D9
UT 2004 32 bit + dgVoodoo2 -> D3D11
UT 2004 32 bit + Crosire wrapper -> D3D9
And of course 32 bit version is D3D8 (it's why we need wrappers or a fixed MS d3d8.dll you can find on vogons forum)
Crosire wrapper without reshade is here: github.com/crosire/d3d8to9/releases
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- lukonja
- Topic Author
lowenz wrote: Can you read?
UT 2004 64 bit -> D3D9
UT 2004 32 bit + dgVoodoo2 -> D3D11
UT 2004 32 bit + Crosire wrapper -> D3D9
And of course 32 bit version is D3D8 (it's why we need wrappers or a fixed MS d3d8.dll you can find on vogons forum)
Crosire wrapper without reshade is here: github.com/crosire/d3d8to9/releases
wait so you are saying that you can hook 32bit to d3d11? Can you show example and how you did it? I can't make it work with the game.
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- lowenz
Welcome to the club: www.vogons.org/viewforum.php?f=59
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