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TOPIC: Resident evil 2 crash at start with reshade

Resident evil 2 crash at start with reshade 9 months 2 weeks ago #1

Hi people, i hope someone can help me, i can't get Reshade to work with the game, with the demo was working perfectly, when i launch the game, the window appear, i see the reshade writing in the left edge of the screen and the window close itself. I'm using dx11 with a 7950 gpu, i used reshade with the demo without any problem! Any clue ?
Last Edit: 9 months 2 weeks ago by Luke76bg.
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Resident evil 2 crash at start with reshade 9 months 2 weeks ago #2

Seems like their lovely DRM conflicting with ReShade.
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Resident evil 2 crash at start with reshade 9 months 2 weeks ago #3

Denuvo ? Really ? Damn! I'm trying older versions and for example 3.1.1 and it worked but lumasharpen was so basic, without the option to increase the strenght! Now i'm trying more recent versions to see what is the last one correctly working! Stupid Drm!!!!

The last version working is 3.1.2, with the 3.2 the game close immediately like with the last 4.1.1 :(
Last Edit: 9 months 2 weeks ago by Luke76bg.
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Resident evil 2 crash at start with reshade 9 months 2 weeks ago #4

Luke76bg wrote:
Denuvo ? Really ? Damn! I'm trying older versions and for example 3.1.1 and it worked but lumasharpen was so basic, without the option to increase the strenght! Now i'm trying more recent versions to see what is the last one correctly working! Stupid Drm!!!!

The last version working is 3.1.2, with the 3.2 the game close immediately like with the last 4.1.1 :(

Well, Crosire might explain better, but something on the injection code might have changed between 3.1.2 and 3.2, making so it access "protected" parts of the memory.
I can't pinpoint if its 100% Denuvo, but since some versions load and others doesn't, + the time it crashes, makes me believe it is the DRM.
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Resident evil 2 crash at start with reshade 9 months 2 weeks ago #5

Yes indeed it makes sense! And i'm sure it's denuvo too! But look, there is a way to increase the lumasharpen strenght in 3.1.2 ? it's in the lumasharpen.fx file ? Because in the gui at screen i can't modify the strenght in any way and the default it's way too low!
Last Edit: 9 months 2 weeks ago by Luke76bg.
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Resident evil 2 crash at start with reshade 9 months 2 weeks ago #6

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Too bad. I had no problem with the demo.
Finding relief somewhere between a tree's branch and its shade.
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Resident evil 2 crash at start with reshade 9 months 2 weeks ago #7

Me too! The problem is the game! I still can't find how to increase the lumasharpen strenght! :(
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Resident evil 2 crash at start with reshade 9 months 2 weeks ago #8

ok i don't know how, but i got 4.1.1 working for two days, and today it doesn't start anymore again, so i guess it's some shader, because the window fail when the i can read that reshade is compiling the shaders (i guess of course!)
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Resident evil 2 crash at start with reshade 9 months 2 weeks ago #9

If you're missing the possibility to change lumasharpen strength it seems like you're still using shaders from an older version (or vice versa if you used a later version first and just changed the dll). Might explain the issues on startup as well. I'd delete the shaders folder and reinstall ReShade. Installing without deleting just leads to ReShade already finding existing shaders it seems without the option to replace them with newer ones.
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Resident evil 2 crash at start with reshade 9 months 2 weeks ago #10

Uncle Crassius wrote:
If you're missing the possibility to change lumasharpen strength it seems like you're still using shaders from an older version (or vice versa if you used a later version first and just changed the dll). Might explain the issues on startup as well. I'd delete the shaders folder and reinstall ReShade. Installing without deleting just leads to ReShade already finding existing shaders it seems without the option to replace them with newer ones.

I always uninstall first the previous version of reshade of course! I thought that only 3.1.2 can work on the game, but instead after one day it stopped working, the game close itself like for the 4.1.1. After installing old version back and forth i can make it work but i don't how exactly, but 4.1.1 can work like 3.1.2, i noticed that the window close itself when reshade compile the effect (i guess). I'm trying in some minutes with 4.1.1, i need to modify the intesity of colorfulnes, because in 3.1.1 it's not possible, but first i have to understand why i can launch it sometimes and sometimes not!
Last Edit: 9 months 2 weeks ago by Luke76bg.
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Resident evil 2 crash at start with reshade 9 months 2 weeks ago #11

I pulled this from the nexus. It fixed the problem for me.


* Rename dxgi.dll file to d3d11.dll and dxgi.ini file to d3d11.ini in Resident Evil 2 main folder.



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Resident evil 2 crash at start with reshade 9 months 2 weeks ago #12

YoshiFtJ wrote:
I pulled this from the nexus. It fixed the problem for me.

* Rename dxgi.dll file to d3d11.dll and dxgi.ini file to d3d11.ini in Resident Evil 2 main folder.
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Sadly doesn't work, when i install 4.1.1, after uninstalling the previous working version (3.1.2), i rename dxgi.dll in d3d11.dll but i don't have dxgi.ini yet, i launch the game and nothing, i see for a sec the reshade compiling the effects and then the game close itself. Yesterday i managed to get 4.1.1 working but i don't know how i did! And now it doesn't work anymore, while 3.1.2 works but it's very limited (you can't increase the colorfulness strenght for example, and i need that, same for lumasharpen strenght) i
just would to understand how i got to work yesterday! :(

Edit
I tried right now 3.3.2 version, and indeed after installation i have both file dxgi and dxgi.ini, i guess latest version call dxgi.ini reshade.ini ? But however it doesn't work the same, and i forgot to say that the 3.1.2 version works because i select only 4 effects, i select all the effects it gives some error about the compiling the the menu doesn't start at all.
Last Edit: 9 months 2 weeks ago by Luke76bg.
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