AC Odyssey now crashes with Reshade and UPlay

  • Posts: 2
1 year 8 months ago #1 by thair7391
ReShade 3.4.1 has worked perfectly with Assassin's Creed Odyssey until a few days ago when either the game or UPlay itself was updated. Now, the game crashes unless the UPlay overlay is disabled. There doesn't seem to be a conflict with any other games and the overlay turned. Does anyone have any ideas how I might troubleshoot this futher?

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1 year 8 months ago - 1 year 8 months ago #2 by thalixte

thair7391 wrote: ReShade 3.4.1 has worked perfectly with Assassin's Creed Odyssey until a few days ago when either the game or UPlay itself was updated. Now, the game crashes unless the UPlay overlay is disabled. There doesn't seem to be a conflict with any other games and the overlay turned. Does anyone have any ideas how I might troubleshoot this futher?


Maybe you can try this:
Add -eac_launcher in the running parameters of the game (in the uplay settings of the game).
Rename dxgi.dll to d3d11.dll.

OR

Install SpecialK fast streaming ( github.com/Kaldaien/SpecialK/releases/tag/sk_odyssey ) + enable reshade as a third party plugin (you have to copy Reshade files and folders in "My Documents\MyMod\SpecialK\Plugins\ThirdParty\Reshade") for this to work.

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1 year 8 months ago #3 by OtisInf
Works fine here, so it might be something else than reshade related (I run latest build of the game (1.0.5) and reshade 3.4.1)

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1 year 8 months ago - 1 year 8 months ago #4 by thalixte

OtisInf wrote: Works fine here, so it might be something else than reshade related (I run latest build of the game (1.0.5) and reshade 3.4.1)


Hi Otis ! Thk U so much for your wonderfull camera tool for ACO and ACD (among others) :cheer: . Just to say that, recently in ACO, encountered a similar pb (i guess it is Uplay related, of course not Reshade related), and i fixed it by renaming dxgi.dll by d3d11.dll, adding also the -eac_launcher option in the command line params in the Uplay settings...

But now, i use SpecialK + Reshade, because the SpecialK OSD is full of usefull infos, and SpecialK does a great job rebalancing the threads in ACD.
Also, i find the frame capping feature of SpecialK to be more accurate than the RTSS one.

In ACD, for instance, i get a perfect frametime line, capping my framerate with SpecialK @45fps (i cannot afford more until i upgrade my rig)... ;). I cannot manage to get it using RTSS....

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