Depth Buffer problem in Re-Volt GL

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5 years 4 months ago - 5 years 4 months ago #1 by matsilagi
Depth Buffer problem in Re-Volt GL was created by matsilagi
I know RVGL is on alpha, but i think this is a bug on ReShade itself (Or on the framework).

So, i decided to test ReShade on Re-Volt GL, it works amazingly, aside from the SSAO, apparently it has depth-buffer issues, seeing that this + other effects works fine.

Here's 3 screenshots (Working fine on pause menu, darkening textures on normal gameplay and the Depth Buffer output)





Last edit: 5 years 4 months ago by matsilagi.

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5 years 4 months ago #2 by Ganossa
Replied by Ganossa on topic Depth Buffer problem in Re-Volt GL
Do you use the logarithmic depth buffer?

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5 years 4 months ago #3 by matsilagi
Replied by matsilagi on topic Depth Buffer problem in Re-Volt GL
Nope, its disabled, tried enabling it but, the result was the same, except that it darkened even more with it on, then on the pause screen, it was still darkened, but a bit less.

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5 years 4 months ago - 5 years 4 months ago #4 by Ganossa
Replied by Ganossa on topic Depth Buffer problem in Re-Volt GL
Well, your depth output looks okay in that screenshot (just maybe too less detail close up), so there should actually be no problem for AO. Did you try different algorythms?

Do you have an idea Marty?
Last edit: 5 years 4 months ago by Ganossa.

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5 years 4 months ago #5 by matsilagi
Replied by matsilagi on topic Depth Buffer problem in Re-Volt GL

LuciferHawk wrote: Well, your depth output looks okay in that screenshot (just maybe too less detail close up), so there should actually be no problem for AO. Did you try different algorythms?

Do you have an idea Marty?


Its actually a problem in the depth buffer behaving on RV, since DoF + others also works weird when its not on the pause screen or the Main Menu (Even Ambient Light works weird)
Im guessing its depth buffer goes trough constant changes or something.

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