In Senran Kagura Peach Ball, during gameplay, about 20% of the horizontal screen space is dedicated to the sidebar (containing score, missions etc), meaning only 80% or so of the output is 3D rendering. Unfortunately, the depth buffer (as reshade is able to retrieve it at least - I have tried all possible combinations of depth buffer settings as well as in game settings) has this 80% centered (10% blank - 80% depth info - 10% blank), whereas the game has it on the left (80% Game - 20% sidebar), meaning depth effects are broken. Is it possible for this to be fixed? I know Boulotaur2024 fixed a similar problem that Dolphin has in his custom emulator dll, perhaps there could be a preprocessor definition to modify the positioning/scaling of the depth texture?
Here is (using the before/after screencap function) the normal game, the displaydepth.fx output, and the displaydepth.fx output cropped and realigned (it should be noted that the depth buffer appears to have a few pixels on the right end beyond where the game view is cut off by the sidebar, but still aligns perfectly)
There are new options to change alignment now. Edit global preprocessor definitions and add the following to change X/Y offset (replace 0 with the number of pixels you want to move the depth image on screen):