Reshade is a mess with Wolfenstein The New Order.

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2 years 8 months ago - 2 years 8 months ago #1 by The Comedic Mage Reshade is a mess with Wolfenstein The New Order. was created by The Comedic Mage
Hello there, I installed Reshade on Wolfenstein:TNO and it makes it a graphical mess no matter what version I use! Here is a link to what it looks like https://imgur.com/a/BRcVzyE. While it doesn''t make my game crash, I would rather not play it like this. Here is my log 05:55:06:187 [07720] | INFO | Initializing crosire's ReShade version '4.5.4.775' (64-bit) built on '2020-02-07 23:52:14' loaded from "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\OPENGL32.dll" into "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\WolfNewOrder_x64.exe" ...
05:55:06:252 [07720] | INFO | Registering hooks for "user32.dll" ...
05:55:06:252 [07720] | INFO | > Libraries loaded.
05:55:06:253 [07720] | INFO | > Found 13 match(es). Installing ...
05:55:06:269 [07720] | INFO | Registering hooks for "ws2_32.dll" ...
05:55:06:269 [07720] | INFO | > Libraries loaded.
05:55:06:269 [07720] | INFO | > Found 8 match(es). Installing ...
05:55:06:285 [07720] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
05:55:06:286 [07720] | INFO | > Delayed.
05:55:06:286 [07720] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
05:55:06:286 [07720] | INFO | > Delayed.
05:55:06:286 [07720] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
05:55:06:286 [07720] | INFO | > Delayed.
05:55:06:286 [07720] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
05:55:06:286 [07720] | INFO | > Delayed.
05:55:06:286 [07720] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
05:55:06:286 [07720] | INFO | > Delayed.
05:55:06:286 [07720] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
05:55:06:286 [07720] | INFO | > Delayed.
05:55:06:286 [07720] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
05:55:06:286 [07720] | INFO | > Delayed until first call to an exported function.
05:55:06:286 [07720] | INFO | Initialized.
05:55:06:384 [07720] | INFO | Redirecting RegisterClassExW(lpWndClassEx = 0000000000CFEB10 { SteamWinsockInitFakeClass_1 }) ...
05:55:06:384 [07720] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SteamWinsockInitFakeClass_1'.
05:55:06:534 [22696] | INFO | Redirecting RegisterClassA(lpWndClass = 00000000076AB8B0 { Wolfenstein The New Order WinConsole }) ...
05:55:06:812 [22696] | INFO | Redirecting RegisterClassA(lpWndClass = 00000000076A4470 { Wolfenstein The New Order }) ...
05:55:06:812 [22696] | INFO | Redirecting RegisterClassA(lpWndClass = 00000000076A4470 { wolf_WGL_FAKE }) ...
05:55:06:812 [22696] | INFO | Redirecting RegisterClassA(lpWndClass = 00000000076A4470 { wolf_CONTEXT }) ...
05:55:06:814 [22696] | INFO | Redirecting wglChoosePixelFormat(hdc = FFFFFFFFB20109A9, ppfd = 00007FF69B90A018) ...
05:55:06:814 [22696] | INFO | > Dumping pixel format descriptor:
05:55:06:814 [22696] | INFO | +

