Reshade compatibility with mod with dxgi.dll

  • Lev
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3 years 8 months ago #1 by Lev Reshade compatibility with mod with dxgi.dll was created by Lev
Hi, I would like to make this mod work to optimize Batman Arkham Knight which is a dxgi.dll based on reshade.
sherief.fyi/post/arkham-quixote/

But the problem is that I would like to make it work together with a reshade.
But being both based on reshade there can be only one dxgi.dll.
how can i solve?

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  • brazzjazz
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3 years 8 months ago #2 by brazzjazz Replied by brazzjazz on topic Reshade compatibility with mod with dxgi.dll
Yes, you need both DLLs to be picked up but they obviously cannot have the same name. You can try giving the DLL another name such as d3d11.dll, dinput.dll, dinput8.dll, dsound.dll, ddraw.dll and see whether it loads. If that fails, you can try forcing the loading of that DLL (injection) with ENB Injector www.enbdev.com/download_injector_generic.htm . As both DLLs share some code I'm not sure whether that will create some conflicts, it's something crosire would have to answer, or you just try finding it out yourself.

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