Quake 4 issues
- matsilagi
- Topic Author
I tried running it, but the game never runs with it, yes i placed everything on the right directories.
Please Log in or Create an account to join the conversation.
- robgrab
MasterEffect Reborn, which consists of the following files:
ReShade.fx
mcdirt.png
mclut.png
mcnoise.png
AND
Reshade32.dll, which should be renamed to:
OPENGL32.dll
EDIT: That's what happens when I don't proofread.
Please Log in or Create an account to join the conversation.
- crosire
robgrab wrote: The files I use are:
MasterEffect Reborn, which consists of the following files:
ReShade.fx
mcdirt.png
mclut.png
mcnoise.png
AND
Reshade32.dll, which should be renamed to:
OPENGL.dll
I did that, however, the game runs (taskmanager shows its EXE) then quits.
Please Log in or Create an account to join the conversation.
- crosire
Please Log in or Create an account to join the conversation.
- robgrab
Please Log in or Create an account to join the conversation.
robgrab wrote: It works perfect for me although I do have Steam overlay disabled. Not sure if that makes a difference.
Running Nosteam and patched, thats not the problem.
Please Log in or Create an account to join the conversation.
- robgrab
Please Log in or Create an account to join the conversation.
robgrab wrote: Not sure if it makes any difference but I'm also running Quake 4 with the Quake 4 Evolved 1.0 mod.
Same thing, i will just reinstall it.
Also, judging from Doom 3 BFG, the framerate loss will be big for me :v
Please Log in or Create an account to join the conversation.
- brazzjazz
Please Log in or Create an account to join the conversation.
- brazzjazz
See ubuntuforums.org/showthread.php?t=1311090
This is not the exact solution we all want, but for now I'm not aware of any command you could put into autoexec.cfg to change the way Quake 4 binds your mouse input.
Please Log in or Create an account to join the conversation.