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05:55:06:814 [22696] | INFO | | Name | Value |
05:55:06:814 [22696] | INFO | +
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05:55:06:814 [22696] | INFO | | Flags | 0x25 |
05:55:06:814 [22696] | INFO | | ColorBits | 24 |
05:55:06:814 [22696] | INFO | | DepthBits | 8 |
05:55:06:814 [22696] | INFO | | StencilBits | 0 |
05:55:06:814 [22696] | INFO | +
+
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05:55:06:816 [22696] | INFO | Installing export hooks for "C:\Windows\system32\opengl32.dll" ...
05:55:06:816 [22696] | INFO | > Found 360 match(es). Installing ...
05:55:07:025 [22696] | INFO | Redirecting RegisterClassExA(lpWndClassEx = 00007FF8A49AD9A0 { oglxxPresentChild }) ...
05:55:07:071 [22696] | INFO | > Returning pixel format: 8
05:55:07:071 [22696] | INFO | Redirecting wglSetPixelFormat(hdc = FFFFFFFFB20109A9, iPixelFormat = 8, ppfd = 00007FF69B90A018) ...
05:55:07:072 [22696] | INFO | Redirecting wglCreateContext(hdc = FFFFFFFFB20109A9) ...
05:55:07:072 [22696] | INFO | > Passing on to wglCreateLayerContext ...
05:55:07:072 [22696] | INFO | Redirecting wglCreateLayerContext(hdc = FFFFFFFFB20109A9, iLayerPlane = 0) ...
05:55:07:690 [22696] | INFO | Running on Radeon RX 580 Series using OpenGL 4.6.13571 Compatibility Profile Context 19.30.02 26.20.13002.133
05:55:08:519 [22696] | INFO | Redirecting wglDeleteContext(hglrc = 0000000000010000) ...
05:55:08:539 [22696] | INFO | Redirecting wglChoosePixelFormatARB(hdc = FFFFFFFFAD012264, piAttribIList = 00000000076A4510, pfAttribFList = 0000000000000000, nMaxFormats = 1, piFormats = 00007FF69C73FBF0, nNumFormats = 00000000076A4500) ...
05:55:08:540 [22696] | INFO | > Dumping attributes:
05:55:08:540 [22696] | INFO | +
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05:55:08:540 [22696] | INFO | | Attribute | Value |
05:55:08:540 [22696] | INFO | +
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05:55:08:540 [22696] | INFO | | WGL_SUPPORT_OPENGL_ARB | TRUE |
05:55:08:540 [22696] | INFO | | WGL_RED_BITS_ARB | 8 |
05:55:08:540 [22696] | INFO | | WGL_GREEN_BITS_ARB | 8 |
05:55:08:540 [22696] | INFO | | WGL_BLUE_BITS_ARB | 8 |
05:55:08:540 [22696] | INFO | | WGL_ALPHA_BITS_ARB | 8 |
05:55:08:540 [22696] | INFO | | WGL_DEPTH_BITS_ARB | 24 |
05:55:08:540 [22696] | INFO | | WGL_STENCIL_BITS_ARB | 8 |
05:55:08:540 [22696] | INFO | | WGL_DOUBLE_BUFFER_ARB | TRUE |
05:55:08:540 [22696] | INFO | +
+
+
05:55:08:542 [22696] | INFO | > Returning pixel format(s): 11
05:55:08:544 [22696] | INFO | Redirecting wglSetPixelFormat(hdc = FFFFFFFF910113D2, iPixelFormat = 11, ppfd = 00007FF69C73FBF4) ...
05:55:08:544 [22696] | INFO | Redirecting wglCreateContextAttribsARB(hdc = FFFFFFFF910113D2, hShareContext = 0000000000000000, piAttribList = 00000000076A03B0) ...
05:55:08:544 [22696] | INFO | > Requesting compatibility OpenGL context for version 3.2 ...
05:55:08:544 [22696] | INFO | > Replacing requested version with 4.3 ...
05:55:08:544 [22696] | INFO | Redirecting wglCreateLayerContext(hdc = FFFFFFFF910113D2, iLayerPlane = 0) ...
05:55:08:997 [22696] | INFO | Running on Radeon RX 580 Series using OpenGL 4.3.13571 Compatibility Profile Context 19.30.02 26.20.13002.133
05:55:08:999 [22696] | INFO | Redirecting wglSetPixelFormat(hdc = FFFFFFFFAA010A02, iPixelFormat = 11, ppfd = 00007FF69C73FBF4) ...
05:55:08:999 [22696] | INFO | Redirecting wglCreateContextAttribsARB(hdc = FFFFFFFFAA010A02, hShareContext = 0000000000020000, piAttribList = 00000000076A0360) ...
05:55:08:999 [22696] | INFO | > Requesting compatibility OpenGL context for version 3.2 ...
05:55:08:999 [22696] | INFO | > Replacing requested version with 4.3 ...
05:55:08:999 [22696] | INFO | Redirecting wglCreateLayerContext(hdc = FFFFFFFFAA010A02, iLayerPlane = 0) ...
