Black Ops 4 crashing with reshade
- Talason
- Topic Author
here is what the log says at the end:
"22:20:37:710 [11140] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(000002113F2E7920, 2, 2560, 1440, 28, 0x802)' ...
22:20:37:710 [11140] | INFO | Destroyed runtime environment on runtime 000002113F204CD0.
22:20:37:712 [11140] | INFO | Recreated runtime environment on runtime 000002113F204CD0.
22:20:37:852 [10928] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(000002113F2E7920, 2, 2560, 1440, 28, 0x802)' ...
22:20:37:853 [10928] | INFO | Destroyed runtime environment on runtime 000002113F204CD0.
22:20:37:854 [10928] | INFO | Recreated runtime environment on runtime 000002113F204CD0.
22:21:23:019 [05388] | WARN | Reference count for 'ID3D11Device2' object 000002113FC0A320 is inconsistent: 48003, but expected 0.
22:21:23:019 [05388] | WARN | Reference count for 'ID3D11Device2' object 000002113FC0A320 is inconsistent: 48003, but expected 0.
22:21:23:030 [07372] | WARN | Reference count for 'ID3D11Device2' object 000002113FC0A320 is inconsistent: 48004, but expected 0.
22:21:23:031 [05388] | WARN | Reference count for 'ID3D11Device2' object 000002113FC0A320 is inconsistent: 48005, but expected 0.
22:21:23:032 [07372] | WARN | Reference count for 'ID3D11Device2' object 000002113FC0A320 is inconsistent: 48005, but expected 0.
22:21:23:033 [05388] | WARN | Reference count for 'ID3D11Device2' object 000002113FC0A320 is inconsistent: 48005, but expected 0."
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- Aelius Maximus
With every previous Call of Duty i've always used reshade and used Superdepth 3D , so this sucks big time
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- Talason
- Topic Author
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- Aelius Maximus
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- Latitudes
Nvidia GeForce 416.16 and 416.34
ReShade 3.4.1 and 2.03
ReShade worked during the Blackout beta, however upon launching the release version it immediately crashed. Removed ReShade and it worked again. Tried rolling back to different Nvidia drivers and previous versions of ReShade to no avail. A friend of mine however had it working all last night, with the same basic setup and drivers.
One thing I've found is the game won't immediately crash to desktop if you have the ReShade configuration window open when you launch the game, and keep it open. You can go through the menus and select a game mode, see your character model and make adjustments to ReShade settings. However upon entering a game you will immediately crash to desktop while on the loading screen.
This is extremely frustrating as the game is a blurry mess without Lumasharpen. Also needs a good hit of vibrance due to how washed out it is.
Anyone have any ideas?
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- Aelius Maximus
Edit: Still crashes when i tried a Blackout match...
I agree about the graphics, its obvious they're still using a polished version of the COD 2 engine every year..
Also, i would be wary about trying various versions of reshade on Battle net, as i have recently been permabanned from Destiny 2 for trying resahde on it for no more than 10 minutes...
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- Latitudes
I just wish they'd include a sharpness slider in game. I tried using Nvidia Freestyle but it eats like 20 frames and is no where near as good as lumasharpen.
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- Aelius Maximus
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- Talason
- Topic Author
- Aelius Maximus
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- connan1
my guess is the bo4 similar or same technique used as Destiny 2 to block overlays. But iam not sure Afterburner runs superb, (its also a overlay). is only a guess.
dont tell people 1.1 it works with bo4 - Aelius Maximus- thats BS. sorry to say this but its true. (it crash when the match is over.)
my guess is rather when reloading active graphics to black screen and re-load the dxgi/d3d11 hangs off.
why? i can boot the game with 3.4.1 and can start a bot match , game crash when the map is loading. With old 1.1, game crash AFTER the match. With the Beta all superb with 3.41.
our boss, crosire, maybe get more out.
thanks
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- Aelius Maximus
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- Talason
- Topic Author
- Latitudes
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- Aelius Maximus
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- Latitudes
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- Aelius Maximus
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- crosire
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- BFG9000
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- Aelius Maximus
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