For which log errors to watch out?
- MonarchX
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- seri14
If you have any problems, need detail information and log.
We can not solve what you happened with no information.
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- crosire
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- brussell
edit: btw, what is the size limit of the log in memory and on disk?
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- MonarchX
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crosire wrote: The log has been cut down significantly in latest versions and there are no messages that can be logged each frame anymore, hence no possible performance penalties.
The log size is whooping 240KB, the game is Batman - Arkham Origins and the error is:
[02576] | ERROR | Failed to create depth stencil replacement resource view! HRESULT is '0x80070057'
The log can be found here - drive.google.com/file/d/1VsKO10_ZrflWTMG...Bm8/view?usp=sharing
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- brussell
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- MonarchX
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.brussell wrote: Yeah, there is some error with depth buffer detection. You can stop the error logging by choosing a non-problematic depth texture format in the dx10/dx11 tab until the issue is fixed.
Where would I choose that? I did try changing DX11 tab options, but it had no effect on the error. Thing is, why is this error even happening when the preset seems to work just fine?
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