Compiled Reshade and EAC
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- Posts: 1
4 weeks 2 days ago #1 by PokerMagnat
Hi. When I use reshade downloaded from the site it works fine in my game with EAC, but when I compile reshade from official git repo it doesn't work and game writes "the game is running on videocard without DirectX 10 or higher hardware support and can have stability and performance issues. It is not officially supported" in case of DirectX or "opengl32.dll file is untrusted (EAC)" in case of OpenGL. Is it okay and EAC only allows reshades downloaded from the site and not compiled?