- Posts: 5
Halo CE Anni. graphics & ReShade depth buffer issues.
- Pfoiffee
-
Topic Author
- Offline
Less More
11 months 3 weeks ago - 11 months 3 weeks ago #1 by Pfoiffee
Halo CE Anni. graphics & ReShade depth buffer issues. was created by Pfoiffee
I noticed this while playing the flighting build and is even persisting on release build... when any particle or glowing effects (in-game post processing?) are visible on screen, a 2nd smaller depth buffer (1/4 of full image) appears to overlap on top-left corner, and this breaks any and all depth based shaders. No way of disabling any graphical settings in-game either as the options are simply unavailable.
I hope this issue can be resolved as the game is ideal for running shaders such as Marty's RTGI and SSR.
Edit: One person (Digital Dreams) has resorted to using an outdated version of ReShade (4.4) to avoid this problem, which has something about a "clear depth buffer before stencil" in DX tab.
I hope this issue can be resolved as the game is ideal for running shaders such as Marty's RTGI and SSR.
Edit: One person (Digital Dreams) has resorted to using an outdated version of ReShade (4.4) to avoid this problem, which has something about a "clear depth buffer before stencil" in DX tab.
Last edit: 11 months 3 weeks ago by Pfoiffee.
Please Log in or Create an account to join the conversation.
- iTest
-
- Offline
Less More
- Posts: 8
11 months 3 weeks ago #2 by iTest
Replied by iTest on topic Halo CE Anni. graphics & ReShade depth buffer issues.
It is really present
Please Log in or Create an account to join the conversation.
- Sokol_Paxa
-
- Offline
Less More
- Posts: 13
7 months 3 weeks ago #3 by Sokol_Paxa
Replied by Sokol_Paxa on topic Halo CE Anni. graphics & ReShade depth buffer issues.
Solution found:
reshade.me/forum/troubleshooting/6624-de...alos-principle#39102
reshade.me/forum/troubleshooting/6624-de...alos-principle#39102
Please Log in or Create an account to join the conversation.