Dauntless flickering display depth
- kilyan
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Hi, i don't know if something was changed in the game or is driver related, but i know it worked properly a while ago.
Since is some time i didn't play, i can't tell.
Anyway, now whenever I activate diplay depth it flickers
imgur.com/a/3jd24D9
Since is some time i didn't play, i can't tell.
Anyway, now whenever I activate diplay depth it flickers
imgur.com/a/3jd24D9
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- NafrayuMiriyu
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5 years 10 months ago - 5 years 10 months ago #2
by NafrayuMiriyu
Replied by NafrayuMiriyu on topic Dauntless flickering display depth
Edit:
Nope, this happens even will all other vulkan layers disabled.
And i just noticed: Mine doesn't flicker, but instead it just shows purple and white rectangles all the time - sometimes when i run around the depth buffer will show currently for split seconds though.
Edit2:
Just noticed that it works fine in singleplayer, could this be some form of anti cheating measure?
I got the same problem but in RDR2 instead (in vulkan mode)
I'm using a 2080ti and an i7-8700k, nvidia driver version 441.87
Nope, this happens even will all other vulkan layers disabled.
And i just noticed: Mine doesn't flicker, but instead it just shows purple and white rectangles all the time - sometimes when i run around the depth buffer will show currently for split seconds though.
Edit2:
Just noticed that it works fine in singleplayer, could this be some form of anti cheating measure?
I got the same problem but in RDR2 instead (in vulkan mode)
I'm using a 2080ti and an i7-8700k, nvidia driver version 441.87
Last edit: 5 years 10 months ago by NafrayuMiriyu.
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- crosire
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Depth buffer access is intentionaly crippled in multiplayer to prevent cheating.
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- NafrayuMiriyu
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5 years 10 months ago #4
by NafrayuMiriyu
Replied by NafrayuMiriyu on topic Dauntless flickering display depth
So this is why reshade hooks into ws2_32, damn, okay then :c
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- kilyan
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but as i said, dauntless has been always multiplayer but i could use the depth shader without those issues a while ago
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