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TOPIC: Problem when 2 shaders with same name are present

Problem when 2 shaders with same name are present 2 weeks 3 days ago #1

There seems to be problem when two shader are present with the same name. When Reshade reloads it automatically activates both if one is enabled (probable due to it matching the effect name and not the file name).
Last Edit: 2 weeks 3 days ago by DahakaMVl. Reason: )
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Problem when 2 shaders with same name are present 2 weeks 3 days ago #2

Open the .fx file and scroll until you see

//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Technique
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Below that there's a line that says (in the case of MXAO) "technique MXAO". Change that name, like "technique MXAO2" and it should work. Works for me at least.
Last Edit: 2 weeks 3 days ago by Uncle Crassius.
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The following user(s) said Thank You: DahakaMVl

Problem when 2 shaders with same name are present 2 weeks 3 days ago #3

I guess thats a simple workaround. Thanks :)
I created an issue on the qUINT repo if Marty wants to adjust this. It's up to him.
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Problem when 2 shaders with same name are present 2 weeks 3 days ago #4

Tbh I think it's intended since the qUINT one is supposed to replace the old version.
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Problem when 2 shaders with same name are present 2 weeks 3 days ago #5

Oh, didn't know that

The behavior is still rather unintuitive, so I guess it doesn't hurt to document it. :)
Last Edit: 2 weeks 3 days ago by DahakaMVl.
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Problem when 2 shaders with same name are present 1 week 18 hours ago #6

You also need to change the mxao to mxao2 (or whatever other name you picked) in the 2d textures section further up.

You can have endless versions of mxao running side by side by doing this. I have 4 at the moment.
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