Reshade Menu doen't open

  • RivaRiva
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3 years 11 months ago #1 by RivaRiva Reshade Menu doen't open was created by RivaRiva
Hello guys!

I have trouble getting the Reshade Menu running. I have searched the internet thoroughly (sorry, english not my first language), but havent found a solution yet.

Im using the latest Reshade version on The Witcher 3. I installed it in the x64 folder selecting the .exe-file.

When starting the game, there is a bar saying the installation was successfull, I shall press Pos 1. There was originally no [INPUT] line in the Reshade.ini, so I added it and changed it to Shift + F2. This is what the bar says now, Press Shift + F2 to start the Tutorial. The problem is now, that when i press this, nothing happens.

I use the GoG-version. In GoG I deactivated ingame messages. At the same time, when starting the game, AMD says press ALT R to start overlay, but on my desktop i closed Adrenalin. Additionally there is (not always) a quick message to press a combination to start Recording via Windows (something about XBox). There are no other overlays running that i know of.

Here is also the Log, maybe that helps in some way? I tried either borderless window or full screen mode, neither worked for me.

09:47:53:760 [01896] | INFO | Initializing crosire's ReShade version '4.6.1.827' (64-bit) built on '2020-04-14 19:10:10' loaded from "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\dxgi.dll" into "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\witcher3.exe" ...
09:47:53:828 [01896] | INFO | Registering hooks for "user32.dll" ...
09:47:53:828 [01896] | INFO | > Libraries loaded.
09:47:53:828 [01896] | INFO | > Found 13 match(es). Installing ...
09:47:53:845 [01896] | INFO | Registering hooks for "ws2_32.dll" ...
09:47:53:845 [01896] | INFO | > Libraries loaded.
09:47:53:845 [01896] | INFO | > Found 8 match(es). Installing ...
09:47:53:861 [01896] | INFO | Registering hooks for "C:\Windows\system32\d2d1.dll" ...
09:47:53:861 [01896] | INFO | > Delayed.
09:47:53:861 [01896] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
09:47:53:861 [01896] | INFO | > Libraries loaded.
09:47:53:861 [01896] | INFO | > Found 9 match(es). Installing ...
09:47:53:876 [01896] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
09:47:53:876 [01896] | INFO | > Delayed.
09:47:53:876 [01896] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
09:47:53:876 [01896] | INFO | > Delayed.
09:47:53:876 [01896] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
09:47:53:876 [01896] | INFO | > Libraries loaded.
09:47:53:876 [01896] | INFO | > Found 2 match(es). Installing ...
09:47:53:891 [01896] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
09:47:53:892 [01896] | INFO | > Delayed.
09:47:53:892 [01896] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
09:47:53:892 [01896] | INFO | > Delayed until first call to an exported function.
09:47:53:892 [01896] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
09:47:53:892 [01896] | INFO | > Delayed.
09:47:53:892 [01896] | INFO | Initialized.
09:47:53:919 [01896] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000008701FFF690) ...
09:47:53:919 [01896] | INFO | > Passing on to CreateDXGIFactory1:
09:47:53:919 [01896] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000008701FFF690) ...
09:47:53:920 [01896] | INFO | Installing export hooks for "C:\Windows\system32\dxgi.dll" ...
09:47:53:920 [01896] | INFO | > Found 8 match(es). Installing ...
09:47:53:924 [01896] | INFO | Redirecting D3D11CreateDevice(pAdapter = 000001B82A395100, DriverType = 0, Software = 0000000000000000, Flags = 0, pFeatureLevels = 0000000000000000, FeatureLevels = 0, SDKVersion = 7, ppDevice = 0000000000000000, pFeatureLevel = 0000008701FFF680, ppImmediateContext = 0000000000000000) ...
09:47:53:924 [01896] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
09:47:53:924 [01896] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 000001B82A395100, DriverType = 0, Software = 0000000000000000, Flags = 0, pFeatureLevels = 0000000000000000, FeatureLevels = 0, SDKVersion = 7, pSwapChainDesc = 0000000000000000, ppSwapChain = 0000000000000000, ppDevice = 0000000000000000, pFeatureLevel = 0000008701FFF680, ppImmediateContext = 0000000000000000) ...
09:47:53:935 [01896] | INFO | > Using feature level 0xb000.
09:47:54:455 [01896] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000008701FFEFC0) ...
09:47:54:455 [01896] | INFO | > Passing on to CreateDXGIFactory1:
09:47:54:455 [01896] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000008701FFEFC0) ...
09:47:54:456 [01896] | INFO | Redirecting D3D11CreateDevice(pAdapter = 000001B82BE96A60, DriverType = 0, Software = 0000000000000000, Flags = 0, pFeatureLevels = 0000000000000000, FeatureLevels = 0, SDKVersion = 7, ppDevice = 0000000000000000, pFeatureLevel = 0000008701FFF130, ppImmediateContext = 0000000000000000) ...
09:47:54:456 [01896] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
09:47:54:456 [01896] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 000001B82BE96A60, DriverType = 0, Software = 0000000000000000, Flags = 0, pFeatureLevels = 0000000000000000, FeatureLevels = 0, SDKVersion = 7, pSwapChainDesc = 0000000000000000, ppSwapChain = 0000000000000000, ppDevice = 0000000000000000, pFeatureLevel = 0000008701FFF130, ppImmediateContext = 0000000000000000) ...
09:47:54:468 [01896] | INFO | > Using feature level 0xb000.
