Linux report, Reshade + SweetFX 2.0 (hint: fails)
- Xodetaetl
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8 years 7 months ago #1
by Xodetaetl
Linux report, Reshade + SweetFX 2.0 (hint: fails) was created by Xodetaetl
I tried Reshade + SweetFX 2.0 on Linux (Xubuntu 14.04) with Wine, for Pillars of Eternity (Unity engine) :
The game starts, shows a black screen and mouse cursor then crashes before displaying the first logo. Without it, it works perfectly.
Details:
- Wine v1.7.38
- clean prefix emulating Win 7
- opengl32
OPENGL32.log
Wine's log
Wine's log without Reshade (game shut down after first logo)
The game starts, shows a black screen and mouse cursor then crashes before displaying the first logo. Without it, it works perfectly.
Details:
- Wine v1.7.38
- clean prefix emulating Win 7
- opengl32
OPENGL32.log
Wine's log
Wine's log without Reshade (game shut down after first logo)
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- crosire
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8 years 7 months ago #2
by crosire
Replied by crosire on topic Linux report, Reshade + SweetFX 2.0 (hint: fails)
Could you try and see what happens if you force the game to use Direct3D (Wine emulates that too)? To do that run the game executable with "-force-d3d9" or "-force-d3d11" added to the command line.
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- Xodetaetl
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8 years 7 months ago #3
by Xodetaetl
Replied by Xodetaetl on topic Linux report, Reshade + SweetFX 2.0 (hint: fails)
Yeah, it crashes as well with d3d9. (DirectX 11 isn't yet supported in Wine)
Do you want the logs ?
Do you want the logs ?
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- Xodetaetl
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8 years 7 months ago - 8 years 7 months ago #4
by Xodetaetl
Replied by Xodetaetl on topic Linux report, Reshade + SweetFX 2.0 (hint: fails)
Well, I suppose it's rather the Wine dev's job to fix the issue.
I've seen you have native Linux support planned, what is there I can do to make you move it up on your roadmap ?
I've seen you have native Linux support planned, what is there I can do to make you move it up on your roadmap ?

Last edit: 8 years 7 months ago by Xodetaetl.
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- crosire
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8 years 7 months ago #5
by crosire
Replied by crosire on topic Linux report, Reshade + SweetFX 2.0 (hint: fails)
It's on the roadmap, yeah, but not something for the close future, since it basically requires me to write everything a second time (current hooking system is Windows only and the OpenGL renderer makes use of WGL; the rest is mostly portable though, apart from those parts that will be cut out of a linux build anyway, like the Direct3D renderers).
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