05:55:09:282 [22696] | INFO | Running on Radeon RX 580 Series using OpenGL 4.3.13571 Compatibility Profile Context 19.30.02 26.20.13002.133
05:55:09:297 [04100] | INFO | Redirecting wglSetPixelFormat(hdc = 00000000270119A3, iPixelFormat = 11, ppfd = 00007FF69C73FBF4) ...
05:55:09:298 [04100] | INFO | Redirecting wglCreateContextAttribsARB(hdc = 00000000270119A3, hShareContext = 0000000000010001, piAttribList = 000000004647F800) ...
05:55:09:298 [04100] | INFO | > Requesting compatibility OpenGL context for version 3.2 ...
05:55:09:298 [04100] | INFO | > Replacing requested version with 4.3 ...
05:55:09:298 [04100] | INFO | Redirecting wglCreateLayerContext(hdc = 00000000270119A3, iLayerPlane = 0) ...
05:55:09:585 [04100] | INFO | Running on Radeon RX 580 Series using OpenGL 4.3.13571 Compatibility Profile Context 19.30.02 26.20.13002.133
05:55:09:587 [04100] | INFO | Redirecting wglSetPixelFormat(hdc = 0000000009010C2D, iPixelFormat = 11, ppfd = 00007FF69C73FBF4) ...
05:55:22:427 [23692] | INFO | Redirecting wglSetPixelFormat(hdc = FFFFFFFF95011A2E, iPixelFormat = 11, ppfd = 00007FF69C73FBF4) ...
05:55:22:428 [23692] | INFO | Redirecting wglCreateContextAttribsARB(hdc = FFFFFFFF95011A2E, hShareContext = 0000000000010001, piAttribList = 000000001BA0F650) ...
05:55:22:428 [23692] | INFO | > Requesting compatibility OpenGL context for version 3.2 ...
05:55:22:428 [23692] | INFO | > Replacing requested version with 4.3 ...
05:55:22:428 [23692] | INFO | Redirecting wglCreateLayerContext(hdc = FFFFFFFF95011A2E, iLayerPlane = 0) ...
05:55:22:704 [23692] | INFO | Running on Radeon RX 580 Series using OpenGL 4.3.13571 Compatibility Profile Context 19.30.02 26.20.13002.133
05:55:23:349 [04100] | INFO | Resizing runtime 00000000306E2880 on device context 0000000009010C2D to 1904x1017 ...
05:55:23:350 [04100] | INFO | Recreated runtime environment on runtime 00000000306E2880.
05:55:23:360 [15900] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\reshade-shaders\Shaders\Monochrome.fx".
05:55:23:361 [08076] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\reshade-shaders\Shaders\FakeMotionBlur.fx".
05:55:23:368 [13652] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.The.New.Order\reshade-shaders\Shaders\CinematicDOF.fx".
05:55:23:393 [04100] | INFO | Loading image files for textures ...
05:57:46:753 [22696] | INFO | Redirecting wglDeleteContext(hglrc = 0000000000020000) ...
05:57:46:851 [22696] | INFO | Exiting ...
05:57:46:851 [22696] | INFO | Uninstalling 432 hook(s) ...
05:57:46:867 [22696] | INFO | Finished exiting.
Last edit: 2 years 8 months ago by The Comedic Mage.

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2 years 8 months ago #2 by Martigen Replied by Martigen on topic Reshade is a mess with Wolfenstein The New Order.
I still have this installed (sigh, another game I haven't gotten around to finish).

It was working fine with 4.2.1 (which was what I last had installed) and just now tried it with 4.5.4 -- it's working fine.

imgur.com/iLmfCR1

This the 64-bit dll installed as opengl32.dll. This is also with Nvidia (1080Ti) and I notice you're using a Radeon, maybe it's an AMD thing? I presume it also happens with no shaders loaded?

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2 years 8 months ago #3 by The Comedic Mage Replied by The Comedic Mage on topic Reshade is a mess with Wolfenstein The New Order.
I forgot to mention this in my first post, but I had Reshade installed previously and it worked fine... I'd say it was 2-3 weeks ago, but I had to uninstall the game to make some space. When I reinstalled with Reshade again, it looked like this mess. I'll try to see if there is any way I can fix this through the Radeon/AMD stuff, but I don't think it's an AMD problem. Also, you should try to make some time to finish it, it's one of my favorites lol.

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