09:47:59:974 [01896] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000008701FFF9C0) ...
09:47:59:974 [01896] | INFO | > Passing on to CreateDXGIFactory1:
09:47:59:974 [01896] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000008701FFF9C0) ...
09:47:59:974 [01896] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000008701FFF9C0) ...
09:47:59:974 [01896] | INFO | > Passing on to CreateDXGIFactory1:
09:47:59:974 [01896] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000008701FFF9C0) ...
09:47:59:974 [01896] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000008701FFF9C0) ...
09:47:59:974 [01896] | INFO | > Passing on to CreateDXGIFactory1:
09:47:59:974 [01896] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000008701FFF9C0) ...
09:47:59:990 [01896] | INFO | Redirecting RegisterClassExW(lpWndClassEx = 0000008701FFF890 { W2ViewportClass }) ...
09:47:59:990 [01896] | INFO | > Adding 'CS_OWNDC' window class style flag to 'W2ViewportClass'.
09:48:00:000 [01896] | INFO | Redirecting D3D11CreateDevice(pAdapter = 0000000000000000, DriverType = 1, Software = 0000000000000000, Flags = 0, pFeatureLevels = 0000000000000000, FeatureLevels = 0, SDKVersion = 7, ppDevice = 0000008701FF9130, pFeatureLevel = 0000008701FF9150, ppImmediateContext = 0000008701FF9138) ...
09:48:00:000 [01896] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
09:48:00:000 [01896] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 0000000000000000, DriverType = 1, Software = 0000000000000000, Flags = 0, pFeatureLevels = 0000000000000000, FeatureLevels = 0, SDKVersion = 7, pSwapChainDesc = 0000000000000000, ppSwapChain = 0000000000000000, ppDevice = 0000008701FF9130, pFeatureLevel = 0000008701FF9150, ppImmediateContext = 0000008701FF9138) ...
09:48:00:000 [01896] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000008701FF8448) ...
09:48:00:028 [01896] | INFO | > Using feature level 0xb000.
09:48:00:266 [01896] | INFO | Redirecting IDXGIFactory::CreateSwapChain(this = 000001C2C55ECDC0, pDevice = 000001C2C55DB1A0, pDesc = 0000008701FFF840, ppSwapChain = 0000008701FFF828) ...
09:48:00:266 [01896] | INFO | > Dumping swap chain description:
09:48:00:266 [01896] | INFO | +
+
+
09:48:00:266 [01896] | INFO | | Parameter | Value |
09:48:00:266 [01896] | INFO | +
+
+
09:48:00:266 [01896] | INFO | | Width | 1920 |
09:48:00:266 [01896] | INFO | | Height | 1080 |
09:48:00:266 [01896] | INFO | | RefreshRate | 0 1 |
09:48:00:266 [01896] | INFO | | Format | 28 |
09:48:00:266 [01896] | INFO | | ScanlineOrdering | 0 |
09:48:00:266 [01896] | INFO | | Scaling | 0 |
09:48:00:266 [01896] | INFO | | SampleCount | 1 |
09:48:00:266 [01896] | INFO | | SampleQuality | 0 |
09:48:00:266 [01896] | INFO | | BufferUsage | 32 |
09:48:00:266 [01896] | INFO | | BufferCount | 1 |
09:48:00:266 [01896] | INFO | | OutputWindow | 00000000000E0810 |
09:48:00:266 [01896] | INFO | | Windowed | TRUE |
09:48:00:266 [01896] | INFO | | SwapEffect | 0 |
09:48:00:266 [01896] | INFO | | Flags | 0x2 |
09:48:00:266 [01896] | INFO | +
+
+
09:48:00:456 [01896] | INFO | Recreated runtime environment on runtime 000001C2C575C9F0.
09:48:00:456 [01896] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 000001C2C570CDD0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
09:48:00:477 [10952] | INFO | Successfully loaded "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\reshade-shaders\Shaders\Daltonize.fx".
09:48:00:478 [08220] | INFO | Successfully loaded "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\reshade-shaders\Shaders\LUT.fx".
09:48:00:478 [16180] | INFO | Successfully loaded "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\reshade-shaders\Shaders\UIMask.fx".
09:48:00:478 [01672] | INFO | Successfully loaded "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\reshade-shaders\Shaders\DisplayDepth.fx".
09:48:00:479 [12016] | INFO | Successfully loaded "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\reshade-shaders\Shaders\Deband.fx".
09:48:00:609 [01896] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 000001C2C570CDD0, Fullscreen = TRUE, pTarget = 000001C2C59CDD50) ...
09:48:00:660 [01896] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 000001C2C570CDD0, BufferCount = 1, Width = 1920, Height = 1080, NewFormat = 28, SwapChainFlags = 0x2) ...
09:48:00:660 [01896] | INFO | Destroyed runtime environment on runtime 000001C2C575C9F0.
09:48:00:676 [01896] | INFO | Recreated runtime environment on runtime 000001C2C575C9F0.
09:48:00:758 [04764] | INFO | Successfully loaded "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\reshade-shaders\Shaders\Daltonize.fx".
09:48:00:759 [12444] | INFO | Successfully loaded "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\reshade-shaders\Shaders\LUT.fx".
09:48:00:759 [13172] | INFO | Successfully loaded "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\reshade-shaders\Shaders\UIMask.fx".
09:48:00:759 [06656] | INFO | Successfully loaded "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\reshade-shaders\Shaders\DisplayDepth.fx".
09:48:00:759 [10976] | INFO | Successfully loaded "D:\W3\The Witcher 3 Wild Hunt GOTY\bin\x64\reshade-shaders\Shaders\Deband.fx".
09:48:00:852 [09428] | INFO | Loading image files for textures ...
09:48:09:764 [01896] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 000001C2C570CDD0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
09:48:09:956 [01896] | INFO | Destroyed runtime environment on runtime 000001C2C575C9F0.

