Sounds like you have either two installations of ReShade - from two APIs, such as D3D9 + D3D 10/11, resulting in d3d9.dll and dxgi.dll in your game folder, or the Print button is also mapped to an ingame screenshot function? What if you choose another button to be ReShade's screenshot button? You can also deactivate the screenshot message in the setting, even though it won't directly solve the problem of two screenshots being taken. At least you will have the screenshot to intended to take in the first place, while discarding the other one. You can also divide the screenshots by setting another directory for ReShade's screenshots than the default (game) directory.
Last edit: 4 years 8 months ago by brazzjazz.
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