In order to get the latest bugfixes I built ReShade from the GitHub repo but in some d3d11 games some shaders fail to compile. To be specific: shaders fail that declare a texture and don't use a literal expression for the width and height values.
Example (Dark Souls III):
F:\GitHub\reshade-shaders-crosire\Shaders\CinematicDOF.fx(281, 27): error X3011: value must be a literal expression
Lines 280 & 281 from CinematicDOF:
texture texCDCoCTmp2 { Width = BUFFER_WIDTH; Height = BUFFER_HEIGHT; Format = R16F; };.
texture texCDCoCTileTmp { Width = BUFFER_WIDTH/((TILE_SIZE*2)+1); Height = BUFFER_HEIGHT/((TILE_SIZE*2)+1); Format = R16F; };
Any ideas whether I can do anything on my end to fix this?
The latest release works fine btw, so it's currently not a big issue.