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How to trigger reshade without a specific shader?
- nakte
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3 years 4 months ago - 3 years 4 months ago #1 by nakte
How to trigger reshade without a specific shader? was created by nakte
My problem is that reshade only renders when my hud is enabled, but I want to disable my hud. The problem seems to be these strings that I have in the d3d11_shaders.ini file in the game directory:
[DrawState.Vertex]
dc861a6c=TriggerReShade
Someone told me that this makes sure reshade only renders when this specific shader (dc861a6c) is rendered, which seems to be the hud shader. So my question is if I can make reshade not depend on this shader, and just always render the effects instead or something else that would achieve what im getting at.
I'll also add that I'm using a version of reshade thats built into FAR which is a tool for nier automata. I'm not sure if this is important but ye.
Any help is appreciated
[DrawState.Vertex]
dc861a6c=TriggerReShade
Someone told me that this makes sure reshade only renders when this specific shader (dc861a6c) is rendered, which seems to be the hud shader. So my question is if I can make reshade not depend on this shader, and just always render the effects instead or something else that would achieve what im getting at.
I'll also add that I'm using a version of reshade thats built into FAR which is a tool for nier automata. I'm not sure if this is important but ye.
Any help is appreciated
Last edit: 3 years 4 months ago by nakte.
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- crosire
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3 years 4 months ago #2 by crosire
Replied by crosire on topic How to trigger reshade without a specific shader?
It is very important. This is not a ReShade issue, but an issue with the FAR tool. Using official ReShade from this website would not be affected by other game modifications.
The following user(s) said Thank You: nakte
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- nakte
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3 years 4 months ago #3 by nakte
Replied by nakte on topic How to trigger reshade without a specific shader?
thank you very much
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