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  • RivaRiva
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3 years 11 months ago #2 by RivaRiva Replied by RivaRiva on topic Reshade Menu doen't open
I found, that I actually didn't have the GoG-Overlay disabled, but did this now. Tried my luck again, but it still doesn't respond. Uninstalled and installed again. Still nothing. It's strange to me, that it never installs the reshade.ini with [input] settings. I also checked the details of the dxgi.dll, it is the 64-bit version. I tried renaming the .dll into dxd11.dll, but then it doesn't prompt to start the tutorial and also doesnt respond to inputs. In reshade installation i also tried to tick skip tutorial and performance mode, this didnt help either.

This is what my ReShade.ini contains, if that might help:

[DX11_BUFFER_DETECTION]
DepthBufferClearingNumber=4294967295
DepthBufferRetrievalMode=0
UseAspectRatioHeuristics=1

[GENERAL]
CurrentPresetPath=
EffectSearchPaths=.\reshade-shaders\Shaders
PerformanceMode=1
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
ScreenshotPath=
ShowClock=0
ShowFPS=0
TextureSearchPaths=.\reshade-shaders\Textures
TutorialProgress=4

[INPUT]
KeyMenu=113,0,1

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  • RivaRiva
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3 years 11 months ago #3 by RivaRiva Replied by RivaRiva on topic Reshade Menu doen't open
I was wondering, if there needs to be more lines under the [input] main line. Could you more experienced modders tell me if that could be the case? What do your inis contain? Do i need any other lines other than under input?

Best regards and thanks a lot in advance, even for taking your time to read this!!

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  • Lizardtheinsane
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3 years 9 months ago #4 by Lizardtheinsane Replied by Lizardtheinsane on topic Reshade Menu doen't open
I was hoping someone would have chimed in on this as I'm having the same problem... Kinda.
Version 4.7 simply doesn't work. I've installed and uninstalled it like 20 times. Nothing. I loaded 3.4 and can at least get a menu but not all the shaders are there even though all shaders are in the shaders directory and the path is correct... VERY frustrating.
No INPUT in the ini file here either. Having to add it manually.
I've tried everything... About to go see if I can find 4.6.1. That's the last time I saw ReShade work properly.

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  • Kacprowsky
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2 years 10 months ago #5 by Kacprowsky Replied by Kacprowsky on topic Reshade Menu doen't open
Same problem, same game. I closed Xbox overlay, NVIDIA experience shadowplay (NVIDIA Share), Logitech HUB, Nahimic 2 and WTFast and now somehow it works.

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  • macron
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2 years 10 months ago #6 by macron Replied by macron on topic Reshade Menu doen't open
Hello. I have the same problem with the "Stalker Shadow of Chernobyl" game. Windows 7x64 / RX 580 / d3d9.dll. Resade v4.9.1. 
In the game when I press "Home" button nothing happens. But I found some solution: In the game I press Ctrl/Alt/Del (Alt/Tab combination is possible too) to return to Windows for a moment, and then "Esc" to return back to game. The "Home" button now works. I hope it would be finally fixed by author sometime.

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  • macron
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2 years 10 months ago #7 by macron Replied by macron on topic Reshade Menu doen't open
Found out some new solution for "Stalker" game. Just add "-i" parameter to the game shortcut or bat/cmd-file. Example:

xr_3da.exe -i -nointro -mt_cdb

To fixx in game mouse cursor repeating menu cursor movement, in game press Ctrl/Alt/Del to return to Windows for a moment, and then "Esc" to return back to game.

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