Reshade DisplayDepth Isometric camera angle

  • Posts: 1
1 year 4 months ago #1 by DH B00P
Hello yall,

First time posting here and I just upgraded to the latest version yesterday and noticed when applying DOF or Reflective Bump-mapping it doesn't properly track surfaces, when testing with Display-depth it either focuses on my player-model or an object next to me.

both images were taken without moving the camera angle in game. imgur.com/a/hTOtLT4

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  • Posts: 154
1 year 4 months ago #2 by seri14
Is this ESO? If it is, you must enable [Copy depth before clearing] and select depth buffer manually. (try all buffer)


But if enabled [Copy depth before clearing], depth buffer is delaying with game screen.
If you feel bad, use 3.1.0.
reshade.me/downloads/ReShade_Setup_3.1.0.exe
Do not download shaders in setup dialog, use this.
github.com/crosire/reshade-shaders/tree/...f4e399be40f4f903015a
Click [Clone or download], and click [Download ZIP]

If this game is not ESO, or not D3D11, may need other ideas.

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