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Allow reshade to replace d3dcompiler_46.dll
- Bluescream
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1 year 10 months ago #1 by Bluescream
Allow reshade to replace d3dcompiler_46.dll was created by Bluescream
I have a game called LEGO City Undercover from Steam and it does not use any of d3d8.dll, d3d9.dll, dxgi.dll, opengl32.dll . I tried placing all these files in the game directory but there's no reshade ingame. Instead it only has 1 EXE (LEGOLCUR_DX11.exe) and 2 DLLs (d3dcompiler_46.dll, steam_api64.dll)
How could I possibly use reshade?
What is confusing is the fact that the EXE ends with _DX11 but the version from the d3dcompiler_46.dll File Informations says 9.30.960.9200
Can I just rename either d3d9.dll or dxgi.dll to d3dcompiler_46.dll and have reshade?
How could I possibly use reshade?
What is confusing is the fact that the EXE ends with _DX11 but the version from the d3dcompiler_46.dll File Informations says 9.30.960.9200
Can I just rename either d3d9.dll or dxgi.dll to d3dcompiler_46.dll and have reshade?
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- Duran.te
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1 year 10 months ago - 1 year 10 months ago #2 by Duran.te
Just install reshade from the setup tool, pick the right game executable and choose Direct3D 10+ (since this is a directx 11 game ).
Replied by Duran.te on topic Allow reshade to replace d3dcompiler_46.dll
These files are probably libraries of the game, don't touch them.Bluescream wrote: d3dcompiler_46.dll, steam_api64.dll
Just install reshade from the setup tool, pick the right game executable and choose Direct3D 10+ (since this is a directx 11 game ).
Last edit: 1 year 10 months ago by Duran.te.
The following user(s) said Thank You: Bluescream
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