Game: INSIDE, depth shaders are slightly offset. Looks sort of like a ghost

  • Posts: 1
2 weeks 6 days ago #1 by loophey
The depth shader layer (using stuff like MXAO, RTGI, SSR, DOF) is slightly offset, meaning that the layer doesn't quite line up with the actual scene. It's getting all of the depth info correct, but when it displays it, it looks sort of like a ghost with a slight delay. Is there a way to adjust the position of the whole layer of one effect or one setting I can change that fixes all of them? It's pretty unplayable with those effects turned on unless I can get it fixed. Thanks!

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