Vulkan Crashing on CEMU 1.17.1

  • Posts: 2
1 month 3 weeks ago #1 by ProtoPropski
I followed a video guide recently released by BSOD Gaming today 2/15/2020, for CEMU Reshade, and while I managed to follow everything he did to a T, including the CEMU 1.17.1 Setup Guide, whenever I start CEMU using the bat file, and try to load BOTW the emulator crashes completely on the d3d11.dll module at least according the the following log file

Anything would be greatly appreciated.
[00:31:56] Set process CPU affinity to CPU0 CPU2 CPU4 CPU6 
[00:31:56] ------- Init Cemu 1.17.1 -------
[00:31:56] Init Wii U memory space (base: 0x1f72c4c0000)
[00:31:56] mlc01 path: D:\Gaming\Wii U\CEMU BACKUP\mlc01\
[00:31:56] Cemuhook version: 0.5.7.3
[00:31:56] CPU: AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx  
[00:31:56] RAM: 15808MB
[00:31:56] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[00:31:57] COS: System fonts found. Generated shareddata (25433KB)
[00:31:58] Loading U-King.rpx
[00:31:58] ------- Init Vulkan graphics backend -------
[00:32:01] Using GPU: GeForce GTX 1650
[00:32:01] Driver version (as stored in device info): 6E508000
[00:32:01] Vulkan device memory info:
[00:32:01] Heap 0 - Size 3962MB Flags 0x00000001
[00:32:01] Heap 1 - Size 7904MB Flags 0x00000000
[00:32:01] Memory 0 - HeapIndex 1 Flags 0x00000000
[00:32:01] Memory 1 - HeapIndex 1 Flags 0x00000000
[00:32:01] Memory 2 - HeapIndex 1 Flags 0x00000000
[00:32:01] Memory 3 - HeapIndex 1 Flags 0x00000000
[00:32:01] Memory 4 - HeapIndex 1 Flags 0x00000000
[00:32:01] Memory 5 - HeapIndex 1 Flags 0x00000000
[00:32:01] Memory 6 - HeapIndex 1 Flags 0x00000000
[00:32:01] Memory 7 - HeapIndex 0 Flags 0x00000001
[00:32:01] Memory 8 - HeapIndex 0 Flags 0x00000001
[00:32:01] Memory 9 - HeapIndex 1 Flags 0x00000006
[00:32:01] Memory 10 - HeapIndex 1 Flags 0x0000000e
[00:32:01] VK_FORMAT_R4G4B4A4_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
[00:32:01] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
[00:32:01] VK_FORMAT_R5G5B5A1_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
[00:32:01] Enable surface copies via buffer
[00:32:03] Loaded RPL module u-king (checksum 0x6267BFD0)
[00:32:03] Thread quantum set to 100000
[00:32:03] ------- Loaded title -------
[00:32:03] TitleId: 00050000-101c9400
[00:32:03] TitleVersion: v208
[00:32:03] Update path: <mlc01>\usr\title\00050000\101C9400\
[00:32:03] AOC path:    <mlc01>\usr\title\0005000C\101C9400\
[00:32:03] Save path:   <mlc01>\usr\save\00050000\101C9400\user\
[00:32:03] Shader cache file: shaderCache\transferable\00050000101c9400.bin
[00:32:03] gameprofile path: gameProfiles\00050000101c9400.ini
[00:32:03] RPX hash: fb7911ad
[00:32:03] Loaded module 'u-king' with checksum 0x6267bfd0
[00:32:03] RPL link time: 156ms
[00:32:03] HLE scan time: 109ms
[00:32:03] ------- Active settings -------
[00:32:03] CPU-Mode: Triple-core recompiler (gameprofile)
[00:32:03] Load shared libraries: true (gameprofile)
[00:32:03] GPUBufferCacheAccuracy: low (gameprofile)
[00:32:03] Use precompiled shaders: auto (gameprofile)
[00:32:03] Full sync at GX2DrawDone: true
[00:32:03] Console region: Auto
[00:32:03] Console language: English
[00:32:03] Vulkan-Info: Allocated additional memory for textures from device-local memory
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/No Ambient Occlusion
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Arrows
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Daruk's Protection
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Hearts
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Mipha's Grace
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Motorcycle Energy
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Revali's Gale
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Stamina
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Urbosa's Fury
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Weapons, Bows and Shields
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Spawn Motorcycle Anywhere
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Clarity
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Day Length
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required)
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required)
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required)
[00:32:03] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/No Master Mode Triforce
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Enhanced Reflections
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Reshade compatibility
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Weather
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Mod
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Mod/Linkle Armor Icons
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Mod/Dialogue
[00:32:03] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/MusicOverhaul
[00:32:03] ------- Init Audio backend -------
[00:32:03] DirectSound: available
[00:32:03] XAudio 2.8: available
[00:32:03] ------- Run title -------

