Some games show weird behaviour on the depth buffer in certain conditions. For example otherwise perfect DB but when a mirror comes in view, the DB inverts or vanishes. Max Payne was one of those games, if I remember right. There's not much you can do, because it's a problem in the game and not in Reshade. If the game uses DX10 or higher, you can change the depth buffer in the last tab of the configurator. It may or may not help. There's currently no way of doing anything in DX9 games.
The administrator has disabled public write access.