No depth access in Gothic 2 D3D11

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4 years 11 months ago #1 by aufkrawall
Good news: ReShade already works well in general with the D3D11 renderer approach for Gothic 2:
forum.worldofplayers.de/forum/threads/14...hic-2-%28alpha%29-11

However, it can't access depth data, visualization of it just gives a blank screen.
Here is the tracelog:
www73.zippyshare.com/v/eiaS2wLN/file.html


Thanks!

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4 years 9 months ago #2 by aufkrawall
Helle,
this issue is still there with version 0.19 and newer D3D11 renderer mod version.

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4 years 9 months ago #3 by crosire
No change was made to the depthbuffer detection algorithm.

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4 years 9 months ago #4 by aufkrawall
And is there a chance that this might happen sometime in the future? ;)

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4 years 9 months ago #5 by crosire
Maybe.
It's working pretty accurate currently and any change may break it completly, so I'm a bit cautious with touching it =P.

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4 years 9 months ago #6 by aufkrawall
Ay, ok. That makes sense to me, thanks. :)
Will check if future changes for more popular new games will make any difference.

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4 years 9 months ago - 4 years 9 months ago #7 by Ganossa
Gothic II has a directx11 rendering mod :ohmy: I am intrigued to say the least!

Is it opensource?

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4 years 9 months ago #8 by aufkrawall

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