Crashlog for Cemu 1.17.1
Date: 16-02-2020 00:32:04

-----------------------------------------
   Stack trace
-----------------------------------------
0x00007ff7fe642dda +0x00242dda Cemu.exe         cemuLog_log
0x00007ff7fe64403f +0x0024403f Cemu.exe         cemuLog_log
0x00007ffec06d8636 +0x00078636 ntdll.dll        RtlIsGenericTableEmpty
0x00007ffec06ca0d6 +0x0006a0d6 ntdll.dll        RtlRaiseException
0x00007ffec06ffe6e +0x0009fe6e ntdll.dll        KiUserExceptionDispatcher
0x00007ffebad3159b +0x000c159b d3d11.dll        D3DKMTQueryResourceInfo
0x00007ffebc29332e +0x0006332e dxgi.dll         DXGIGetDebugInterface1
0x00007ffebc298d6c +0x00068d6c dxgi.dll         DXGIGetDebugInterface1
0x00007ffebc269499 +0x00039499 dxgi.dll         PIXEndCapture
0x00007ffebc24824e +0x0001824e dxgi.dll         CompatString
0x00007ffebc23550e +0x0000550e dxgi.dll         DXGIReportAdapterConfiguration
0x00007ffebc23541d +0x0000541d dxgi.dll         DXGIReportAdapterConfiguration
0x00007ffebc2488a2 +0x000188a2 dxgi.dll         CompatString
0x00007ffebc28c37d +0x0005c37d dxgi.dll         DXGIGetDebugInterface1
0x00007ffebc28c0cf +0x0005c0cf dxgi.dll         DXGIGetDebugInterface1
0x00007ffe793dcca5 +0x0005cca5 ReShade64.dll    D3DPERF_GetStatus
0x00007ffe6ea4d3dd +0x00b4d3dd nvoglv64.dll     DrvPresentBuffers
0x00007ffe6ea825cf +0x00b825cf nvoglv64.dll     DrvPresentBuffers
0x00007ffe6ea812dd +0x00b812dd nvoglv64.dll     DrvPresentBuffers
0x00007ffe6ea5d1e7 +0x00b5d1e7 nvoglv64.dll     DrvPresentBuffers
0x00007ffe6ea83a0b +0x00b83a0b nvoglv64.dll     DrvPresentBuffers
0x00007ffe6eb80730 +0x00c80730 nvoglv64.dll     DrvPresentBuffers
0x00007ffe6eb8c08a +0x00c8c08a nvoglv64.dll     DrvPresentBuffers
0x00007ffe6eba232f +0x00ca232f nvoglv64.dll     DrvPresentBuffers
0x00007ffe6ea1b1c6 +0x00b1b1c6 nvoglv64.dll     DrvValidateVersion
0x00007ffe6eb61b53 +0x00c61b53 nvoglv64.dll     DrvPresentBuffers
0x00007ffe6eb3ef0c +0x00c3ef0c nvoglv64.dll     DrvPresentBuffers
0x00007ffe6eb3e4e5 +0x00c3e4e5 nvoglv64.dll     DrvPresentBuffers
0x00007ffe6ee5ace2 +0x00f5ace2 nvoglv64.dll     vk_optimusGetInstanceProcAddr
0x00007ffe6ee5c705 +0x00f5c705 nvoglv64.dll     vk_optimusGetInstanceProcAddr
0x00007ffe6ee58327 +0x00f58327 nvoglv64.dll     vk_optimusGetInstanceProcAddr
0x00007ffe6ede5c8d +0x00ee5c8d nvoglv64.dll     vkGetInstanceProcAddr
0x00007ffe7945fa06 +0x000dfa06 ReShade64.dll    vkCreateDevice
0x00007ff7fe6d25b5 +0x002d25b5 Cemu.exe         memory_getBase
0x00007ff7fe6d2746 +0x002d2746 Cemu.exe         memory_getBase
0x00007ff7fe5bf99f +0x001bf99f Cemu.exe         wxCheckTree::~wxCheckTree
0x00007ff7fe727b54 +0x00327b54 Cemu.exe         osLib_registerHLEFunction
0x00007ff7fe57d785 +0x0017d785 Cemu.exe         wxCheckTree::~wxCheckTree
0x00007ff7fe4d0f69 +0x000d0f69 Cemu.exe         wxMainWindowCreated
0x00007ff7fecd1c20 +0x008d1c20 Cemu.exe         osLib_registerHLEFunction
Exception 0xc0000005 at 0x7ffebad3159b(+0xc159b) in module d3d11.dll
cemu.exe at 0x7ff7fe400000

RAX=0000000000000000 RBX=000001f849368568 RCX=b8ff26f94f6e5383 RDX=0000000000000000
RSP=0000001b0cafc9f0 RBP=00007ffebae635d0 RDI=000001f846fb97f0 RSI=0000000000000000
R8 =0000001b0cafc908 R9 =00007ffebae635d0 R10=0000000000000000 R11=0000000000000246
R12=000001f849880f48 R13=000001f849881140 R14=000001f849367df8 R15=000001f849367e28

-----------------------------------------
   Game info
-----------------------------------------
Game: Breath of the Wild [US v208]
TitleId: 50000101c9400
RPXHash: dcac9927

-----------------------------------------
   Active PPC instance
-----------------------------------------
Not active

-----------------------------------------
   PPC threads
-----------------------------------------
None active

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  • Posts: 2
1 month 3 weeks ago #2 by ProtoPropski
I recently received a user oriented solution primarily from the aid of BSOD Gaming, this could be used as a developer work around, but this bug seems to be related to broken AMD Vulkan Support, so if you don't have any other GFX Cards other then AMD, then you might be on your own until something is fixed either program, or driver side.

Alright, so basically all you have to do is temporarily disable your AMD GFX Card, that way you can force the program to only read the other GFX Card. To do this, you must open up the Device Manager, and under Display Adapters should be your GFX Cards, simply right click, and the Disable/Enable option will be present, make sure to choose your AMD GFX Card, if there is only an AMD GFX Card then DON'T.

So yeah, that's all I could find.. hopefully this bug is fixed in time.

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  • Posts: 3673
1 month 3 weeks ago - 1 month 3 weeks ago #3 by crosire
Bat file? It's been a while since ReShade had to be started with a bat file in Vulkan. Sounds like you are using an old ReShade version. Update! There were several issues with ReShade on AMD in older versions that have since been fixed or (in case of some driver bugs) worked around.

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