Total War Attila critical bug!

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5 years 5 months ago - 5 years 5 months ago #1 by klotim
Total War Attila critical bug! was created by klotim
Total War Attila with latest reshade+Framework.

Everything went well, until the game first got stuck, then minimized itself and then compilation succeeded is stated, however the text is also multiplied by 2-3, as if reshade restarted itself 2-3 times, then all there is, is a black screen ingame with 2-3 reshade status texts.

It pretty much sucks, because IT HAD to happen during the last minutes of a huge battle that took me ~30 min

here's the log, and as you could see, from 19.34 everything went crazy.

All I did:
changing values to compile again = fail
ALT+Enter = fail
Turned off all effects = fail


It would be great if this could be fixed, this happened before but the black screen didn't happen so I didn't care more about that, the only issue then, was the performance drop. That Happened yesterday, Today everything as I said before gone critical.
Is it possible to completely uninject reshade? So I can see the game again, and save the game? That would be great. A key combo for example, ALT+ SHIFT + END.

Log in spoiler:
Warning: Spoiler!
Last edit: 5 years 5 months ago by klotim.

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5 years 5 months ago #2 by crosire
Replied by crosire on topic Total War Attila critical bug!
That's one of the major issues with the D3D10/11 renderer right now. If anything goes wrong you'll just get a black screen instead of the original game.
I need to find a better way to handle MSAA than replacing the backbuffer completly to fix that.

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5 years 5 months ago - 5 years 5 months ago #3 by klotim
Replied by klotim on topic Total War Attila critical bug!

crosire wrote: That's one of the major issues with the D3D10/11 renderer right now. If anything goes wrong you'll just get a black screen instead of the original game.
I need to find a better way to handle MSAA than replacing the backbuffer completly to fix that.


Hmm, is there a reason why there wasn't any blackscreen yesterday?

Also, I didn't use msaa, I used MLAA ingame setting with SMAA and prediction and color edge detect as the only setting in reshade
Last edit: 5 years 5 months ago by klotim.

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5 years 5 months ago - 5 years 5 months ago #4 by crosire
Replied by crosire on topic Total War Attila critical bug!
MSAA was the reason it does things the way it does things. Doesn't matter if it's enabled or not. I'll rewrite parts of the D3D10/11 renderers and to it differently.
Last edit: 5 years 5 months ago by crosire.
The following user(s) said Thank You: klotim

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