Game: INSIDE, depth shaders are slightly offset. Looks sort of like a ghost

  • loophey
  • Topic Author
More
3 years 11 months ago #1 by loophey Game: INSIDE, depth shaders are slightly offset. Looks sort of like a ghost was created by loophey
The depth shader layer (using stuff like MXAO, RTGI, SSR, DOF) is slightly offset, meaning that the layer doesn't quite line up with the actual scene. It's getting all of the depth info correct, but when it displays it, it looks sort of like a ghost with a slight delay. Is there a way to adjust the position of the whole layer of one effect or one setting I can change that fixes all of them? It's pretty unplayable with those effects turned on unless I can get it fixed. Thanks!

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.