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TOPIC: Unable to launch SWTOR with Reshade installed.

Unable to launch SWTOR with Reshade installed. 1 week 2 days ago #1

I've been unable to launch SWTOR (Star Wars The Old Republic) with Reshade installed. Each time I try, I get this error.
The application was unable to start correctly (0xc0000005). Click OK to close the application.

removing Reshade lets me launch the game without issue.
SWTOR is a DX9 game and i've installed the dx9 redistributables too.
OS: Windows 10 version 1809 (OS Build 17763.292)
I think that this might be an issue Reshade and Win 10 version 1809 because apparently people running 7, 8.1, and earlier versions of 10 have no problems with it.

I've seen others complain about it on reddit so I don't think it's just me.
Last Edit: 1 week 2 days ago by HylianSteel.
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Unable to launch SWTOR with Reshade installed. 6 days 16 hours ago #2

Hmm, you might either try renaming d3d9.dll to something else, such as dinput.dll, ddraw.dll. Or you might try using ReShade 3.4.1 (the last version before 4).

github.com/crosire/reshade-shaders/tree/...340a66495ac1ac059c85

Note, these are the 3.4.1 shaders that you will need because the installation exe will download the latest ( = wrong, 4.1.1) shaders .

Not sure whether the earlier executables are downloadable anywhere? Otherwise I may put it up somewhere for you to download.
Xeon E3-1231 v3, MSI GTX 970 @1446/3903 MHz, 16 GB DDR3-1600
Last Edit: 6 days 16 hours ago by brazzjazz.
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Unable to launch SWTOR with Reshade installed. 5 days 12 hours ago #3

Renaming has solved the crashes, but then Reshade doesn't actually load at all.
3.4.1 also gives out the same crash and error code as the latest release.
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Unable to launch SWTOR with Reshade installed. 3 days 14 hours ago #4

...have you tried different compatibility modes? Maybe that way Windows does not load problematic libraries, whatever of the fall update.
Xeon E3-1231 v3, MSI GTX 970 @1446/3903 MHz, 16 GB DDR3-1600
Last Edit: 3 days 14 hours ago by brazzjazz.
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Unable to launch SWTOR with Reshade installed. 3 days 9 hours ago #5

so far, compatibility modes have made no difference.
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