Lanvali wrote:
...there's no specific path for LUT, but the Effect Search path and Texture Search path, and they both correspond to the right files.
Where should I check?
Which LUT is used is decided from within the LUT shader:
#ifndef fLUT_TextureName
#define fLUT_TextureName "lut.png"
#endif
#ifndef fLUT_TileSizeXY
#define fLUT_TileSizeXY 32
#endif
#ifndef fLUT_TileAmount
#define fLUT_TileAmount 32
#endif
You can override these values with the global preprocessor definitions (the fLUT* ones):
Try naming your LUT a unique name and add that to the preprocessor definitions.
Then enable the LUT technique and check in the Log tab for any errors.
If you see something like that
ERROR | > Source "myLUT.png" for texture 'V__texLUT' could not be found in any of the texture search paths.
you need to check if there's any error in the search paths and/or the LUT name.